As far as i know, these are the best combos for vortex ender:You don't need to clash if you use such a combo :
xD
I think 2 meter combos are allowed at least to finish the opponent.
Ok I'm just starting to play him for fun. There are a bunch of combos in the first page so it's hard to see which one I gotta pick.
Can someone tell me (probably not the first time someone asks such a thing so I apologizer in advance) what are the best/true Shazam BnB with (f12), (22), (b3/f3) and (b2) starters (no trait, 1 meter). I wanna something I can do consistently online.
Ty
Can you explain Shazam's "Vortex"?As far as i know, these are the best combos for vortex ender:
- F12xxHM MB, B3, J3, 2xxAC - 32%
- 22xxHM MB, B3, J3, D3
- B3, J3, 1xxAC MB, 2xxAC
- (J2) F22, HM MB, B3, F223xxAC
- HM MB, B3, F223xxAC
- D2, J2, D2(or 3)xxHM MB, B3, J3, D3
- B2xxHM MB, B3, J3, D3
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On most hard knockdowns, a meaty HM can only be avoided with a wakeup attack. The vortex is the meaty HM/bait wakeup and punish mixup. Its effectiveness depends on the variety of wakeup options the opponent has.Can you explain Shazam's "Vortex"?
F12 is nice on block, but im often scared to use it because the first hit is high, and Shazams overhead (B2) is unreliable at F1 range, so its tough to discourage ducking. It would be a decent move for oki pressure but there isnt much reason for it. If you are gonna gamble that the opponent isn't gonna wakeup through your F12, you might as well just throw meaty HM for guaranteed damage for guessing right.Hello, new to Shazam but F1,2 is very strong in corner because you can 112 after for a safe hit confirm overhead.
Yeah, i've been trying it, and it's not really feasible, i've been meaning to delete this thread, it has too many just filler combos with no practical purpose.Yo if it goes over 60% i say use 2 bars Shazam can bild it back easily
and this combo
Cornerj3,112,112,112,Herculean Might[MB], b.3, j2, 11, Atlas Torpedo - 78%is not possible
It's pretty tight and Raven falls out of it.So you can get a b3 off the b23 if you do d2 after I've only hit it a couple times so it's a tight timing it feels
The reason Raven might fall out is because you have her set to standing instead of crouching. I was testing it against Superman and I was more consistant with hitting it while he was crouching then when he was standing. Just something to think about. On another related note, it seems pretty impractical to do d2, b3 after b23. You get like 29% at the most with no meter. You can do f223 xx HM for 26% garunteed damage.It's pretty tight and Raven falls out of it.
Even better because it sets you up for a HM on wakeup. They really improved the usefulness of AC.or f223 > AC 27%. still not used to using b2 then 3 so I do * b23 > d2 > f223 > AC for 25% atm (online).