Doombawkz
Trust me, I'm a doctor
Indeed.i agree that this MU is not in the realm of worst in the game
We can agree on that and let it be
So, that reminds me... Who the balls do you main? I get mixed signals from you.
Indeed.i agree that this MU is not in the realm of worst in the game
We can agree on that and let it be
Wonder WomanIndeed.
So, that reminds me... Who the balls do you main? I get mixed signals from you.
Bane is the master of pushblock.please pushblock with bane
I figured.Wonder Woman
I play Grundy Heavily.... but he just isn't good against the tippity top.
BTW... I was wrong about the Bane Grundy MU and would like to officially apologize. I played someone with a brain.
diff. thread/story tho.
Whats with everyone assuming Bane is involved in the worst MUs?Cw vs bane has got to be up there for one of the worst mu imo.
from my experience, Bane is pretty screwed in this mu.Whats with everyone assuming Bane is involved in the worst MUs?
If you name isn't Flash, Black Adam, Lex, or Nightwing, you probably aren't part of our worst MUs.
As far as catwoman goes.... Ehhhh.... PND_Mustard Maxintensity25 chief713 Can shed some light but I'm pretty sure that's 6-4 our favour.
You might wanna get more experience.from my experience, Bane is pretty screwed in this mu.
I have played a lot of banes actually. I think I have played Bane most out of everyone else in the cast lolYou might wanna get more experience.
But have you played any of the ones that are actually in that upper area of the Bane chain? I've played plenty of Catwomen but if we had to base it off of that it would probably be a 8-2 in our favour just off of my experienceI have played a lot of banes actually. I think I have played Bane most out of everyone else in the cast lol
jump back 2 is better than any projectile in that mu. And her 3 hits twice so she doesnt have to respect armor pressure at all. Her jump arc makes it very easy to jump charge even from relatively close range on reaction and punish with catdash.LOL.... rushdown characters with no real projectiles don't blow out Bane.
most of the worst MU's involve HG, Superman, Black Adam being on the good end.
I have played chief713, Error, and massterandcommande and a few other ones from what I recall.But have you played any of the ones that are actually in that upper area of the Bane chain? I've played plenty of Catwomen but if we had to base it off of that it would probably be a 8-2 in our favour just off of my experience
Bane beats her at the VERY least 6-4.Cw vs bane has got to be up there for one of the worst mu imo.
Maybe I am wrong.. we shall see. No bane has ever presented an answer to the three things Cw has going on for her that I mentioned above yet.Bane beats her at the VERY least 6-4.
Hey, I'm better than RYX. Anyways, killa_solid you should play Maxintensity as his Bane is better than my own. I do think it's a hard MU, but only when CW abuses J2 like you do lol.Labeling Error as higher on the Bane chain disqualifies your opinion. The dude is even more of a casual than RYX.
I didn't wanna say it, but Double Punch beats all of them. Unless you are doing your kick on reaction in the few frames you have between us inputting it and it landing (5 frames or so) Double punch will rip her out of jump back and the jump expecting the charge, and beat the 3.Maybe I am wrong.. we shall see. No bane has ever presented an answer to the three things Cw has going on for her that I mentioned above yet.
You could be the CW player I'm thinking of as I've only ever lost a set to that one. We can play again (or for the 1st time if that wasn't you) sometime and see how it goes.Maybe I am wrong.. we shall see. No bane has ever presented an answer to the three things Cw has going on for her that I mentioned above yet.
well if I am at close range where double punch is a threat all she has do is 3 ( hits twice nullifies the armor) I dont have to do it on reaction at all, you just do it. Out side that range jump back 2 dominates. Its only after a knockdown where double punch becomes relevant really but good luck getting it.I didn't wanna say it, but Double Punch beats all of them. Unless you are doing your kick on reaction in the few frames you have between us inputting it and it landing (5 frames or so) Double punch will rip her out of jump back and the jump expecting the charge, and beat the 3.
Also, body press will do the same I think.
Yes, but you have to do the 3 understanding that if we use d.1 you take the knockdown. We don't have to use just armor, we have low-frame start-ups for our knockdowns and once you are down that's going to make the problems obvious. At the range where your jump gets stuffed by the double punch, you have to make a much more dangerous guess than we do. Are we going to d.1 DP which the jumps avoid, or just DP which the 3 stops but the jumps can't? You have to guess fast, because if you block we get a free command grab too.well if I am at close range where double punch is a threat all she has do is 3 ( hits twice nullifies the armor) I dont have to do it on reaction at all, you just do it. Out side that range jump back 2 dominates. Its only after a knockdown where double punch becomes relevant really but good luck getting it.
ya but you gotta get in range to do the d1, you arent magically gonna be in the range and getting in the range is the whole issue. People are used to dashing in and throwing out moves from what I have experienced. This might be a good strategy for online play but trust me anyone with a decent reaction time can react to you dash and answer appropriately. Getting in the proper range to be a threat is the whole issue in this mu imo.Yes, but you have to do the 3 understanding that if we use d.1 you take the knockdown. We don't have to use just armor, we have low-frame start-ups for our knockdowns and once you are down that's going to make the problems obvious. At the range where your jump gets stuffed by the double punch, you have to make a much more dangerous guess than we do. Are we going to d.1 DP which the jumps avoid, or just DP which the 3 stops but the jumps can't? You have to guess fast, because if you block we get a free command grab too.
You realize the range at which you are effective IS that range, right? You don't have the means to effectively keep us out, and we can cancel our dashes. Plus its not that hard with how good our dash actually is.ya but you gotta get in range to do the d1, you arent magically gonna be in the range and getting in the range is the whole issue. People are used to dashing in and throwing out moves from what I have experienced. This might be a good strategy for online play but trust me anyone with a decent reaction time can react to you dash and answer appropriately. Getting in the proper range to be a threat is the whole issue in this mu imo.
wat do you mean cancel dashes? Dash no matter how good will get blown up , if people are doing dash into a normal. Easy to react to. Just watch Rico play. Thats how he gets half his dmg, people dashing in and throwing out normals thinking it's a good strategy. What bane has is that he can do an armored move that comes out on the first frame unlike the universal armor via his trait, that kinda makes this a good strategy but like I said she has a safe 2 hitting normal.You realize the range at which you are effective IS that range, right? You don't have the means to effectively keep us out, and we can cancel our dashes. Plus its not that hard with how good our dash actually is.