Sometimes when you trade mb vacuum, like d1~yolo vacuum and they mistime their counterpoke slightly, they'll still be stuck in the stun as if the mb vacuum hit, but the mb animation doesn't come out. So when this happens and you don't get knocked down you can still full combo them. HOWEVER, the vacuum doesn't spend any meter and you can do another mb vacuum in the combo. So you can get a 22~mb vacuum or a 22~interactable and get a glitched meterless combo.
If only there was a way to trait up mid-combo...The interactable into mine setup is really good. With trait up that's almost a guaranteed reset against a lot of chars.
So I found something out tonight that some of you might have noticed but didn't look into as much. Maybe it was posted before but I'm not sure. Sometimes when you trade mb vacuum, like d1~yolo vacuum and they mistime their counterpoke slightly, they'll still be stuck in the stun as if the mb vacuum hit, but the mb animation doesn't come out. So when this happens and you don't get knocked down you can still full combo them. HOWEVER, the vacuum doesn't spend any meter and you can do another mb vacuum in the combo. So you can get a 22~mb vacuum or a 22~interactable and get a glitched meterless combo.
not at all from what i can tell since they're still grounded.If only there was a way to trait up mid-combo...
That's an interesting little quirk I should implement D1xxvacuum into my game more. I usually use D1 to interrupt pressure and then use the hitstun to go for a 50/50, but canceling it into vacuum is a faster punish and it's not any less safe. It's probably difficult to test but how much is the gravity affected for the rest of the combo after the second vacuum?
So REO had a theory of what the probe buff meant, and I think if he is right, it is actually a pretty substantial buff.Thoughts on the buffs that we're just announced?
In reality they're more like fixes than buffs but I'm glad they're happening. Lance blast could be a much more legitimate zoning tool rather than a nuisance with better damage. Probe sounds like it will be more real of a threat, although I can't recall many circumstances where it didn't stun the opponent if it hit so I'm not sure I understand that one. Super hitting through aquamans shield is whatever. Again, just a fix and really how often does anyone use lexs super?
That's an interesting theory, but what would be the point or advantage of it? If they're already in mid-combo, wouldn't they already technically be stunned? I could understand how this would work at the end of a combo fro resets, but IMO, this theory is otherwise useless.So REO had a theory of what the probe buff meant, and I think if he is right, it is actually a pretty substantial buff.
His theory was that "always triggered a reaction" meant it always does hit-stun, even if it was mid combo. Right now, if a probe hits an enemy while you are toe-stomping them with the b13, it will simply add the damage in from the probe, but use the hit-stun from the b13. If it always did hitstun, it would use the probe's "on-hit" frame advantage, even you where in the middle of another move. It would basically grant a free extra-mixup.
Though, I haven't done explicit enough testing to say for sure that as of now, a probe hitting mid-combo will use the string's hit stun and not the probe's, but I'm pretty sure this is the case. I will attempt to test that today, but not sure exactly how to do so....
Well it would basically work as a mini reset. If you catch them with a B13 and then they get hit by the probe, if it indeed works like this theory, the hitstun from the probe could allow you to start a new unscaled combo with B13/F2. I imagine it would work the same for B2; the probe would combo off of B2 and then you could start a new combo from a 50/50. I don't think it could work at the END of combos since idk how you could get the probes out and firing when you're already mid-combo.That's an interesting theory, but what would be the point or advantage of it? If they're already in mid-combo, wouldn't they already technically be stunned? I could understand how this would work at the end of a combo fro resets, but IMO, this theory is otherwise useless.
(these are the best I can pull of consistently)LtLuthor what's your go-to corner combo into trait setup?
That's exactly what I've been thinking about. I'll do it sometimes if it's going to kill, but right now 10% isn't enough when I can risk that for another full combo setup. If it's like 18-20% it's worth it.Against certain downed-enemies in the corner, with shields (even if it is just level 1) a full-charged lance blast is 100 % guaranteed. Right now that's not very useful, because a full charged lance blast only does 10% damage, but what if it does around 18% after the buff, maybe even 20%??
That's great!if you connect u3~cc in a corner combo you get INSANE advantage and a free level 3 trait. you need enough gravity though or it will whiff
You mean you need a long combo for it to work right cause every combo I've tried to make this work with the CC goes underneath and I didn't think you could let the U3 recover and then do the CC. What's an example of a combo that would work?if you connect u3~cc in a corner combo you get INSANE advantage and a free level 3 trait. you need enough gravity though or it will whiff
Do you mean a charged lance blast frametraps after a MB probe?I've been working on block confirming strings into lance charge for when this comes out. I saw PPJ using this a little too. MB Probe up close also sets up a frametrap with this if they're blocked.
This I gotta see.Also, I found one of those 100 percent combos for Lex that is only possible on Fortess of Solitude with interactibles and 4 bars of meter and the MB mine glitch.
In other words, it is a totally viable combo
I'll try and make a video of it tomorrow and post the inputs after I get something to eat
For F2 xx DD3 (probe hit, lands on mine)I really want to know how its going to affect airborne characters. ie how substantial will the juggle be after a F2 or a D2? How swag would this be:
F2xxDD3 (probe hit, lands on mine) > F2xxDB2 MB > B3
Could also just do 113xxBF2 after the mine and suddenly Lex has a decent meterless combo. All conjecture though.