You are the hero we need, but not the one we deserve
Trying To keep. Sorry. What's the latest frame advantage data on 2NDC on block for Kabal. Your Awesome by the way.
what is a max range d4 energy wave on block like for jax?
You know we gonna use/need you for your skills when Injustice is out, you need to get some slaves/minions to do your bidding
Is it true i need 3 frames to stand and start attack while crouching? I mean how is that possible? Things like Lao`s 2,4-low hat would be unpunishable for Cage in that case...
Question- why do some strings have different execution than the normals that start them?
Raiden's 2 and 2,2 have a 4 frame difference between them.
And I don't really have a feel for cancel advantage. You explained the technical side of it but I don't really get it as it applies in-match. I've never heard of it in other fighters.
2,2 would be the execution of the last hit, not the first. Once I add the cumulative execution numbers, you will see the difference more clearly. Cancel advantage in a game determines where you are able to escape certain setups or strings. It's pretty much how regular advantage works.
Man, i cant find execution of Freddy`s Dream\Hell shift. Does Hell shift have the same 6f of invincibility as Smoke Towards\Away or it works some other way?
I think it starts after 1 frame and not 6, but I haven't looked at it.
The problem is i wanted to count the gap between d1-Shifts (block\hit cancel advantage) but im not sure using duration of it will be right choice. =\
I love your avatar, what's it from?
Random image from pixiv.net, it was not from a series or anything though. I noticed that your avatar color scheme was similar, lol.
Maaaaaaaan why you gotta go closing our threads
Ah, it was Frothy... Mother fucker. I thought he and I were friends.
Seriously stop posting stupid shit. thanks.
Yes, because Slips' thread was so intelligent, tha smart stuff if you will. That was the entire point to our posts man.
hey when you get the chance somberness, would you mind answering my question about kratos frame data?
Is it true that millena's alt costume 3(flesh pits) causes her hitbox to become even lower?
Not that I can tell and I doubt it. The only one that does affect it is the MK3 alt, which increases her height.
Hey Somberness. How many frames of advantage does a hard knock Down give you? Are all hard knock downs equal as far as that goes?
Hi. I dont understand smthg:
1.Neutral Jump (start up if not buffered) - 3
Angled Jump Forward (start up if not buffered) - 1
Angled Jump Backward (start up if not buffered) - 1
How the hell Sonya`s Drop Kick is 11 frames w\h diagonal jump, when AJF is 1f startup? It should be 5f.
2.Why do i beat out jump with d1-poke after safe blockstring, if its basically only 6-7f? Im confused, can u help me? :)
1 frame for the jump forward, 6 frame air restriction, 4 frame execution. You can't immediately do specials until after at least 5 frames. Ignoring the jump start up, it is 10 frames. You can beat a jump because the hitbox of the move will still connect for a certain period.
Thanks a lot. :)
what was vanilla gotcha grab on block and overhead smash for jax?
+11 for gg, never checked the other but I doubt it wasn't 0.
Kano quit mortal kombat, he is now a movie star.
Was a good move on his part imo. Maybe he'll get some respect now :)
Hey Thanks for the Noob Saibot frame data, Can I have permission to use it on TRMK's character guide? You did all the math work so I feel obliged to ask permission. If you say yes anyone else I should give credit to?
Yes, you can use it. Just me to thank, I guess.
Alright thanks, I've never been much to study frame data but Noob had some interesting things I can easily see w/o having to go into training mode and test. Thanks for the hard work.
You, will not see the end of this day.
do i detect a hint for Kratos frame data?
Nah, it's the truth. ;)
But yea, probably.
lmao, ok ok my bad but it was a little bit funny right? i didn't expect people to take it seriously!
I didn't either, I felt bad for closing it after some serious replies.
i saw a few posts under someone asking the same thing. so i just deleted my post lol.
Somberness, who is your avatar? Was your old one the same character?
A high elf from Tera. I don't play it, just picked it randomly. I suppose it was the same class, at least.
You just changed it...
It's a game and I'm just having fun changing it slightly.
What's does "Duration" frames mean? Execution for example: Shang Tsung D1 says it's 6 Frames but duration is 25 Frames. Huh? Is Execution basically Active frames? So many different terms, gah.
Did you read the thread I made in the advanced gameplay forum?
Yeah, kind of still don't get it. It just seems like I have all the ingredients but no clue on how to cook the recipe.
It says what duration frames are. For cancel advantage, it ends when the special/next normal hits, it does not add to it. Advantage is always calculated from the last move that hit.
I was wondering if there was any way you could comprise a list of all characters pokes and the data for them in one place. I think this would be a very powereful thing to have seeing as poking is so integral in the metagame. Let me know what you think.
I think that's a good idea, just have to finish everybody.
Cool, looking forward to it Somberness, mad respect for all the hard work you do for the community.
Are you going to do Jax's Frame Data? Because the guy who volunteered has been failing hard for a month now without any updates on progress or anything.
I have to do it to check it.
Do you have an ETA?
Nope, just waiting for SSJ.
Hey man I had a quick question about Sonyas dive kick. How many frames is it? If a move is -12 on block, can i punish it with dive kick combo. I know it says 4 frames but how many frames is it to do when you jump do it or instant etc?
Fastest I can get is 10 frames total. 6 frames appears to be limit you can use dive kick in the air. But if you don't buffer the jump forward (just a few frames), you have to add 1 to the start up.
Thanks for the info. Do you know by any chance know the total frame if you do it at the slowest speed.
If you don't get the instant dive kick perfect, it is probably around 15. But that doesn't mean it's the maximum, of course.
hey man i wanted to ask something about d3. with some characters you just listed d3 on hit with one figure. with some, they have one result for d3 on hit vs crouching characters and one vs standing. is this because some characters have different values while some have the same d3 on hit value irrespective of whether the opponent is standing/crouching? or is it because you just didn't do them?
Still have to update them, every character has different properties.
ok man just checking. thanks for all the work you do :)
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