What's new

Should Metropolis Rooftop be Nerfed More?

Should Metropolis Rooftop be Nerfed More?

  • Yes

    Votes: 19 34.5%
  • No

    Votes: 36 65.5%

  • Total voters
    55
Picture another set of Injustice Finals and what do you expect to see? Power Characters picking Metropolis Rooftop against non-Power Characters again and again and again. Hard to blame a player for trying for max advantage, but still... it is boring. NRS makes a ton of stages, yet we keep seeing the same ones over and over. Metropolis Rooftop is the #1 repeater I'd say. At this point, the cat is out of the bag that Metropolis Rooftop favors Power Characters, so it isn't like it is showing some great genius for someone to auto-pick this. And really, do Superman and Black Adam really need that added advantage? I think not. NRS recognized the problem already and tried to tweak the stage some, but I don't think it was enough. I'm for them nerfing the Rooftop hard, but if not hard, at least some more. What do you think?
 

Lt. Boxy Angelman

I WILL EAT THIS GAME
Knock all interactable damage to 11-12%, the same as your average throw.

All of it. Throwables, acrobatic divekicks, gadget interactions, bomb boobytraps...all of them. 11-12%.

It's not just Metropolis. Shit, Watchtower's robots and Stryker's Yard's barrels have cost me more stupid losses than the Metropolis bots, but that's not to say their giant explosion ranges aren't a serious issue given the damage they do.
Lessen the cost of the idiocy, and it ceases to be idiocy, but just another option.
 

BaronVonRupert

"Mere child's play."
Knock all interactable damage to 11-12%, the same as your average throw.
All of it. Throwables, acrobatic divekicks, gadget interactions, bomb boobytraps...all of them. 11-12%.
i feel like this would fix everything except i would rather it be 10-15%.
 

Lt. Boxy Angelman

I WILL EAT THIS GAME
i feel like this would fix everything except i would rather it be 10-15%.

Understandable, depending on the object.
The way I figure, it'd make it completely fair in the sense that if you catch your opponent in a hard knockdown, jumping out, or being too patient, you'd often catch them with a throw or a punish to their jump, the BnB off of which usually wont be that high.
You knock down the damage, and it makes it just another option within the same painful ballpark.
An opponent is just as likely to stand there and eat a throw or a low starter as they are not to dodge out of the way of an interactable, and there's always the option of reading it out and MB-cancelling a F3 or B3 to avoid the KO and dash in to punish.

That works, right? I've done it, but I don't know if it works 100% of the time, like if an interactable explosion has more than one hit to it or something to that effect...
 

1truking

Apprentice
Picture another set of Injustice Finals and what do you expect to see? Power Characters picking Metropolis Rooftop against non-Power Characters again and again and again. Hard to blame a player for trying for max advantage, but still... it is boring. NRS makes a ton of stages, yet we keep seeing the same ones over and over. Metropolis Rooftop is the #1 repeater I'd say. At this point, the cat is out of the bag that Metropolis Rooftop favors Power Characters, so it isn't like it is showing some great genius for someone to auto-pick this. And really, do Superman and Black Adam really need that added advantage? I think not. NRS recognized the problem already and tried to tweak the stage some, but I don't think it was enough. I'm for them nerfing the Rooftop hard, but if not hard, at least some more. What do you think?

What about hall of justice for gadget and acrobat characters. Several of them have nearly guaranteed high damage unblockable unavoidable setups on that stage. Hall of justice against batgirl is a nightmare. Raven's not fun either.

In some cases the rooftop is picked not so much for an advantage as to even the playing field out a bit. If I'm playing against batgirl I can't use the interactable unless I have a hard knock down/combo but she really can't use it very well against me either.
 
Well, I watched all of the coverage of EVO and what I saw was people getting hit by interactables a lot. Most of the time when someone used an interactable, it connected. Those are the top players in the world, and they were getting hit by interactables all the time. So, I guess your assessment is that all the best players in the world need to level up.

