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Match-up Discussion Becoming the Pope - The General Zod Matchup Thread

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
Advance? Why would I need to advance? I have a full screen 50/50 mix up. He does not. I only advance when I am down in life. Besides, blocked shackles and boulder guarantee trait activation.



Bite -> fully charged low laser -> b+3 -> jump 3 -> 1,2,3 xx MB phantom strike.
ok so 3/4 or full screen hes zoning you hard w FB and FB MB how are you hitting him?
 

M2Dave

Zoning Master
ok so 3/4 or full screen hes zoning you hard w FB and FB MB how are you hitting him?
I try to get in (i.e., jump, dash forward, etc.) or trade with side arm.

I fought WoundCowboy, who beat me 16:4. He plays very different from P2W. No vortex. All zoning.

I pretty much hit every bite / low laser mix up, but I think ending combos with charge would be wise, so you are in range to punish fear blasts with instant aerial charge. I managed to do so a couple of times, but many times I would mess up, jump back, and get shot.
 

cR WoundCowboy

WoundCowbae <3
I try to get in (i.e., jump, dash forward, etc.) or trade with side arm.

I fought WoundCowboy, who beat me 16:4. He plays very different from P2W. No vortex. All zoning.

I pretty much hit every bite / low laser mix up, but I think ending combos with charge would be wise, so you are in range to punish fear blasts with instant aerial charge. I managed to do so a couple of times, but many times I would mess up, jump back, and get shot.
Yea that's definitely true, but you have to respect the MB FB. It becomes a mixup.
 

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
I try to get in (i.e., jump, dash forward, etc.) or trade with side arm.

I fought WoundCowboy, who beat me 16:4. He plays very different from P2W. No vortex. All zoning.

I pretty much hit every bite / low laser mix up, but I think ending combos with charge would be wise, so you are in range to punish fear blasts with instant aerial charge. I managed to do so a couple of times, but many times I would mess up, jump back, and get shot.
I've started ending combos in f21 slow ball

WoundCowboy in this MU would that be smart?

My hardest problem was dealing w the zoning and finding damage and trades

I he's full screen zoning u how r u getting trait out? Winning trades? Rifle? Etc

16:4 doesn't sound too promising , sounds about what I expected

I will learn and master this MU, going to bed on the losing end of 16-4 does NOT let me sleep well

I can't name one person I've lost 16-4 or around there too except cowboy
 

Colonel-Gilgamesh

Hates NRS for making me not like Superman
I would disagree with ending with Zod charge. Ending with just a normal move would probably be best methinks. Better to be close an keep the pressure up than to gamble with charge. Then again, I hate ending a combo with Charge because of it's positioning
 

M2Dave

Zoning Master
I've started ending combos in f21 slow ball

WoundCowboy in this MU would that be smart?

My hardest problem was dealing w the zoning and finding damage and trades

I he's full screen zoning u how r u getting trait out? Winning trades? Rifle? Etc

16:4 doesn't sound too promising , sounds about what I expected

I will learn and master this MU, going to bed on the losing end of 16-4 does NOT let me sleep well

I can't name one person I've lost 16-4 or around there too except cowboy
f+1,2 xx slow ball sounds promising. I can test.

I am very bothered by 16:4 too, but sometimes you have to lose to learn the match. I have lost so many games to Blind Ducky and Tom Brady before I started winning anything. Fortunately, one of the two best Sinestro players lives in my backyard.

If everything else fails, Aquaman is my secondary character, so I am not too concerned, especially post patch.
 

Colonel-Gilgamesh

Hates NRS for making me not like Superman
Quick mention on the Raven matchup: Raven has no answer to a meaty d3 on wakeup because it goes under Soul Crush. I'm including a list of several awesome things d3 goes under in a guide I'm making, but some of them are surprisingly amazing.
 

The Farmer

Gunslinger since pre ptch -Shout out 2 Youphs 2015
I got rinsed pretty hard by a really good Raven the other night. When she had trait out it felt like I could not move. I would try and trait up when she would, but her's activates sooner it feels, because the player would instant tele and j1 into combo while I activated. What's the call here when she's traited?
 

Disaster FX

Boom Bap Dragon
I got rinsed pretty hard by a really good Raven the other night. When she had trait out it felt like I could not move. I would try and trait up when she would, but her's activates sooner it feels, because the player would instant tele and j1 into combo while I activated. What's the call here when she's traited?
I bait the tele with empty jumps and D2 her air tele (they almost ALWAYS air tele) on reaction. If you do nothing while she's traited, she's forced to make her move. Raven is tough if you play impatiently.
 

Metzos

You will BOW to me!
Any tips on Shazam, WW, CW and MMH MU's? They seem to be quite difficult for Zod (MMH is top 2 so it just requires to be careful). Shazam especially is really frustrating.
 

