Mustard and I think the Deathstroke-Bane matchup is a 5-5.
Due to the dash buff, Deathstroke can only keep Bane out for so long until he inevitably gets in, and the armor properties of banes venom specials stop deathstroke from being able to wakeup with sword spin, meaning the wakeup option out of Banes pressure becomes a huge gamble given you must wakeup with a heavily unsafe sword flip. spin is straight up not an option in the corner, but you can occasionally escape with it midscreen. Meaning neither character has the edge on Deathstrokes knockdown.
J3 when Bane is venomed is also easy to stuff due to venom upper. Deathstroke has to rely on hitting bane when he either has no Venom, or is debuffed. Should the bane player manage his Venom correctly, it becomes very hard for Deathstroke to play his main game.
That said, When bane IS debuffed, gunshots always work a treat, and if you can end your combo in focus right as banes venom is about to run out, you can cause serious unavoidable damage. Not to mention you can still zone bane to an extent. Definitely a character I feel you have to try and keep off you.
Yeah i'm on the fence in this matchup , Deathstroke trait works wonders in this matchup tho since Bane can't punish it from the b1u2 d2 32 setup and his only way to prevent a gunshot or MG is to go lv3 Venom and wakeup Charge , he can jump it but then MG or MB quickfire gets him or simply gets him AA with SF , funny thing that i don't see mentioned is that when DS has trait active for some unknown reason Bane can't duck quickfire , so once he gets hit by 1 quickfire he has to eat them all ( unless he goes to lv3 and charge obviously ) if he tries to jump he gets AA by quickfire and get knocked down fullscreen and DS can get MG.
Another thing to know is that wehn bane is on venom and you block a doublepunch you can always stuff his next doublepunch ( a common Bane player strat ) with f2xxSS since it will stuff the armor on his specials , he can backdash it but that's in DS favour so he can't continue pressuring , if you want to make a read you could also jump back 2 into full combo if you're sure another DP is coming.
Also ending combos in 23 gives a good baiting scenario vs his wakeups , basically you can dash in and jump over him and this will make Venom uppercut and all his other wakeups whiff and you can punish him with guns unless he WA with double punch ( you can get a MG if he Venom Uppercuts.
Taking a small step and MB f3 after 23 ender also negates / punishes his wakeups unless he's on lv3 venom , double punch gets beat since the armor runs out , Venom uppercut is absorbed and you can punish him on recovery.
Any guns that AA him back to 3/4 screen /fullscreen basically guarantees a trait wich he cannot punish even if he techrolls.
Right now i feel it's 6-4 DS favour , but it's true i havent played a very good Bane yet.