I'm not one of the people that hate interactables, that want all interactables gone, that think tournaments should be held with no interactables at all. I just think the constant use of Rooftop Metropolis by Power Characters against non-Power Characters is stale and grants too much of an advantage. It'd be nice to see the advantage nerfed to the point that other stages were more viable. Making the tracking worse and the explosion's radius smaller would be fine. The point is, even if you do backdash or avoid one, here comes another drone, and another, and another. Free 18% damage over and over for what? Hitting R1? Wow. And look at it this way, what 'advantage' does a non-Power Character get for counter-picking Batcave? None. All they get is the ability to use all the interactables on that stage the same. I just don't think Black Adam, Superman, Aquaman, Wonder Woman, and such need the added advantage of a Rooftop Metropolis that has regenerating drones with great tracking and explosion radius.
 
It's very simple actually if you're full screen away from them and they throw an intractable... It's called jumping; and you can back dash them, too. Shocking, I know. :eek:
 

Circus

Part-Time Kano Hostage
A ton of non-power characters actually really disrupt attempts at going for the drones...

That and it's not like there isn't some stages that aren't ridiculous as gadget/agile characters either (Ferris Aircraft//Gotham Alley).

Some characters will have trouble regardless like Killer Frost on Rooftops, but come on. The nerf to the radius was pretty big.

NO! Leave my map alone. Thanks.

Also learn how to backdash interactables and you won't have a problem with this stage.
You can't backdash the drones on Metropolis Rooftops, it'll still hit unless they patched that too from the nerf.
 

Lex Luthor II

Lord of Lightning
using WW, Rooftop is the best, even against other power characters. as her air punch punishes anyone going for them. I do feel like when it selects that stage, i win the coin flip, it gives me quite the unfair advantage, and in a tourney that isnt very cool.
 

NY_Jailhouse

Warrior
rooftop isnt even good anymore. id almost say its just as good for the lightweight charcaters as it is power charcaters now
 

CrimsonShadow

Administrator and Community Engineer
Administrator
If the rules were random stage then we wouldn't see the same 3 stages every time, just throwing it out there.
Yup -- I'm going to be honest:

I watched Godspeed play Denzell in Grand Finals on Wednesday, and on Metro Rooftop even now after the 'normalization' patch, the entire match revolved around throwing interactibles. It wasn't about who got the upper hand or who won; it was just the fact that the most important thing in that match was 'who's going to jump up and throw stuff'.

To people saying 'just backdash', you don't understand the game; a lot of times when the robots are thrown they are at times when you are at disadvantage frames, at an awkward angle for getting away, flat-out laying on the ground after a hard knockdown, are in the air, when you have to get in, when you are forced to dash forward (which has recovery) dodge or move through zoning, when splash damage still hits you, etc. It's not like the match just consists of you waiting at neutral for 50 seconds just to be ready to jump away from or backdash a robot and declare victory.

In any case; before someone turns it into a diatribe about interactibles in general (because there are plenty that are fine), let's just talk about this one stage. At least if the stages are random, then this will no longer be a counterpick element and people will have to fight straight-up wherever they are.
 

CrimsonShadow

Administrator and Community Engineer
Administrator
In my opinion two things make this issue go away (mostly):

1) Random stages

2) Or at the very least, the robots spawn less frequently.
 

Hellbringer

1 2 3 drink
Come on, those interactables have been nerfed so hard...what you want nrs to do, turn them into flying pumpkins and give 2% damage and a knockdown. Can be blockable but gives 0.5% chipdamage.
 

16 Bit

Mash d+1~Cat Claws
Elder God
NetherRealm Studios
It should be random stage. To solve the problem that you can see what the stage is before selecting it can be player 2's random stage. You select your character and then at stage select player 2 joins in. Whatever random stage player 2 starts on is the stage they pick. Simple.

We're the only fighting game where we allow people to counter pick stages. We let players get away with this in MK and now we're doing it again.
 

haketh

Champion
It should be random stage. To solve the problem that you can see what the stage is before selecting it can be player 2's random stage. You select your character and then at stage select player 2 joins in. Whatever random stage player 2 starts on is the stage they pick. Simple.

We're the only fighting game where we allow people to counter pick stages. We let players get away with this in MK and now we're doing it again.
Yeah we shouldn't let this happen twice.
 

Rathalos

Play Monster Hunter!
They should not respawn randomly.

There should be 3, one in the middle, and one on each end of the map.

Let gadget characters plant bombs on them also, so after they get done shooting them, they explode and can't be used again.

Exact same for watchtower, and for Hall of Justice, except just only one rumba that patrols up and down the stage.