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Ed Boon Hints at "Low-Tiers" Getting Buffed + New Injustice Skins!

Superman will always be overpowered in this game solely due to his trait giving him armor-breaking capability. Nerfing f23 will make fighting him a little easier, but if you play as Lex, Doomsday, Bane or Grundy you will still be on the losing side because you're gameplay-integral armor is nullified.
 
Bane isn't going to be overpowered. His character design prevents it and also NRS has taken their time on this one.

They're probably going to lessen his Venom debuff and make certain bugged projectiles count as projectiles. I also predict that Superman's trait is either going to have it's duration cut down tremendously or lose it's armor-breaking property (which serves only to screw over Bane and Grundy). Superman and Black Adam getting taken down a peg would make Bane stronger, since he suffers bad matchups with Supes and BA more than the rest of mid-tier.
 
Bane isn't going to be overpowered. His character design prevents it and also NRS has taken their time on this one.

They're probably going to lessen his Venom debuff and make certain bugged projectiles count as projectiles. I also predict that Superman's trait is either going to have it's duration cut down tremendously or lose it's armor-breaking property (which serves only to screw over Bane and Grundy). Superman and Black Adam getting taken down a peg would make Bane stronger, since he suffers bad matchups with Supes and BA more than the rest of mid-tier.
Superman's trait screw over more character than just Bane or Grundy. It pretty much cancels out Doomsday's and Lex's traits. It also messes with MB'd b3's & f3's too.
 
Superman's trait screw over more character than just Bane or Grundy. It pretty much cancels out Doomsday's and Lex's traits. It also messes with MB'd b3's & f3's too.
you could say the same about aquaman's trait. Some characters can't even make a single combo on him.
 

Fromundaman

I write too much.
lex doesn't need buffs.
Agreed, but I wouldn't mind a slightly longer duration (maybe 1 second) on mines.


Also I would like something to be done with Cyborg's trait. Maybe make it work a bit like Sinestro's in that it needs to be charged, but once charged just heals him until it's depleted?
 

Spinky

Neutral Skipper
I think Cyborg's trait should be adjusted so it doesn't need to be charged and it just gives him a bit of health back, but you can only use it once per round or something.