PLAYING TO WIN
Champion
please elaborateIf Aquaman's trait is going to have increased cooldown and shorter duration then you make him safer again.
please elaborateIf Aquaman's trait is going to have increased cooldown and shorter duration then you make him safer again.
Perfect LegendScorpian
S- Increased damage
R- the last patch really toned down his damage in addition to his character build nerfs.
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If I may make a suggestion to this based off my observations in the lab and my expectations for realism in terms of modifying move properties?
Scorpion would have significantly more damage potential if his trait had a wider and/or taller hitbox. As it is now, his trait is pretty much unreliable in combos and useless outside of combos. With a bigger hitbox, I believe he would be able to get a vortex attempt with the use of his trait without sacrificing that much meterless damage.
An example "combo" to show what I mean: B1 2 Tele 1 1 Trait whiffs on the trait due to the lack of a horizontal hitbox. Same for B2 xx Tele 1 1 Trait. Heck, even though B3 ji.3 Tele Trait works (at least on bigger characters), it requires a mix of lax and strict timing just to execute it by itself (not possible after MB Spear).
i mean yea but his WC has 3 hits of armor if whatever zoning tool a person uses isnt hitting 3 or more times a good grundy player will take there time and work their way in. what bad matchups does he really have besides superman that he truely gets blown up in?Grundy can get upwards of 90%, I believe. However, he gets outzoned easily.
Anyways, I'm done with the Superman suggestions.me too and i hate that asshole
I think there's quite a few really. However, I'm no Grundy expert.i mean yea but his WC has 3 hits of armor if whatever zoning tool a person uses isnt hitting 3 or more times a good grundy player will take there time and work their way in. what bad matchups does he really have besides superman that he truely gets blown up in?
Yeah looking back at the post it does seem awful greedy lol. B12 can still lead to reset situations with just less damage to start. I agree with your suggestions and would be content with those buffs.a safe b 12 is all u need with the boulder buff
it is my understanding that OTGs were not intended to be in this games design. just a rumor thoughi disagree with the WW changes..
#1--- lasso grab is a HIGH ATTACK that is easily duckable. i understand that b23 and b2lasso is a mini 50/50 but if b23 hits then no big deal you can wakeup and are immune to corner otg.
#2--- if you remove the otg of divepunch it should be reworked in some way because it is useless outside of the corner otg situation except for like 1 out of 15 matches you can use it to avoid some sort of predictable damage that air dash likely could have avoided anyways
i mean AK lordofthefly stated a good amount of his matchups are 5-5 or better besides i think hawkgirl and superman on the bideo pig of the hut posted yesterday ( it was bascially a grundy guide) but yea im not either but thats what he saidI think there's quite a few really. However, I'm no Grundy expert.
Dude, I know most of people don't know that character. I know most of you only know he can do 50-60% from his trait. That's all people has in mind.your thinking to close minded on the utility of this trait. it is not all for combos... he has near unblockables man!
almost? elaborate?I agree with almost all of these.
thats true. i mean if her corner OTG were removed she would still be extremely solid. it would change her midscreen game a lot though because currently a lot of her footsies revolve around b2'ing people into the corner or the threat of b2'ing ppl to the corner. im no expert, certainly not as good as any of the original posters in this thread. i just think she is good how she is now. top 10 footsies, top 5 corner game, zero real zoning outside of ~dash range, and top 10 mobility. in the corner without the OTG she still has very high corner damage, a 50/50, and a good control tool with b2. so probably still a top 10 corner gameit is my understanding that OTGs were not intended to be in this games design. just a rumor though
Aquaman has amazing footsies but on block he gets nothing. It's either negative or unsafe. The reason he gets away with that is his trait.please elaborate
Phase dodge is trait cancellable, so you can punish DS guns at max range for 61%. See Zyphox's videos.Dude, I know most of people don't know that character. I know most of you only know he can do 50-60% from his trait. That's all people has in mind.
