tbh for fixes/improvements for the game he's what I have
-better walkspeed or a "run button" will be more than enough, the reason alot of matchups in this game are dumb is coz mobility sucks gorilla dick.
better dashes and/or walkspeeds would make getting in on zoners easier, would make "footsies" actually be there even if you're playing a character thats not Aquaman/Supes/GL.
-the kof style "you dont get meter from projectiles unless they connect would help, I dont like this game's zoning style at all. in other games you use zoning as a tool to get some room, build meter, bait a mistake or to cover some space. In this game you chuck shit to kill... its so whack and boring for both sides coz more often than not its fuckin risk free for the zoner.
- smaller stages or less zooming out when you're both on opposite ends, with how shitty the walkspeeds and most dashes are the stages should not be this fuckin huge, its retarded.
- re-think the safety of a LOT of the moves in the game, everything's too safe in this game, unseeable 50/50s and insane pressure strings that have no risk at all just blows my mind. If you have a good tool that goes into stupid damage or into a vortex/mixup there better some risk into using it.
- take out this stance switch garbage, i never understood the point of this BS or why there's a button for that shit. I only use it as a taunt >__>
oh and if they add MK9 breakers I'm quitting the game, if i open you up and get a fuckin hit on you i better be able to fuck you up. Its one of the reasons i quit MK9 and why i wont touch KI3. Combo breakers are fuckin stupid.
tbh i think my problem is that NRS doesnt know how make games or how to balance shit and it bothers me lol. Their games are fun and have so much potential but they just dont think shit through. So many characters feel like they just added whatever they felt would be cool and went with it, they never considered matchups and what the moves will do to the character's neutral/mixup/zoning/anti-zoning game.
Shit like fast hitting teleports or overhead projectiles or whiff cancellable jump ins or how you dont go into blockstun when they opponent is doing a move and many other things show a clear lack of NRS' experience with game making when there isnt a block button involved. They also cant animate coz there isnt a single move in this game that looks natural, the way the characters move and do things looks so awkward and robotic is just.. ugh. No human would actually move like that lol.
/rant over
<__< i dont think anyone's gonna read that but w/e, had to get it out lol.