D_Matt_Ma
Sheeva isn't Goro's wife. Goro is her husband.
I think a big problem to why Injustice is not as appealing to watch as other fighting games is the huge slowdown in the game's pace and tempo due to the game's mechanics.
Several years ago in Soul Calibur 4, a common complaint about the game was the critical finishes ending the game instantly and making the players essentially put down their controllers and watch a mini-movie. No need to look at the clock, lifebar, stage, meter, or anything relating to the game. This was addressed in SC5 when the CFs were replaced with CEs, which resembled traditional super moves. These moves didn't instant kill, but more importantly, kept the suspense alive because all factors mentioned above were still relevant so long as the match continued.
Fast forward to Injustice, a similar problem is occurring. Clash sequences completely kill the tempo of the game and always result in positions being reset. What's worse is when two clashes occur back to back, spectators are literally watching 2 mini-movies that have nothing to do with fighting games. Stage transitions are less an issue, but are a partial problem in that they last a very long time and spectators again stop focusing on the above mentioned factors and instead just focus on the lifebar.
I would like to see a few things happen:
1) Only 1 clash allowed per match when BOTH players are on their last life bar.
2) Speed up the stage transitions.
This thread is to only address game mechanics and not character specific changes. There's enough of those already.
Several years ago in Soul Calibur 4, a common complaint about the game was the critical finishes ending the game instantly and making the players essentially put down their controllers and watch a mini-movie. No need to look at the clock, lifebar, stage, meter, or anything relating to the game. This was addressed in SC5 when the CFs were replaced with CEs, which resembled traditional super moves. These moves didn't instant kill, but more importantly, kept the suspense alive because all factors mentioned above were still relevant so long as the match continued.
Fast forward to Injustice, a similar problem is occurring. Clash sequences completely kill the tempo of the game and always result in positions being reset. What's worse is when two clashes occur back to back, spectators are literally watching 2 mini-movies that have nothing to do with fighting games. Stage transitions are less an issue, but are a partial problem in that they last a very long time and spectators again stop focusing on the above mentioned factors and instead just focus on the lifebar.
I would like to see a few things happen:
1) Only 1 clash allowed per match when BOTH players are on their last life bar.
2) Speed up the stage transitions.
This thread is to only address game mechanics and not character specific changes. There's enough of those already.