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Balance Suggestions: Perfect Legend, M2Dave, Forever King, THTB and PLAYING TO W1N

Zatoichi

Fabulous Goofball
I see some suggestions as viable and I see some as "wish list" stuff. Consider the effect these changes will have in tournament play, casual players, et cetera. For lobo i agree with the lower vertacl hitbox when dashing and trait suggestions. For joker i agree with the decreased start up on gas. Making his parry 1 frame is interesting.
I will admit that some of Joker's trait suggestions and Lobo's MAYBE Suggestions are "wish List" suggestions. But you have to agree that Joker's 212, and f232 strings need to get fixed since a lot of the characters can just duck his mids, it's really more of a fix than a buff. I also see F21 becoming an overhead mid instead of a mid overhead as more of a fix than a buff as well. These changes, including less startup time on RLG would improve his close up game, considering how.... weak his zoning game is, I feel like he needs these changes. With Joker's Trait, I was just thinking "what would make Joker players ever use this thing?" All his trait does is improves his walk speed and jump in speed, what about his dash speed? I was also thinking maybe he should get a damage boost, but decided to think up of something more interesting and useful.

With Lobo, his hook charge is his only wake up option, but it's just bad. The chain will whiff a jumping opponent and Lobo would most likely eat a combo because it looks like Lobo invincibility on wake up doesn't last that long. Then there is MB Hook Charge, it has armor, but it doesn't kick in until AFTER the chain, see the problem?
 

Mt Mutombo

Banned
And for the love of God let the game rock for a while, it's always this bullshit of patching nerfing and buffing...wtf is wrong with you people?

The game is till growing, i mean just now people are catching up to how good characters like Flash and Lex can be.

I hate this fuckin community.:(
 

ForeverKing

Patreon.com/MK_ForeverKing
People still don't know the game though...this is the main problem.

The people who made this thread don't even know any better than myself or you what's what. This is why you don't balance a game but once every 6 months

I play like 90% of the cast and usually know what I'm talking about when it comes to Mortal Kombat or Injustice lol. I feel like most of the nerfs/buffs I stated are fair, and some of them are obvious that they need to happen. Idk why everyone is going apeshit over this thread lol
 

Benzo

Vic Stone
DEAR NRS,

The front page of this thread and the op at eventhubs is the biggest joke I have ever seen.

These top players with such brilliant insight, none of whom play superman, want to completely destroy him. All play batman, none suggest nerfs for batman who is the best overall character in the game and does very well against superman, and oh yeah against everyone else. F23, btw, does not pin anyone down even if you time it at frame 1 of the beginning of the match against a frame 1 backdash, which EVERYONE can do AND full punish. What are y'all smoking hmm?

And for Doomsday, who PL also plays, the suggested change is to change the arc on his earthshaker!?! Oh yeah!!! That's what the problem is with DD, the arc on earthshaker... WOW! That move is rediculous and does even need an explanation. It might as well be unblockable online and every string he has is plus. What a joke. Good gawd.

I hope NRS makes the game just perfect for y'all to win to your hearts content. Nice suggestions!
J/K

This thread sickens me, have fun, gg.
Well put, the only person that should be making suggestions about Superman is KDZ. Even after all the normalization that has occurred to Supes he still mains him and continues to remain loyal. People will not be happy until Superman is totally unplayable in this game. Just my opinion.
But open my mind? My friend I've been loyal to MK every since it's inception. Hell I even bought and seriously played Deadly Alliance, Deception and even Armageddon. I'm one of the people who played MK vs DC. Noblejustice baby, ask Tom Brady about me...he hated me!
But you have to understand, people like us are not the Majority, we are the minority. Remember fighting games make the LEAST amount of money out of the major genres. Compared to sports, shooters, and MMA's fighter's depend almost completely on DLC.
The point I'm trying to make is this, all my freinds that have injustice don't even have all the DLC, they just play for shit's and giggles. In the end it's about money. When I play Tekken I know what I have and I can grow with my characters and not have to worry silly nit picking changes just so a select few can do better in majors.
 
