AK Harold
Warrior
Sorry for posting late just noticed the thread. Against WW you pretty much avoid using LC unless its a punish situation. There really is no need to force the issue since she cannot zone very hard outside of whip. Use more RMS cancels to get in instead and force her to throw out a a negative then push back. Zyphox you already figured out how to deal with instant air punches. On her wakeup you pretty much have no reason to pressure her because she really has little reason not to lasso wakeup if you are within reach. Just wait for it and uppercut on block or go for a 50/50. Reserve meter to F3 mb pressure her wakeup it throws WW off quite a bit. J1 beats a majority of her air dash jump options along with d2. Her jump whip beats d2 so be careful. Against air dashes in general you can do a walk under that crosses up their animation giving you free combos (universal). I think its WW favor still, but only slightly wouldn't call it a 6-4.
Edit- Also pick stages with dive kick interact pref metropolis street. Dive kick give him the extra advantage against her neutral game.
Edit- Also pick stages with dive kick interact pref metropolis street. Dive kick give him the extra advantage against her neutral game.