Qwark28

Joker waiting room
i hate the fact that zod has a timer on chasing him down, annoying as fuck to be like " gotta get my ass over there before the traits back up"
 

Disaster FX

Boom Bap Dragon
Any tips on Shazam, WW, CW and MMH MU's? They seem to be quite difficult for Zod (MMH is top 2 so it just requires to be careful). Shazam especially is really frustrating.
I hate the MMH match up with a passion. MMH trait 22, 3 and J3 shut down so many of our options in neutral game. When he's untraited, Phantom Strike does wonders. I don't bother using zodballs in this matchup at all, just sidearm and groundblast. Charge ground blast is good on MMH wake up since you can react to wake up tele and backdash out, and since MMH's invincible wake ups are stationary, a full charge ground blast will tear through their wake up. A part from that, it's more or less you baiting him to teleport. I don't think it's a match up incredibly in MMH's favour, but it's not fun. You really have to play dangerously, and that's not great for Zod.

Against CW, MB side arm her Cat Dash all day. Delayed MB side arm on block will bait them to reversal catdash. Pick your times to air zodball wisely, her J2 is deceptively long. Apart from MB catdash and j2, I don't have much of a problem with Catwoman.

Don't have enough practical experience vs WW or Shazam to give any info there.
 

Colonel-Gilgamesh

Hates NRS for making me not like Superman
In my mind, the MMH matchup comes down to who can zone better. MMH definitely wins, but Side Arm can give MMH enough trouble that it comes close. Side arm pestering should beat out Pillars in the long run though. And then he has to approach somehow. I guess I'm just saying that Sidearm is more than enough to zone him out long enough to bait a teleport or get trait out. Just completely ignore Zod Balls
 

NurzBenny

Old Member
that risk reward for the perfect side arm, on hit or block vis a vis either teleport and what they lead to is heavily skewed in MMH favor. I think you have to use side arm in some fashion, to at least threaten the . . . threat of it, but all of MMH's matchups where he doesn't outright rape his opposition are matchups where other characters can just get in his face and bully him (without trait) and not let him bully every single range on screen. Your Supermen, Black Adam, Aquamen, Wonderwomans, GL's (aka the gods) , lesser extent batman, Bane, hawkgirl.

Thinking Zod's gonna win (well compete anyway) with tight upclose strings with good enders (phantom strike) and trait management. Just gonna have to keep playing and see what makes Manhunter flinch.
 

Metzos

You will BOW to me!
I hate the MMH match up with a passion. MMH trait 22, 3 and J3 shut down so many of our options in neutral game. When he's untraited, Phantom Strike does wonders. I don't bother using zodballs in this matchup at all, just sidearm and groundblast. Charge ground blast is good on MMH wake up since you can react to wake up tele and backdash out, and since MMH's invincible wake ups are stationary, a full charge ground blast will tear through their wake up. A part from that, it's more or less you baiting him to teleport. I don't think it's a match up incredibly in MMH's favour, but it's not fun. You really have to play dangerously, and that's not great for Zod.

Against CW, MB side arm her Cat Dash all day. Delayed MB side arm on block will bait them to reversal catdash. Pick your times to air zodball wisely, her J2 is deceptively long. Apart from MB catdash and j2, I don't have much of a problem with Catwoman.

Don't have enough practical experience vs WW or Shazam to give any info there.
Fair enough, i dont have trouble zoning her. The problem lies when she comes at my face. Use of parry is good against her overhead, but that alone does not save Zod up close. Perhaps i need to use more phantom strike probably when in sweep range.
 

Clark L.

F1 ftw.
Sorry to ask this guys, but is there a video of zods bnb's, trait setups etc... im skimming through these forums and see small videos here and there but I wanted to find one with a general overall take on the character
 

Colonel-Gilgamesh

Hates NRS for making me not like Superman
I
Sorry to ask this guys, but is there a video of zods bnb's, trait setups etc... im skimming through these forums and see small videos here and there but I wanted to find one with a general overall take on the character
I am working on an uber guide currently. Be patient
 

RoboCop

The future of law enforcement.
Former Owner
Premium Supporter
I started messing with Zod today and immediately took him into practice against Sinestro. As far as I can tell, Zod can punish anything Sinestro can do with ZC from just inside max range. That's a huge area of the screen where Sinestro can't safely do anything. As a former Deathstroke main, I can tell you it's actually not terribly difficult trying to maneuver into Sinestro's "blind spot" where you can duck his Fear Blasts; Zod's applicable ZC zone is actually much bigger, so it should be easier to stay within that area.
 

M2Dave

Zoning Master
Sorry to ask this guys, but is there a video of zods bnb's, trait setups etc... im skimming through these forums and see small videos here and there but I wanted to find one with a general overall take on the character
Bread and butter combos:

- f+2,1,u+2, j.2 xx slow aerial rifle, j.2 xx regular aerial rifle, dash forward 1,2,3 xx (MB) phantom strike.

- corner f+2,1,u+2, j.2 xx slow aerial rifle, j.2 xx regular aerial rifle, j.2 xx fast aerial rifle, j.3 aerial charge. Dashing forward causes cross up.

- Bite (trait), fully charged low laser, b+3, j.3 1,2,3 xx (MB) phantom strike.

- Fully charged laser, bite (trait), fully charged low laser, b+3, j.3 1,2,3 xx (MB) phantom strike.

Trait set ups are highly match up dependent. The following are usually safe.

- after 1,2,3 xx trait (safe versus every character)
- after MB side arm, fully charged low laser, or rifle connects
- after MB low laser connects and/or is blocked
- after MB phantom strike connects (i.e., punishable by Aquaman, Deathstroke, Killer Frost, etc.)