The nerfs for supes are pathethic. Yeah take away everything instead of nerfing his zoning. By that you will make people zone way more! Also, you take f2 away or breath safe option, not both! thats complete bullshit!
 

chemist4hire

I Got Guiled
Increase the distance between the two characters at round start slightly. Voila.
I like this idea, but wouldnt that put you directly underneath interactables on certain stages giving power and gadget characters an advantage over acrobatic characters.

Also can we get a random stage selection option.
 

AK L0rdoftheFLY

I hatelove this game
I play like 90% of the cast and usually know what I'm talking about when it comes to Mortal Kombat or Injustice lol. I feel like most of the nerfs/buffs I stated are fair, and some of them are obvious that they need to happen. Idk why everyone is going apeshit over this thread lol
Nobody has the whole perspective

Empty your cup young one. My response was not "ape shit". I have some valid points and so do others. It's seems a few poor thought out changes (like green arrows) have ruined the tone of this thread.
 

Mt Mutombo

Banned
And before i fucking go...that instant Trait activation for Shazam is the single stupidest thing i've ever heard. Whoever posted that didn't think it through.

You know how broken that would make shazam. Trait hits so hard right now that off of a b3, jump 3 112 it does 42%? At least with Supes you have to get em in the corner, use a bar and rely on execution.

Shazam would be able to do that shit midscreen. WTF if you want to make a character better you don't go all out and brake him...
 

chemist4hire

I Got Guiled
I use a TE stick with normal controls and have no problems.
I think this is really character dependent. I play a character that has 3 special off of 1. When I block a jump in, going for d1 into special almost guarantees me 35-40% damage. Problem is the way this game reads inputs. This game does not read simultaneous inputs and if you dial in too fast inputs are dropped. In order for me to do d1 into the special I want, I have to put the stick to neutral after d1. If i dont, I get one of the other 2 specials depending on the speed I input the commands and will get full combo punished if blocked and lose out on 25% extra damage if it connects. Going to neutral on a stick is something I have trouble doing because of all the muscle memory obtained from playing other games over the years. I found I could do this consistently on pad but use a hitbox because it feels more like stick which is what I am used to.
 

Konqrr

MK11 Kabal = MK9 Kitana
good luck using bf 3 after a d2 or a f2 instead of just using diagonal back. Also the ff MB and bb MB doesn't fail, surely you don't even use them. With alternates you can just do a quarter circle MB Oh! or better yet! good luck blocking using diagonal back and then suddendly using bf3!
Uh... are you saying uppercut into a b-f motion is difficult? That shit is childplay. What is so hard about ff/bb mb? If you can't do that, why don't you do df/db mb instead as it is much easier.

Why are you blocking d/b when blocking low is just down?

It sounds like you need to turn OFF negative edge/release check.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends

merc03

Noob
The people that made this thread are free. They do not play 90% of the cast at a high level. (Trust me) I've battle many of them with characters I RARELY use and even then I beat them. Most of these suggestion are BS. Way to come up with such a biased thread. LOL
 

TakeAChance

TYM White Knight
In all honesty, I think Nightwing is fine. I admittedly don't know some of his functionality issues, so I can't comment anyway.

His functional issues are simply fixes. Mids being mids on the whole cast instead of having random ones be able to duck them.

Thats it.

If he were to ever get a buff, I am hoping it would be to escrima stance to encourage more usage.
 
Uh... are you saying uppercut into a b-f motion is difficult? That shit is childplay. What is so hard about ff/bb mb? If you can't do that, why don't you do df/db mb instead as it is much easier.

Why are you blocking d/b when blocking low is just down?

It sounds like you need to turn OFF negative edge/release check.
dude, all of that is possible with alternate controls, without them you can't do df/db. blocking d doesn't work against some things, it has to be db some times.
 
Uh... are you saying uppercut into a b-f motion is difficult? That shit is childplay. What is so hard about ff/bb mb? If you can't do that, why don't you do df/db mb instead as it is much easier.

Why are you blocking d/b when blocking low is just down?

