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"Must I Remind You Of My Superiority" -- Lex Luthor General Discussion Thread

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stage transitions are under used because they scale badly and often dont result in max corner damage. lex is strong in the corner and you dont always want to let them out for a simple 35%
I think the big thing is they are unclashable and you can't drop them once they've started. And even when in situations where the transition would be an automatic win, I see players opting to risk the combo instead.

I'm not saying they should always be used, but they're definitely underused.
 

miloPKL

soundcloud.com/pukelization
hmm, i dunno. i used armored stage transitions all the time because i love the easy damage and ill blow meter on anything. midscreen i use mb b3 alot to fish for combos. i should use mb f3 more often in the corner.
 

Fromundaman

I write too much.
I remember reading something the other day about Lex being able to break his own throws with his mine, then teching for a full combo, though I can't find it anymore.
I can't seem to get this to work though. It is tech rolling, dashing forward, then D1>vacuum right?
 
Yes, thats it.

You can find that in the 'LexCorp Employee Handbook' thread.

Great setup, but i suck at tech roll timing and d1 to combo input so much i generally opt for a wakeup Corp Charge...
 

Fromundaman

I write too much.
Okay thanks. Somehow I must have missed it last time I checked that thread.

Glad to know I'm not doing it wrong; just need to practice until I get it then!
 
I asked this in the corner thread but never got an answer. Is MB orbital strike not a good option after corner combos because it's easy to escape or because there are just better options in the corner? I've been having a lot of success with it I mean I can understand it may not be the safest option but most people are so ignorant of the lex matchup that its near-guaranteed damage
 
I asked this in the corner thread but never got an answer. Is MB orbital strike not a good option after corner combos because it's easy to escape or because there are just better options in the corner? I've been having a lot of success with it I mean I can understand it may not be the safest option but most people are so ignorant of the lex matchup that its near-guaranteed damage
It is usually escapable by wakeups, but it depends on the character. I consider it to be "safe" online since so many dont seem to use wakeups or techrolls :)
 

Fromundaman

I write too much.
I just want to thank you guys for being really helpful and nice to Lex nooblets like myself.

I've got a few things I'm working on that once I get time to thoroughly test a bit more I'll share and hopefully give back a bit to the community. That being said no recording equipment, so it may go unnoticed. A lot of it has to do with the wakeup input reversal glitch thing.
 

miloPKL

soundcloud.com/pukelization
i have dropped lex to try superman. good luck with lex, its been fun. nrs change this character lmao.

good luck with the tech and strategy, hope yall succeed and lex corp expands
 
I think about dropping Lex every now and then- I go into practice mode with other characters to test them out, and can't believe how good their dashes are, how fast their normals are, how safe their specials are, and how their Supermove will actually hit a non-blocking enemy right in front of them.

But I'd never abandon my favorite ruler of the Legion of Doom. My forum screen name wouldn't make sense....and I got this game so I could beat up Superman with Luthor in the first place.

I have a feeling that NRS is going to buff Luthor a lot. Maybe make his lance blast ridiculously fast so Lex can't get zoned out at all. I mean, even if they buffed him so much Lex became completely broken, he would at least still be fun to watch. Supes is freaking ridiculous, but the worst part about it is he's boring...

....kinda makes me wish we still had pre-patch overpowered Scorpion to deal with...alot more people would play Lex to counter pick him. I swear that feels like it is a 9-1 matchup in Lex's favor, I'm just waiting for someone with more gravitas than me to confirm those suspicions :)

Also, WE NEED A LEGION OF DOOM SKIN FOR LEX! I wanna see him rocking that purple evil genius suit when he steps out in his victory pose :) Then change his phone call to

"Gigantah? It's done. Call a meeting of the Legion of Doom. Project giant moon-destroying Laser. Oh, and tell Grundy to stop fucking mixing his laundry in with mine....my shirt smells like dirt..."
 

Fromundaman

I write too much.
The what now?
This:

We have our own version. The best way I've found to set it up so far is after a B3 do ji3>D2>trait>dash forward, then jump 2. They should wake up when you're above them facing the wrong direction, essentially making you safe to wakeups and messing up their blocking.
That being said I've only had this work midscreen (Obviously) and since we don't have the overwhelming offense that DD has it's slightly less useful. That being said, it gives you a free armor charge, followed by an ambiguous safe jump attack ending in a free high/low 50/50.

Still, don't overuse it or they'll start tech rolling and ruin the set up.


One of the great things I'm finding with Lex is that he seems to have damn near unlimited ways to end combos into potential resets, to the point that I can pretty much use a different one every time to keep the opponent from adapting to anything.


