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Match-up Discussion Aquaman Matchup Discussion

Trip Se7ens

Nom Nom
I find myself unable to get close enough to do my strings and I get extremely out chipped if I try to outzone him with FTD. Reading his BD with FTD is iffy because he can read that and get a 45% combo punish.




I feel really comfortable in the Superman, Batman, and Grundy MUs. What's giving you problems?
Against supes, his long range, I feel like I'm fighting an uphill battle. One mistimed dash and I'm full screen or eating a f23. After his f23 breathe, I still have trouble doing anything. Am I supposed to just push block? And with his box jumping, do I just d2? I do b12 and get punished on block which sucks. Batman is a total pain in the ass with bats and crazy cross ups. How am I ever supposed to get him off of me? Even long range I tend to trade his batarangs with my fad and if he has bats out, I won't win at all, lol.
Grundy is a whole new beast for me. I just try to poke and eat his armored grab everytime. Is like they just throw it out there bc they know I have to do b12 to do anything and his grab phantom box is huge! Him and dd, when he has armor trait on, give me a hell of a time. -_-
 
Against supes, his long range, I feel like I'm fighting an uphill battle. One mistimed dash and I'm full screen or eating a f23. After his f23 breathe, I still have trouble doing anything. Am I supposed to just push block? And with his box jumping, do I just d2? I do b12 and get punished on block which sucks. Batman is a total pain in the ass with bats and crazy cross ups. How am I ever supposed to get him off of me? Even long range I tend to trade his batarangs with my fad and if he has bats out, I won't win at all, lol.
Grundy is a whole new beast for me. I just try to poke and eat his armored grab everytime. Is like they just throw it out there bc they know I have to do b12 to do anything and his grab phantom box is huge! Him and dd, when he has armor trait on, give me a hell of a time. -_-
Superman vs Aquaman zoning can go eother way with both but AM pretty much must be responsive here but for the most part anything superman does (zoning wise) from the ground or close to it (like a low to the ground ia lazer) FTD can interupt it (more of a read then a reaction unless youre scouting for it) and then air lazers can are punished by ftd deep if there not mb'ed and watershield helps alot if you think he will mb them (which he mostly likely will if he has the meter) a properly timed dash out of watershield right when the 2nd hit of MB'ed air lazer hits you gives you plenty of time to punish him with a ftd

Then footies is pretty even too with Sups. F23 breath is nothing AM should be afraid of with with fast and long reaching normals
Then box jumping??? Idk what youre saying but AA all his jump attempts dont forget you have one of the best AA''s in the game

With batman you shouldnt be losing zoning wise you force him to come to you for the most part and those 'crazy crossups' d2 that ish
When batman calls out bats i like it slow down and look to watershild them it gives him 0 offense if he tries to rish in behind them bc if he tries anything Burst youre shield and he has to work his way in all over again. Trait really covers up in this mu too for any mistakes or bad reads you make

Then with grundy walking corpse is so bad on wiff take advantage of that and it has so much start up hell he can armor though the 3 in f13 and you still have enough time to jump and make it wiff

DD trait armor isnt much to fear just play youre game like you would and if you connect anything on him cancel it into MB rush Aquaman has an easier time them most against DDm's trait bc of rush

Hope this helps :)
 

dabuz

Noob
Against supes, his long range, I feel like I'm fighting an uphill battle. One mistimed dash and I'm full screen or eating a f23. After his f23 breathe, I still have trouble doing anything. Am I supposed to just push block? And with his box jumping, do I just d2? I do b12 and get punished on block which sucks. Batman is a total pain in the ass with bats and crazy cross ups. How am I ever supposed to get him off of me? Even long range I tend to trade his batarangs with my fad and if he has bats out, I won't win at all, lol.
Grundy is a whole new beast for me. I just try to poke and eat his armored grab everytime. Is like they just throw it out there bc they know I have to do b12 to do anything and his grab phantom box is huge! Him and dd, when he has armor trait on, give me a hell of a time. -_-

Superman: Water shield EATS his laser (including MB) for no damage (unless you mean the grounded laser bullet), and you have a guaranteed FTD full punish if he doesn't do close to the ground laser. Otherwise if he's close to the ground (unless it's really close) you have a guaranteed FTD on his block for 2% chip. You can force Superman to approach as long as he doesn't have a big life lead (40% or more) by just abusing water shield. (Keep in mind WS has some startup so you can't do it on reaction to laser) If he's doing laser shots you read him and FTD between the shots while ducking them. If you HAVE to approach, I still opt for WS since you won't take chip going in and can move whenever you feel comfortable.

After f23 breath you can do F1 and stuff him if he tries for another. If you don't feel comfortable in that then push block or even armored B3/ F3.

Vs. Box jumping, I like to dash to where he is airdashing from and punish his landing with b12 or trident scoop depending on the spacing. You can also D2 him perfectly well for less reward and more risk but that's my emergency move in case I didn't react but don't want to block. (Not that it matters, superman's high/ low mixup is easy to fuzzy guard and his crossups are not ambiguous.)

Vs. Batman you need to get good at reacting to J2. D2 beats it cleanly with proper timing, but if you don't have enough time for that, just work on getting good at telling what side his crossup will be on (easier than it sounds). Also remember your trait is a get out of combo free vs. everything batman has. If he has bats when he does his jump in generally you don't want to challenge it and instead just take the block pressure. His projectile does less damage than FTD IIRC so if he does it, just throw out yours. You can also jump over it and use that for a free dash in. If he's camping with bats, W/E, you will win the chip war with just FTD and Water Shield eats bats for no damage. In fact, Water Shield in general stops a lot of batman's options, it doesn't reduce all batarang damage but the damage will be minimal. Also, remember you have push block if the pressure is too much, push block also gets rids of his bats.

