DarksydeDash
You know me as RisingShieldBro online.
Not sure if this has been found but her regular multi kick when your opponent standing leaves them in another 50/50 off b1 or b2. *_*
That only works on big charactersuh....I think she just made top 10 for sure now.
Don't get overwhelmed man and don't feel like "if you aren't using every tech suggested then you're doing it wrong". Play to your own personal strengths, find combos that you can flow out consistently, and have fun with it.Idk if I can main Zee, at least not yet. She has all the tools and everything but has wonky inputs sometimes. I just need more practice. It's only day 1.
Yeah her vortex comes after a standing 2 then you either go for a 50/5o with b1 or b2. So since you have played online do you have an idea as a neutral game yet?
I made my own combo to make it easy for me, its easy to land, but I can't get shit off online. Spacing, inputs, everything is jacked. But I'll give her time.Don't get overwhelmed man and don't feel like "if you aren't using every tech suggested then you're doing it wrong". Play to your own personal strengths, find combos that you can flow out consistently, and have fun with it.
Yeah online can be frustrating as hell because of the lag. It sucks a lot of the fun out of execution heavy characters like Zatanna when you have that input delay.I made my own combo to make it easy for me, its easy to land, but I can't get shit off online. Spacing, inputs, everything is jacked. But I'll give her time.
dude her levitate is amazing!
Her normals are just so terrible. Jump arc is strange too. One thing I can get is MB Itlum Kcik on wakeup (which comes out 1/10 of the time). Zatanna baby, I love you, but please become a bit more user friendly online. I mean Why can't she at least have an extending legs kick like Raven and KF?! Raven's hitbox on her j2 is amazing, but Zatanna's is just alright.I feel the frustration. I've yet to land a single combo in an online match. The only attack which I can really land up close is Dive Kick. The rest just gets torn apart by GL, Batman, Superman, and most of the cast. I can't even start off the combo.
Yeah you have to hit 2 early.What is the timing for ji2?
I am working on combos in the lab and for some reason, I'll get ji2 to connect into b21 SOME of the time. It's like Lobo's ji2, I can tell, but this one's a bit harder to time. I feel like the 2 has to hit while her entire body is above the character or else it won't combo, even though when I hit the 2 later, it LOOKS like it should combo.
Indeed the dark blue looks more stylish.I also like Zatanna's alt color scheme better. Anyone else?
While I learn Zee, I think I'll follow my other dream: playing WW. Not that any of you care. But seriously I really feel that she needs a lot of time before you get used to her unorthodox-ness. Ahah. She has probably the best mind game in the entire game, but she lacks basic fundamentals like pokes, AA, and jump ins. I still love her though, and I will give her my all. Any of you land anything solid online?
I'm probably the worst punisher in Injustice truth be told. With Raven, I'm usually not playing footsies and such. I don't do much blocking at all. If I punish at all, it's Singularity and I hope it hits (16 frame start up I think). But I do think that would be her best punish, you're right.You may have actually given me an idea, stealthflame. Multi Kick is an 11 frame low, according to the frame data. This makes it our fourth fastest move, outside of 1,2, and D1 - all of which have terrible range. Standing 3 is a 13 frame mid, once again according to the frame data. Multi Kick is also a multi-hit move, causing any armor to break. Using Multi Kick as a punisher may actually be our best bet.
What makes online so hard for me learning new characters is that I keep versing jumpy people or level 59426594259's. When I finally manage a ji2, I realize they JUST jumped and they just fall to the ground.I haven't even touched online with her yet. Baby steps. lol