Another pretty dirty set up I found (But requires meter) is after a B2 dash forward and do up3>EX drones. Now this requires meter, but if you do it right he should throw the drones in the wrong direction (Meaning you can't see when they fire) and knocks the opponent some ways away. If you jump and corpse charge at the height of your jump, you will pass over them in such a way that the first drone hits on one side then the second hits on the other. You also land in time to combo off of the 2nd drone hit.
Alternatively, you can just corpse charge into them using the 1st drone to make it safe then do a high/low 50/50 with the second.
By changing the timing/height of the corpse charge you can also keep it from crossing up if the opponent adapted to it, making it a hard to block set up.
Unfortunately, it costs a lot of meter (You're MBing drones and vac every time) for relatively low combo damage (30-ish if I remember correctly).


Sorry, didn't mean to write a wall of text, but just trying to share a few set ups.


EDIT: Lt Luthor, why do you say Lex did good against Scorp? Haven't played the MU myself so I'm curious.
 
Well, there aren't many Scorpion players anymore, now that he's been nerfed. But even before the nerf, it was a bad matchup for Scorpion.

Shields just blow up everything Scorpion has. Level 1 shields are quick and easy to get up. Corp charge will prevent him from doing a wakeup tele (hard knockdown), and Scorpion has NO other tools to reliably disperse shields at a distance without getting blown up immediately afterwards. So the shields that make it a hard match for Scorps, are incredibly easy to get up.

Teleport, MB Tele, hellfire, all blown up by shields.

Neutral J3 will blow up BOTH Scorpion's j3 and his jumping teleport. Meaning he can't play his air-footsie game with you. Luthor's regular j3 just blows them both up. And there's no guessing. Worst case scenario, a Scorpion player can make a good read, (and by “good read” I mean “lucky guess”) and catch your jump into his chain, but he gets extremely little damage as a reward for risking a naked out-of-nowhere chain (with MASSIVE cooldown). He can start his vortex, but it won't last long, because he needs meter for that, and it's hard for Scorpion to build meter against Lex, who punishes just about everything Scorpion does with ease.

Maybe I just haven't played any good Scorpion players, but I don't see how even at high levels of play, Scorpion has any tools to deal with Lex. Shields go up, and Scorpion just has to choose which way he would prefer to eat damage: running into shields with tele and get full punished, or just let me build meter by throwing out probes and orbital strikes until he tele's and eats a full punish anyway.
 
That's some pretty filthy stuff fromundaman. Is there a chance you could post a video detailing the probe setup, I'm not so sure I understand what its supposed to look like. Can other characters do the dash-into-corner thing like doomsday?
 

Fromundaman

I write too much.
That's some pretty filthy stuff fromundaman. Is there a chance you could post a video detailing the probe setup, I'm not so sure I understand what its supposed to look like. Can other characters do the dash-into-corner thing like doomsday?
Sadly I don't have access to video recording equipment. Maybe my roommate may have some sort of camera I can use but IDK.


Yes other characters can do this too (I know Sinestro can; don't know if all other characters can though. Doesn't appear Joker can.) but different characters do it differently. Sinestro does it by doing Axe of Terror right above a person who's been knocked down.


@Lt: That sounds pretty bad for him... Hmmm... wish I'd have known earlier. Pre patch scorp was stupid to fight with Sinestro and Joker.
On a side note, didn't know corps charge was a hard knockdown. What other moves do we have that do hard knockdown and more importantly is there an easy way to test for that?
 

whedgehead

My Lex Takes You to Paradise
I know I'm slow on the alts discussion but I really like that Legion of Doom idea LtLuthor hahah. Also I recently read the Blackest Night arc and I think an orange lantern skin would be pretty cool too.

Also do you guys think we're gonna see anything Lex-wise in tomorrow's patch? (im assuming there will be a patch)
 

Fromundaman

I write too much.
Oh man, I'd love to see Orange Lantern Lex! That being said, I want White lantern Sinestro 1st.


I'd like to see that lance become useful TBH. I frequently forget it exists.



Also, I'm not sure if this is as big of a deal as I think it is, but MB vac is actually a free guaranteed reset. After a MB vac do B2 and cancel into mine. The stun on B2 is exactly the amount of time that it takes to put down the mine. When they come out of the B2 stun they get hit by mine. Now I know, you're going to say they can block low, and that's true, but if you time it right and do F2 right after placing the mine, they hit at almost the same time (to the point where there's no way any non-CPU can block it). Unfortunately, the mine always hits first on this, so hitting with B2 makes you need another bar to combo, though you could do F3 instead making it kind of a reverse DD Earthshaker (Hits at about the same speed but low then high), both hits being able to combo.



