Jackal904
Mortal
Have not tested everything yet.
I know, it was just a suggestion for future testing. I'll look into when I get out of work and if I remember.
Have not tested everything yet.
Can you post a video? Sorry, I don't understand what you say.So looks like Raven has an awesome knockdown set up off b2. If the opponent wakes up instead of rolls it reverses the wake up. If they don't wake up or roll it seems to be an ambiguous cross up or 50/50 or both. If they roll and you can jump forward 2 and it looks like can cross up as well( might depend on walk speed).
I'll make one tomorrow.Can you post a video? Sorry, I don't understand what you say.
I messed with it a while back. I prefer b2.If you end a corner combo with f1,3 and time the crossover jump correctly (which if you do you won't actually crossover) you will reverse their wakeup. I haven't tested this with all characters/wakeups, but its definitely easier for some than others.
For the timing of the jump; jump when they do the second tumble and land on their back.
Speaking of f1,3... Has anyone tried using it as a footsie tool? Kinda gimmicky but it has decent range (more than just b2) and is +3. I've used it a couple times to bait people with a whiffed f1 and they get hit with the 3. And if they do just block it then you're +3.
I messed with it a while back. I prefer b2.
Footsie tool. Probably should've specified what I was talking about:bFor wakeup reversing or as a footsie tool?
http://testyourmight.com/threads/blind_ducky-wins-capitol-fight-district-10-12-13.38718/page-3#post-1176785I heard about Blind_Man tourney win and was wondering if there were any footage?
I am still trying to understand what this mean. When do you do the b2 ?So looks like Raven has an awesome knockdown set up off b2. If the opponent wakes up instead of rolls it reverses the wake up. If they don't wake up or roll it seems to be an ambiguous cross up or 50/50 or both. If they roll and you can jump forward 2 and it looks like can cross up as well( might depend on walk speed).
Ignore the b2 because it doesn't matter. You can end combos in f2 lift or d1 lift or whatever into lift as long as the opponent is kept close and if you forward dash and neutral jump the opponents wake up will come out in the other direction.I am still trying to understand what this mean. When do you do the b2 ?
Oh... Kind of already know that.. I think dask ups on hard knock downs to netural jumps do that with all characters.Ignore the b2 because it doesn't matter. You can end combos in f2 lift or d1 lift or whatever into lift as long as the opponent is kept close and if you forward dash and neutral jump the opponents wake up will come out in the other direction.
The b2 thing was before I found out about this with lift.Oh... Kind of already know that.. I think dask ups on hard knock downs to netural jumps do that with all characters.
It works even better of bgb because you can get a deeper hit. Off the lift characters like grundy and Aquaman can d2 you .
The b2 cross up actually has a lot of viability if they do not roll as compared to the lift. With the lift some characters can down 2 the jump with the b2 i don't think it is possible .
Went to a regional this past weekend and got 9th again(I think). Just making me more and more hungry for top 8. Soon.....
I should have vids up in the next couple days or so if anyone wonders what my Raven looks like