On one side, you have homogenity/predictability; on the other side, you have Blind Luck playing a bigger role than it normally does in fighting games (save for Smash Bros, but that's why they turn the spawning items off).Leave them respawning, just have them alternate sides. GEtting rid of the respawn kind of homogenizes the stages a bit too much IMO.
It should be random stage. To solve the problem that you can see what the stage is before selecting it can be player 2's random stage. You select your character and then at stage select player 2 joins in. Whatever random stage player 2 starts on is the stage they pick. Simple.
We're the only fighting game where we allow people to counter pick stages. We let players get away with this in MK and now we're doing it again.
That is why there are stage transitions. Right now, when you get your desired Stage, and you get your opponent in the corner, you don't want to do a transition the majority of the time. It's better to keep the corner and stay on your preferred map.Tom pointed out in another thread that idea takes out roughly half the stages in the game because when the player 2 joins it will only pick the main stage so no rooftops no alleys no pig etc... That doesn't fix the problem.
And why are people ignoring the fact that hall of justice is as bad if not worse for several characters. Maybe because people aren't abusing it as much yet.
It's not blind luck at all, they respawn at set intervals. The only random element is which drone it's going to end up being.On one side, you have homogenity/predictability; on the other side, you have Blind Luck playing a bigger role than it normally does in fighting games (save for Smash Bros, but that's why they turn the spawning items off).
Pick your poison.
Maybe we can get somewhere in the middle.
I would definitely not play this game with interact off.The loser should should have the option to either
- Pick a new char
- Pick a new Stage
- Turn Interactables off
How do you backdash it if you are at fullscreen?Maybe if we focused on learning how to properly backdash interactables such as the drones instead of constantly wanting everything nerfed the power characters would be forced to pick a different stage with more unique advantages.
If you're fullscreen you can jump with pretty much all characters or still backdashHow do you backdash it if you are at fullscreen?
I think it would be completely fair if the projectiles that gadget characters use also track fullscreen.
Like CrimsonShadow said, it isnt that simple. People wont throw them unless they are OTGing, getting you in an awkward position or catching you dashing. I have no problems with other throwable interactables as I think it focuses more on spacing and strategy. My only problem with rooftop is that they have that option nearly 75% of the time, making it super difficult for characters that do not have that option.If you're fullscreen you can jump with pretty much all characters or still backdash
They should not respawn randomly.
There should be 3, one in the middle, and one on each end of the map.
Let gadget characters plant bombs on them also, so after they get done shooting them, they explode and can't be used again.
Exact same for watchtower, and for Hall of Justice, except just only one rumba that patrols up and down the stage.
Tom pointed out in another thread that idea takes out roughly half the stages in the game because when the player 2 joins it will only pick the main stage so no rooftops no alleys no pig etc... That doesn't fix the problem.
And why are people ignoring the fact that hall of justice is as bad if not worse for several characters. Maybe because people aren't abusing it as much yet.
If you're at full screen and get hit by one then you deserve it.How do you backdash it if you are at fullscreen?
I think it would be completely fair if the projectiles that gadget characters use also track fullscreen.
Oh nooo, a top 5 character can't backdash interactables he can react to with lift? What will he do? Also I'm positive he can backdash them. Go into practice mode. Cause DD can.tell that to GL
I'm positive he has the worst mobility in the game. I disagree on that top5, I'll say top10.Oh nooo, a top 5 character can't backdash interactables he can react to with lift? What will he do? Also I'm positive he can backdash them. Go into practice mode. Cause DD can.
Go read my post again, I edited it.I'm positive he has the worst mobility in the game. I disagree on that top5, I'll say top10
I'm always against nerfs aswell. Never said nerf this stage or anything. I just answered what you posted. Some chars like GL for example can't dash out of shitGo read my post again, I edited it.
Krayzie plays Catwoman and has set ups right off the beginning of the match that set up stage transitions. Instead of talking about nerfing shit, please go adapt. All I ever see on this forum is nerf threads.
I'm always against nerfs aswell. Never said nerf this stage or anything. I just answered what you posted. Some chars like GL for example can't dash out of shit
Seriously, go try it. I can almost assure you it will work if you time it right, having a slower backdash is actually better.People don't get what I'm saying by backdash, you use the INVINCIBILITY frames on your backdash to dodge the interactable. You can do the same thing with projectiles. Go into training mode and practice it, it's an invaluable skill.
I'm always against nerfs aswell. Never said nerf this stage or anything. I just answered what you posted. Some chars like GL for example can't dash out of shit