This led to a similar, but less guaranteed, no meter setup. Do a MB vac, B2 canceled into medium distance mine, then B2>corps charge. B2 will hit early enough that they won't have time to do anything other than block or get hit. On hit, B2 combos into corps charge, which for some reason resets when they hit the mine, unscaling damage again (Although if they know it they can block the mine for some reason).
If they do block B2>corps charge, then they get pushed into the mine, either starting a combo or making the whole thing safe and leaving you positive on block.
 
There was an article on the TYM home page recently (forgot to check how old it actually was) in which a bunch of top tournament players pitched suggestions to NRS about the next balance patch that's in progress. Almost unanimously they agreed that Lex should get a buff to the startup of his special moves. If NRS takes their advice seriously Lex could finally be getting some love! Faster probes and mines is huge. Do you guys think it'd be too much if the hitbox of orbital strike were improved so people couldn't just walk out of it? The startup is definitely long enough to react with a dash in either direction. I just think it's a little silly lookin when even GL can float his slow ass out of the way of a giant satellite beam untouched.
 

whedgehead

My Lex Takes You to Paradise
There was an article on the TYM home page recently (forgot to check how old it actually was) in which a bunch of top tournament players pitched suggestions to NRS about the next balance patch that's in progress. Almost unanimously they agreed that Lex should get a buff to the startup of his special moves. If NRS takes their advice seriously Lex could finally be getting some love! Faster probes and mines is huge. Do you guys think it'd be too much if the hitbox of orbital strike were improved so people couldn't just walk out of it? The startup is definitely long enough to react with a dash in either direction. I just think it's a little silly lookin when even GL can float his slow ass out of the way of a giant satellite beam untouched.

Ya all of those would be great. Honestly right now I just wanna see corrections to things that are different between the in-game data and what actually happens, either if its intended then change the in-game data or if it isn't fix it. For instance, 112 hitting high when it states mid. I know that a lot of characters have this going on currently as the in-game data seems to be wrong a lot, but it still would be nice to see.
 
The "suggested balance patch" article suggested for Lex that 213 be made +4 on block.

Right now, it is ridiculously unsafe on block, and it hits mid, so its not like it is even difficult to block either. It is effectively useless.

The move puts the enemy at full screen, which for Lex is not where you want to be for many of his matchups. Sinestro, DeathStroke, Superman, Batman etc.. It would really only help Lex on matchups where it is best to keep them away, such as Grundy and Bane- but those are already in Lex's favor.

So I'm not sure why they suggested that.
 
The "suggested balance patch" article suggested for Lex that 213 be made +4 on block.

Right now, it is ridiculously unsafe on block, and it hits mid, so its not like it is even difficult to block either. It is effectively useless.

The move puts the enemy at full screen, which for Lex is not where you want to be for many of his matchups. Sinestro, DeathStroke, Superman, Batman etc.. It would really only help Lex on matchups where it is best to keep them away, such as Grundy and Bane- but those are already in Lex's favor.

So I'm not sure why they suggested that.
It would really open up his D1 pressure on block, which is pretty big since his D1 is so good and leads into his 50/50 game. Is the end of that string cancellable? I never use it but if you can cancel into probe on hit you can cover your approach from fullscreen.
 

rev0lver

Come On Die Young
It would really open up his D1 pressure on block, which is pretty big since his D1 is so good and leads into his 50/50 game. Is the end of that string cancellable? I never use it but if you can cancel into probe on hit you can cover your approach from fullscreen.
wait i dont get it

d1 on block isnt pressure haha

213 isn't cancellable, only 21.
 

rev0lver

Come On Die Young
Some good things I've found recently, not really new thread worthy.

I found this completely by accident while trying to style on Chongo in the video i posted of our set. If you end a corner combo early, or otherwise whiff b2 in the corner (I've only done it on like 112, 11, 11, b2 whiff so idk if it's the same on a knockdown), the d3 on b2u3d3 crosses up. Just theory thinking, but maybe after a CC knockdown the u3 in it will avoid certain wakeups? I'm not sure yet.

b13 recovers really fast on whiff. When I space it out wrong I'll hit people with CC a lot when they try and pressure or whiff punish me.

vacuum is actually a somewhat viable AA
 
wait i dont get it

d1 on block isnt pressure haha

213 isn't cancellable, only 21.
I think he means it would give a free d1 check on block. Also, if the d1 hit, I THINK due to the push back 213 has on block, you'd be at perfect space to get a free check with a f2 if they didn't block the d1.

....I haven't been playing enough Lex, I've totally forgotten the on-hit advantage of d1, the startup of b2, and the distance after a 213 on block followed up by a d1 on hit.... But I'm assuming that would be the case, in which case, it's technically good pressure. Kinda like BA's ridiculous b23 advantage giving him a free d1.

edit *** I went into practice, and it looks like this would be the case. 213 has really good pushback on block, so it does kinda suck that it is soooooo horribly unsafe that it should never be used ever unless you love to lose for some reason ***
 
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