Grundy is all about playing as lame as possible. He can punish greedy FTDs with MB armored grave rot (I think that's his full screen "projectile"), so just remember to mix those up. WC and WCC will be a pain to deal with but B3/ F3 have grab immune frames to give him a hard punish for using either, Back dash -> b12 is also a good way to punish him since back dash has some invincibility frames.. Spaced J2 is actually EXTREMELY good vs. Grundy, he has to take a risk and do an early dash in to properly punish it. Water Shield if cornered so you can try and establish stage control, because last thing you want is no room to run vs. Grundy. On block a lot of Aquaman's tools are safe and in Grundy doesn't have dangerous footsies, just watch out for his deceiving low.
Can't help you with Doomsday because I don't really get how to fight him either besides having the better mixups, MB trident rush when he has armor is amazing BTW.

 

HGTV Soapboxfan

"Always a Pleasure"
Hey you guys I should be getting a few hours of mu experience in with my local black adam player today. I have thought about and practiced things in the matchup a lot, so I will probably return with some match footage, some info, and maybe even a breakdown video.
 

Trip Se7ens

Nom Nom
How the hell do we punish dive kicks? Some guy only just kept spamming it against me and back dashing, I couldn't punish with b1 f1 or FTD. Wtf?
 

HGTV Soapboxfan

"Always a Pleasure"
How the hell do we punish dive kicks? Some guy only just kept spamming it against me and back dashing, I couldn't punish with b1 f1 or FTD. Wtf?
Take it to the lab man....... just b1 punish. The timing is a little strict if the divekick is low. Just takes practice.
 

dabuz

Noob
Dash back B1 or trident scoop, armored B3, raw D2, neutral jump 3 -> Trident Scoop, Water Shield MB, 3, so many options.
 

HGTV Soapboxfan

"Always a Pleasure"
Does anybody have much exp vs. KF? GGA Dizzy?

I have very little idea about this match, most kfs I play I can just sit there and duck and wait for them to try and slide or dash and then I just check with b12 trident rush and go back to ducking. I know it has to be harder than that.
 

dabuz

Noob
Does anybody have much exp vs. KF? GGA Dizzy?

I have very little idea about this match, most kfs I play I can just sit there and duck and wait for them to try and slide or dash and then I just check with b12 trident rush and go back to ducking. I know it has to be harder than that.

On block against her slide, you get a free F1 if she tries to throw out any attack, not sure if it stuffs any jump or backdash attempt but I think the timing on KFs part is tight to do either of those.

I like to neutral jump a lot to bait out slide and punish with j3 -> scoop for an easy 1 meter 30+% combo, she can't really touch a jumping character from a range.

She can punish FTD on block with her ground icicle (IDK the name) so unless you have a read, don't FTD.

Her neutral game is ass, just watch out for slide and always be ready to punish airdash.

If she gets you in a 50-50 situation, backdash beats F3, wakeup scoop beats slide and MB F3. Just don't be scared to commit hard to an option in order to escape that situation.
 
What's going on FGC, I'm here to ask on what your strategies are against DS. It seems that these days I keep on having some degree of trouble in getting in on him after he backs himself in a corner while I'm full screen away. When it's hand to hand he's no problem but as soon as he has me at a distance I eat bullets all day long. I try to reverse FTD but that seems to be ineffective compared to the rate of fire I'm constantly taking. I'm just looking for some suggestions on how any one else deals with it.
 

Kaernak

Noob
What's going on FGC, I'm here to ask on what your strategies are against DS. It seems that these days I keep on having some degree of trouble in getting in on him after he backs himself in a corner while I'm full screen away. When it's hand to hand he's no problem but as soon as he has me at a distance I eat bullets all day long. I try to reverse FTD but that seems to be ineffective compared to the rate of fire I'm constantly taking. I'm just looking for some suggestions on how any one else deals with it.

i personally "train" the opponent. i will block one or two, duck the medium shot after dashing up. when they switch to low guns i jump over. water shield one. you just have to be willing to eat some chip because if you get in you should be doing about 30%+ damage to make up for it. and once you are in never go back out. also dont be afraid to throw a trident back at them. sure you'll trade but you can dash in quicker than they can.
 
i personally "train" the opponent. i will block one or two, duck the medium shot after dashing up. when they switch to low guns i jump over. water shield one. you just have to be willing to eat some chip because if you get in you should be doing about 30%+ damage to make up for it. and once you are in never go back out. also dont be afraid to throw a trident back at them. sure you'll trade but you can dash in quicker than they can.
Thanks I going to try that today
 

Kaernak

Noob
if they have meter beware the meter burn. also be mindful of their trait. they CAN scum you out pretty easy with that trait. make sure you train them early in the game.
 

Red Reaper

The Hyrax Whisperer
Administrator
Flawed says that too? I say he is top 3 for sure and possibly the best.

Yeah. He said that the first Vindication and continues to do so...

I thought he was up there but didn't think he was the best. Having the best AA helps a lot in this game and he, along with Supes and GL, has the fastest ranged normals..

I think he's really good and fairly simple but I think Batman is a better character overall, he just happens to lose the match up.
 

yaoding09

Apprentice
Flawed says that too? I say he is top 3 for sure and possibly the best.
If your patient with AM I dont see anybody being better than him even after all the nerfs. Unless your just doing dumb scoops and trident rushes aquaman has the advantage. If you play just a Dive kicking BA then you shouldnt have any trouble. Yea I also think he has no trouble with supes.