BiPolarExxpress
Warrior
Regarding Bane, read a few comments on the venom, level 2 should be 2 hits, and level 3 should retain projectile invincibility with the 2 hits of armor. It's pretty anticlimatic at level 2 when you get railed by an upclose batarang. As well, projectiles really need to be treated as projectiles to those with armor properties ( pretty much bane and grundy) It's rather odd you can run through shazam throwing lightning at your face, yet black adam or gl shoot lightning/ shoot a machine gun and there's shit all to do about it. As well, I understand the damage debuff, but is such a loss in speed necessary? Makes it rather hard to mantain pressure. A charge cancel would be extremely welcome as well, although it's not like we can't live without it. Few more string changes, like quicker startup on fd2, as well as not making f2 the most punishable thing i've seen on block and we have an extremely dangerous, but still with his drawbacks character. Last but not least, for the love of god boost double punch damage, it's not so much of a guessing game where its eat 20% command grab, or a 7% double punch. And that's my paragraph. Feel free to tell me if it's rather unreasonable, or if it seems closer to a balance.
Edit, of course there's ways around adam and GL's projectiles, it's just odd they have a different function unlike every other projectile.
Edit, of course there's ways around adam and GL's projectiles, it's just odd they have a different function unlike every other projectile.