Unblokable ? What are you talking about ? His trait is only usefull for combos or gimmicks. flash can't block while using it, and his infinites are useless as long as you can pushblock. His trait is 20 fucking seconds. Which means that you only see it once per game (and pray to not drop it). The second one will get reset by waggers.
Flash has no projectile at all.
He has no jail string at all (yes, everything is backdashable, except d1d2)
Everything can be duck (except d1d2 and f2, but everything coming out after his f2 can be duck, his b22f3 whiffs on most of the cast once they crouch)
He has shit reach despite his b2 which is 15f.
He has only 1 mid starter : b2 (15f).
Flash's charge is 11f from the closest reach distance. flash can't punish a DS's fireshot if he is not at the closest distance.
Flash's jumps aren't great and his ji2 makes ridiculous reduced damage (-4% combo).
I'm not saying he sucks. I'm just saying he is not top 5 and he may be not top 10 once people will figure out the matchup properly.
Flash has a lot of bad matchups like GL, WW, BA, Aquaman, Superman, HG and probably more and compare to most of the top tier, he has hard executions.
no way you can agree with flash's lightening dash thing not being duckable on second hit though... i really worry if shazams psycho crusher is safe. not sure how to challenge it since b3 mb couldn't work (it would pass through at certain ranges)PLAYING TO W1N
I agree with 95% of the first post
It's amazing how great minds think alike
I even agree w PL on most of his
I don't agree w alucard on d1 trait uninterruptible
Great great post
well said... we played the other night right?thats true. i mean if her corner OTG were removed she would still be extremely solid. it would change her midscreen game a lot though because currently a lot of her footsies revolve around b2'ing people into the corner or the threat of b2'ing ppl to the corner. im no expert, certainly not as good as any of the original posters in this thread. i just think she is good how she is now. top 10 footsies, top 5 corner game, zero real zoning outside of ~dash range, and top 10 mobility. in the corner without the OTG she still has very high corner damage, a 50/50, and a good control tool with b2. so probably still a top 10 corner game
Let's do some math. If NW has full bar and manages to corner you when you have no meter, then you deserve to lose all your health. Be smart with your meter management. Nightwing is fine the way he is.
Also, you can avoid the 111xxsuper by backdashing (@GodsLonelyMan has thoroughly tested this, hell there's even a thread.)
I'm assuming you mean b23, which is avoidable by neutral jumping (I think.....someone helo me out.)
IMO flash DOES NOT NEED MB torpedo to jail or hit ducking opponents. That is stupidno way you can agree with flash's lightening dash thing not being duckable on second hit though... i really worry if shazams psycho crusher is safe. not sure how to challenge it since b3 mb couldn't work (it would pass through at certain ranges)
ohhh and a lil tid bit speaking of flash. d1d2d3 is -9 and he briefly stands so you can 111FS him... weird but nice
pig if you sent me a list i will update this with your info man
two touches and your dead. if he baits out a wakeup move he can punish... safe over head and low if he cancels to kick thing after d1d2. frame data says b21 (or f21 i forget ) is -9 but that is not true.IMO flash DOES NOT NEED MB torpedo to jail or hit ducking opponents. That is stupid
He needs dmg nerf
Anyone who thinks flash needs another buff just isn't very good
I've done it. I play Superman primarily, but I play almost the whole roster.A good superman will have to use lasers and breath just to make flash trying to get close from fullscreen again. And Flash has no projectile which means that he has to deal with f23 breath everytimes he goes in.
I've seen KDZ against a flash, and it was fucking one sided lol. I believe he likes downplaying his main, especially since people saw what superman is capable of at EVO.
Dodge speed into trait isn't viable at all since the active frame are weird (working only in the middle of the string). Just try it in a real game and come back here. Also, if DS decide to MB his fire shot, you'll lose 20sec trait (for around 30sec round you will cry) and some life.