For starters, hit the lab and use the record feature
Usually you can dash after the pillar, but with GLs movement I am not so sure. If she runs out of demon stance you can air turbine over the ravens I believe. It may just be a bad MU though, I'm not sure.Getting in on Raven. I play Green Lantern and i absolutely can't beat them. I know not to to anything (even walking, when she is in demon stance), but even after that she is full screen away andwhen I manage to get close demon stance is back. Only chnace I see is getting a huge lifelead in the beginning and then go into a zonewar, but the lifelead you need to win this is pretty big. If she gets the lead and gets away I consider the match lost.
Yes you can parry the bats and his projectile. You can also d3 to avoid the j2 crossup with bats. Air goddess can avoid them along with an air dash.Tactic: batman trait
character: ww
Superman's lasers and Black Adam being Black Adam
Character: Nightwing
Same here...
Check my interactables guide in the gameplay topics, covers all of eminteractables.
If you push block the bats even if batman is in the middle of doing jump 2 he will fall to the ground and not hit you. Batman's trait and jump 2 seems godlike because of the optical illusion it sets up in this game. The way this game works is you always block based on where your opponent is on the screen. So if he does bats and jumps over you block batman not the bats. If you block batman the game will register you as blocking the bats even though they appear to look like they are going to hit you. Its exactly like blocking zods trait except it happens faster. So it all depends on batmans timing. If he throws out bats early and is late on the jump in, push block the bats to force an auto grounding of batman. If he throws out bats late and is in the middle of crossing you up, block the cross up and the game will auto block the bats. Remember it is an optical illusion but now you are in the know. Try this stuff out in training mode.How the hell do I stop Batman's Trait and ji2? I use Green Arrow, Joker, Bane, Zod, and sometimes Sinestro, also currently learning MMH.
The Batman players I usually face always use that Trait into ji2 mixup and I can't find anything to do about it, I block the bats but I still get hit with the ji2, I tried jumping over the bats but the ji2 hits me. I'm also just struggling with Batman's ji2 in general, can't air to air it, d2 doesn't seem to work against it, the cross up is ambiguous as fuck making it hard to see if it'll cross up or not, and MB b3 isn't helping, sure, the MB b3 absorbs the ji2 but Batman can just go into a combo string and beat the armor. Can't really do anything against Batman at full screen or even get in on Batman because of his trait. Seriously, when Batman if at full screen, he calls the bats and just waits for me to come to him while trowing the batarangs, using the trait when I decide to jump and get me into a full combo.
you can parry both hits and it will cancel a linked special (typically super breath)I cannot beat F23 when i have Superman in the corner (using WW)
Wow thank tou so much! Also love that big ass "Hardknockdown" announcement lol <3you can parry both hits and it will cancel a linked special (typically super breath)
d3 will go under supe's f2 for adown.
once you get superman into a HKD oki situation youve got standard WW 50/50 or if you think he will wake up just duck. i love this because supermans love to wakeup either with air grab or low scoop, ducking blocks both. if he air grabs on wakeup you can D2->combo on block for 29%. low scoop just do 33-> for 39%. if they are particularly clever theyll catch on and wakeup with stupidbreath which you can make whiff! fun times
Black Adams divekick has almost no priority, any air to air attack will beat it.Tactic: BA dive kick, how to block against BA, BA in general
Tactic: NightWing in Staff mode
Characters: Scorpion, Batgirl