Tech Sindel Frame Data

Discussion in 'Sindel' started by Somberness, Jan 5, 2012.

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  1. Seapeople

    Seapeople This one's for you

    Somberness do you know the hit advantage of d3 & d4 vs crouch, and the cancel advantage of d4 vs crouch?
    Jimmypotato likes this.
  2. Somberness

    Somberness Lights Staff Member

    Yeah.
    - changed 4,4's advantage to 0 and +52 (it's always 0 even if it hits later. Though, the gap will increase.)
    - decreased levitate's duration numbers by 1. Sorry about that, same problem as 4,4. :( But hey, that means it's better than it was previously.
    - +1 to throw advantages
    - adjusted minimum duration for air fireballs (-1), except -5 for backwards jump as my previous method was flawed and produced higher results. Have to do it at neutral to keep it accurate.
    - changed all air fireball advantages to lowest height of a neutral jump (to make sure the fireball hits asap). This is pretty annoying, I might have to skip Kabal's, lol.
    - added tech roll knockdowns, execution numbers for multiple hit moves, and some other stuff
    Seapeople likes this.
  3. Seapeople

    Seapeople This one's for you

    That's awesome, it's like Sindel just got buffed lol. I wish she didn't have so many frame gaps though...she has so many problems :(
  4. lmx17

    lmx17 Member

    what are the armor active frames for step over
  5. Laos_boy

    Laos_boy Tech Monster

    I don't think she has armour on that move.

    Sent from my Nexus 7 using Tapatalk 2

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