RagingRicans
NetBattles
Being able to combo from a d1 is gross.
Walk speed needs to be faster of course.
I want MKX style pokes
Walk speed needs to be faster of course.
I want MKX style pokes
What about this: unblockabale interactables that do recoverable damage. Because pure unblockable unrecoverable damage is too much, honestly.I would prefer unblockable Intractable to return. Lets be honest, if Superman, Doomsday, or even Grundy threw something at you.... you're not blocking it lol. Also, back to block better return!
I don't think those people understand that games like MK was specifically designed with a block button in mind. Many of the characters have moves that can attack from either the front or the back. Hence why they put in a neutral block button. As opposed to holding the D-Pad in a specific direction. When NRS is developing the individual characters they are consciously aware of this fact and it factors into how they implement each individual character's moveset.What kind of masochist would want a Block Button in Injustice
2 Days ago i said the same thing , and some guy said " THIS MOST BE SOME OF THE DUMB POSTS IVE SEEN ON TYM " . Be carefull , he might found you lolSlow walk speed & non existent music
Oooh yeah do I remember this. Seemed I was always fighting folks with my hawkgirl and suddenly finding myself tossed to the floor and then suddenly a tv set or something would get chucked into her or a car or what have you. It was worse with big dudes like Bane. Hard to backdash an interactible if your on the ground.You know, I never really had a problem with the walk speed. But that's because I love to dash and everyone in this game seems to have SF4 Makoto level dash speeds.
Anyway, to answer the topic, I don't want: unblockable OTG interactables that shave off a quarter of the health bar. Clashes that, while interesting in theory, take up too much time. Stage transitions; again, they take up too much time. And safe 50/50's for characters that have a easy time getting in.
Whats all the hate on nightwing ?!!!! he is a cool character and wasnt that good of a character..........Aquaman's trait, meter burn trident rush, f,t,d tracking
Jokers pointless trait
Green lanterns otg cross up
Batman's jump in 2
Wonder woman's safe as fools normals
Nigntwing
Ares
I'd argue if it's loopable and meter less, it shouldn't do as much damageNot sure how they would make sure this doesn't happen, but there shouldn't be loopable restanding safe vortexes. If it is loopable, it needs to be for meter.
Yeah pushblock was pretty much a non fact due to this in various matches. And it cost meter. I honestly prefer either alpha counters if you want a system to cost meter or just defend that requires frame perfect blocks to net faster recovery and counter attack options. Thats just me though. Thats also not exactly tools that helps out newer players as they either fail the just defend into the move or they outright blow a ton of meter on an alpha counter that was executed out of panic and end up resourceless and still pressured to death.No pushblock punishing, no more ridiculous chip setups (MB staff spin loop, MB trident rush)
Rightfully soLol you're only arguing for this because you play sinestro.
I sort of agree though. Characters with meterless, loopable restand vortexes should not only have lower damage but fewer ways to initiate it in the first place.
Not to mention, if you guess right it throws Sinestro in a place he doesn't want to be so its risk on his part too.In all seriousness though, yeah sinestro's was kinda fair.
I'd be lying to you if I told you that's wasn't bullshit within itself; however, the only thing I realistically is a d1 check after J3 because jump ins are plus enough to "cancel" into certain strings.. The height at which I do the axe affects how plus it is and since the point of it is the make the axe ambiguous, (meaning I have to do it high). The mixup after the axe is if I d1 you after axe or not on negative frames. That's the only thing I can check you with, you can d1 me before I d1 you if you block the axe at max height.I don't really call a safe air-axe or nearly neutral-frame j3 into a possible instant-air-jumpback-axe-into-vortex-to-catch-a-pokecheck a "risk"