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Discussion in 'Sindel' started by Somberness, Jan 5, 2012.
+12? Wow!!! ღღღღღღ
Wait, by OTG do you mean the fireball hit, or was it blocked?
Blocked at full screen after 3,1,1 hits.
Only 0 in the corner though.
So all this negative & positive numbers which ones mean that they are good? =D im new to this. sorry
Positive = you can move first
Negative = you move last
Positive >>>>>>>>>> Negative
Thanks mr Reptile. =D
Is the hit advantage for fireballs the same even if it doesn't knock the other person down?
so it seems 111 levi on hit is the best way to go.
ive been doing 3,1 dash or f21 which is +14, im not sure if 111 does more or = damage but if im correct 35-19 is +16?
+14 to +16, ill take it
Haha dang, I thought I was the only one who found it
I was gonna test this weekend before posting anything though.
111~levi cancel (+16) on hit followed by 311~levi cancel (15 frames, +7), 11b2~lfb (11 frames) should be free. Opponents probably can't even armor out of 311. It will build a crazy amount of meter/chip damage. Not to mention the possibility of tick throws
no ive known about for a while, but i meant using it during a combo, 111 on block is horrible.
311 is not 100% because of the low hitbox of 3, you have to move in, and waste frames, 11b2 lfb is -7
Yea I always use 111 Levi on hit. On block it's best to do a cart wheel low fireball mix up.
Just my 2 cents.
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its scary because offline cartwheel is soooo punishable, so :/
Yeah I meant 111 on hit. 11b2~lfb will only get punished by Reptile's dash afterward. I think cartwheel only gets punished by Reptile/Lao or pokes, so it's pretty safe too.
I'll check on what I'm thinking this weekend and post if it works like I hope.
yea but most don't punish it, And it's -7 on block I think. I try to not do it vs Lao, reptile and kitana the most.
FYI to everyone doing Levi cancels watch out doing them vs characters that have 6 frame uppercuts.
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it is = -7 on block
thanks to Playpal
i realized thats all he needs for johnny cage to start his pressure, or for sonya too. it doesnt need to hit, but on block, they will get their pressure going, which is scary
You're an awesome motherfucker.
Yup. Cartwheel full combo punishable by Sektor..offline lol.
Yup, you were punishing it online, which I'm very proud of you for doing.
It doesn't affect sindel too too much, just gotta be careful with Reptile, Kung Lao, and Sektor.
The rest if im not mistaken can only poke or apply block pressure.
now i remember why i hated 111
111 levi on hit pushes you so back or actually the enemy is pushed back, meaning you have to dash in then do b1, which loses frames from moving in, then a delayed input of b1
31 and f21 both are dash cancelble which grants the best + on hit while being very near the opponent/
I messed around with 111 levi today. There's no pushback in the corner, so you can use that to your advantage.
Somberness could you confirm whether or not 111~levi cancel (on hit), gives enough advantage for 311 in the corner? And does 311~levi cancel (on block) give enough advantage for 111~step up?
^It seems like both of those are inescapable. If they are, you can end a corner combo with 111~levi cancel for a pretty big frame trap. 11% chip damage and a full bar of meter gained (although it can be escaped with armor + step up is punishable).
I hope that all makes sense. I'm still new to Sindel so I have a lot to learn, but I'll keep looking into this idea to make it more viable
somberness posted the + on hit for 111, all you do is take that, and minus 19 for it. and youll be left with the total + on hit with levi cancel
Yeah it's +16 on hit and 311 is 15 frames.
311~levi cancel is +7 on block and 111 is 11 frames.
From the frame data and my testing, both look inescapable but I just wanna confirm it.
just remember you might have to move in, 3 has such disgusting range
Yeah I noticed that
But 111~levi keeps you in their face when you're in the corner.
somberness question how did u acquire the fd because i dont understand 1 having a 10 frame su and adding 11 for the 1,1,1 string then becomes like another 20 frames tacked on to su ?
10 frames is the startup, frame 11 is the frame it hits. Ignore the first move(s) if there is more than one.