It sounds like you need to turn OFF negative edge/release check.
also the madcatz TE isn't designed for nrs standard configuration. That's why alternate controls are needed, other wise you can't do everything.
 

AK L0rdoftheFLY

I hatelove this game
His functional issues are simply fixes. Mids being mids on the whole cast instead of having random ones be able to duck them.

Thats it.

If he were to ever get a buff, I am hoping it would be to escrima stance to encourage more usage.
He has mid issues with db1. It whiffs on most crouching opponents.

He has some other mids too that I can't remember at the moment. In practice mode today with superman in the corner crouching, neutral jump 1 and 2 whiffed from all heights. It was really annoying.
 

NLHE

Noob
S: Have the ability to turn of shortcuts. This mostly applies to stick players, but it would be nice. Put in right under alternate control and release check.

R: (In order of annoyance) Tired of doing 23 combos quickly especially off a jump-in and getting stance flip, tired of doing f2d13 quickly and getting the ffmb shortcut, and on the rare occasion i have full meter and do 23mb or 32mb quickly getting a super.

But if not, I'll deal..
 

Konqrr

MK11 Kabal = MK9 Kitana
also the madcatz TE isn't designed for nrs standard configuration. That's why alternate controls are needed, other wise you can't do everything.
I use TE and don't use alternate controls and can do everything this game has to offer with NO PROBLEMS.

How can you not do a df/db mb cancel? Do a blockstring or attack then press df/db mb lol
 

TakeAChance

TYM White Knight
He has mid issues with db1. It whiffs on most crouching opponents.

He has some other mids too that I can't remember at the moment. In practice mode today with superman in the corner crouching, neutral jump 1 and 2 whiffed from all heights. It was really annoying.

Escrima fury drops mid hit on Shazam and Lantern on wakeup.

Standing 1 in staff can be crouched at short range by flash and catwoman and others. (this CRIPPLES the stance)

Meterburned Staff Spin in staff can be ducked by Catwoman, Grundy, Wonder Woman, Ares, Flash, and others midscreen.

F2 (escrima mid) will not hit Green lantern and other characters that have low normals. Some standard mids just whiff in general against most of the same characters above.


I really wish NRS would do away with low hitboxes in general. Explain to me how Grundy who is massive on the screen avoids a meter burned staff spin, but superman cannot?

It's so silly lol.

#MidsSHOULDbemids.
 
I love the suggestions 4 bane, the ablility to cancel raging charge, and 1 hit of armor for Venom 1, 2 Hits for Venom 2 and so forth, and flashes mb LC should jail.
 

ando1184

Noob
You guys want another Green Arrow nerf??? Most of his strings that involved super already have lost cancel advantage like b1,3, how bout a buff? When he does low arrow, his hitbox registers him still high so if I'm playing a zoning game with DS and I read that he does HIGH Gunshot and I shoot low arrow, It trades or completely interrupts Arrow. Come on guys, show some love for the little bandit....plz?
 

xInfra Deadx

Gimmick stolen by Jordan Peele
You guys want another Green Arrow nerf??? How bout a buff? When he does low arrow, his hitbox registers him still high so if I'm playing a zoning game with DS and I read that he does HIGH Gunshot and I shoot low arrow, It trades or completely interrupts Arrow. Come on guys, show some love for the little bandit....plz?
No one is mentioning that because it is set to be fixed when the new patch comes out.
 
I love the suggestions 4 bane, the ablility to cancel raging charge, and 1 hit of armor for Venom 1, 2 Hits for Venom 2 and so forth, and flashes mb LC should jail.

The multiple hits of armor doesn't really do anything for Bane. It sounds good, but it only affects a very small number of scenarios. There are much more important things that should be changed. A charge cancel would be solid though.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
His functional issues are simply fixes. Mids being mids on the whole cast instead of having random ones be able to duck them.

Thats it.

If he were to ever get a buff, I am hoping it would be to escrima stance to encourage more usage.
One thing I'd like to see for him (And WW and Batgirl) is the ability to start in a certain stance at the beginning of the match.