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The "I Cannot beat this" thread

sgZick

Noob
Getting in on Raven. I play Green Lantern and i absolutely can't beat them. I know not to to anything (even walking, when she is in demon stance), but even after that she is full screen away andwhen I manage to get close demon stance is back. Only chnace I see is getting a huge lifelead in the beginning and then go into a zonewar, but the lifelead you need to win this is pretty big. If she gets the lead and gets away I consider the match lost.
 

Mt Mutombo

Banned
If anyone has any problems with superman zoning pm me to get some matches in, and help you train for that shit! But not today, by wednesday, got a finals later today and tomorrow:(

I want to help ease relations between us humans and the kryptonians.
 

Zoidberg747

My blades will find your heart
Getting in on Raven. I play Green Lantern and i absolutely can't beat them. I know not to to anything (even walking, when she is in demon stance), but even after that she is full screen away andwhen I manage to get close demon stance is back. Only chnace I see is getting a huge lifelead in the beginning and then go into a zonewar, but the lifelead you need to win this is pretty big. If she gets the lead and gets away I consider the match lost.
Usually you can dash after the pillar, but with GLs movement I am not so sure. If she runs out of demon stance you can air turbine over the ravens I believe. It may just be a bad MU though, I'm not sure.

Tactic: batman trait
character: ww
Yes you can parry the bats and his projectile. You can also d3 to avoid the j2 crossup with bats. Air goddess can avoid them along with an air dash.

Superman's lasers and Black Adam being Black Adam
Character: Nightwing
Same here...

You can duck heat zaps and dash forward. If you are outside one dash range you can jump all heat visions.

As for black adam, idk. Block lightning low, make sure not to whiff anything(staff stance may be helpful). Ill have to get back to you on this one.

interactables.
Check my interactables guide in the gameplay topics, covers all of em
 

Zatoichi

Fabulous Goofball
How the hell do I stop Batman's Trait and ji2? I use Green Arrow, Joker, Bane, Zod, and sometimes Sinestro, also currently learning MMH.

The Batman players I usually face always use that Trait into ji2 mixup and I can't find anything to do about it, I block the bats but I still get hit with the ji2, I tried jumping over the bats but the ji2 hits me. I'm also just struggling with Batman's ji2 in general, can't air to air it, d2 doesn't seem to work against it, the cross up is ambiguous as fuck making it hard to see if it'll cross up or not, and MB b3 isn't helping, sure, the MB b3 absorbs the ji2 but Batman can just go into a combo string and beat the armor. Can't really do anything against Batman at full screen or even get in on Batman because of his trait. Seriously, when Batman if at full screen, he calls the bats and just waits for me to come to him while trowing the batarangs, using the trait when I decide to jump and get me into a full combo.
 

chemist4hire

I Got Guiled
How the hell do I stop Batman's Trait and ji2? I use Green Arrow, Joker, Bane, Zod, and sometimes Sinestro, also currently learning MMH.

The Batman players I usually face always use that Trait into ji2 mixup and I can't find anything to do about it, I block the bats but I still get hit with the ji2, I tried jumping over the bats but the ji2 hits me. I'm also just struggling with Batman's ji2 in general, can't air to air it, d2 doesn't seem to work against it, the cross up is ambiguous as fuck making it hard to see if it'll cross up or not, and MB b3 isn't helping, sure, the MB b3 absorbs the ji2 but Batman can just go into a combo string and beat the armor. Can't really do anything against Batman at full screen or even get in on Batman because of his trait. Seriously, when Batman if at full screen, he calls the bats and just waits for me to come to him while trowing the batarangs, using the trait when I decide to jump and get me into a full combo.
If you push block the bats even if batman is in the middle of doing jump 2 he will fall to the ground and not hit you. Batman's trait and jump 2 seems godlike because of the optical illusion it sets up in this game. The way this game works is you always block based on where your opponent is on the screen. So if he does bats and jumps over you block batman not the bats. If you block batman the game will register you as blocking the bats even though they appear to look like they are going to hit you. Its exactly like blocking zods trait except it happens faster. So it all depends on batmans timing. If he throws out bats early and is late on the jump in, push block the bats to force an auto grounding of batman. If he throws out bats late and is in the middle of crossing you up, block the cross up and the game will auto block the bats. Remember it is an optical illusion but now you are in the know. Try this stuff out in training mode.

For zoning batmen just block and dash the rangs. Do not dash after bats because they will throw grapple hook. Best bet is to get an early life lead and neutral jump projectiles and force them to come to you.
 

PANDA

*Supreme Member*
Tactic: BA dive kick, how to block against BA, BA in general
Tactic: NightWing in Staff mode
Characters: Scorpion, Batgirl
 

NaughtyZombie

@Its.Willi.G
I have trouble versus Killer Frost's slide. It always throws me off with its fast start up, safety on block, and large number of invulnerability frames on wake up. I play as Deathstroke, Nightwing, Green Arrow, and The Flash. I focus a lot on punishing the enemy in my playstyle, and so I find it really hard to deal with.
 

chores

bad at things
I cannot beat F23 when i have Superman in the corner (using WW)
you can parry both hits and it will cancel a linked special (typically super breath)

d3 will go under supe's f2 for a
down.

once you get superman into a HKD oki situation youve got standard WW 50/50 or if you think he will wake up just duck. i love this because supermans love to wakeup either with air grab or low scoop, ducking blocks both. if he air grabs on wakeup you can D2->combo on block for 29%. low scoop just do 33-> for 39%. if they are particularly clever theyll catch on and wakeup with stupidbreath which you can make whiff! fun times
 

EMPRESS_SunFire

Regina George of discord
you can parry both hits and it will cancel a linked special (typically super breath)

d3 will go under supe's f2 for a
down.

once you get superman into a HKD oki situation youve got standard WW 50/50 or if you think he will wake up just duck. i love this because supermans love to wakeup either with air grab or low scoop, ducking blocks both. if he air grabs on wakeup you can D2->combo on block for 29%. low scoop just do 33-> for 39%. if they are particularly clever theyll catch on and wakeup with stupidbreath which you can make whiff! fun times
Wow thank tou so much! Also love that big ass "Hardknockdown" announcement lol <3
 

Chongo

Dead Kings Rise
Tactic: BA dive kick, how to block against BA, BA in general
Tactic: NightWing in Staff mode
Characters: Scorpion, Batgirl
Black Adams divekick has almost no priority, any air to air attack will beat it.

You have to reason to block low at all vs Black Adam when he's pressuring you.

NW's staff stance revolves around his d1, 6 frames +3 on block.

Basically, the only thing NW can get for free off of a blocked d1 is another d1. You can interrupt anything else he does (note: not too sure about Batgirl since she has an 8 frame d1, just try for a fast normal or punshblock)

Block low, react to the overheads.