Bildslash
Goro Lives
Netherrealm Studios brough us an incredible Training Mode this time around with Injustice: Gods Among Us. It provides so many features to work with, one wish it had been available in Mortal Kombat (2011) or that it could be --somehow-- be patched into the game.
You can customize every action of the AI dummy: movement, blocking, reversals, wake up, clash, trait, etc. You can also customize general setting like: character position and location, stage location, meter, information visibility. One particular feature I like is the option to select what character you're controlling and what character is the AI dummy. Each AI dummy (P1 or P2) also has their own AI Configuration settings.
But without a doubt the feature everyone likes the best is AI Recording. The previously missing option to record the dummy doing a particular action or set of actions is paramount to allow players to learn the game's nuances and intricacies. However, this very feature is lacking an equally important sub-feature: the capability to customize the (temporary) dummy's actions while recording the AI's action.
As we all know when we use the AI Recording feature the the player and dummy characters are reversed momentarily to allow the recording of a set of specific actions for the dummy to execute. Unfortunately the temporary dummy is always standing and not blocking. This severly limits the scenarios the players are allowed to record and practice with.
Trying to record specific setups like the following is either not possible or very hard to do:
-Anti-air setups.
-Block strings.
-Frame traps.
-Oki setups and traps.
That's just to name a few. The main reasons those are not feasible are: 1) Attacks knockdown on hit, 2) The timming is very different after blocked and non-blocked attacks, 3) Juggles vary greatly whether the opponent is on the ground or airborne, 4) Oki is different whether the opponent just stands up, tech-rolls or does a wake-up attack.
I already pointed out the feature to select what character is controlled by the player and what character is the dummy. I also mentioned how it is possible to customize each dummy with their own settings. This means it is not beyond Practice Mode's capabilties to customize the temporary dummy's action while using either Recording feature.
What I'm asking for --and I believe everyone else will do as well-- is:
To have the temporary Dummy take on its corresponding (P1 or P2 side) AI Configuration settings (movement, blocking, reversals, wake-up, and so on) while using the AI Recording / Normal Recording feature.
colt hecterrific
You can customize every action of the AI dummy: movement, blocking, reversals, wake up, clash, trait, etc. You can also customize general setting like: character position and location, stage location, meter, information visibility. One particular feature I like is the option to select what character you're controlling and what character is the AI dummy. Each AI dummy (P1 or P2) also has their own AI Configuration settings.
But without a doubt the feature everyone likes the best is AI Recording. The previously missing option to record the dummy doing a particular action or set of actions is paramount to allow players to learn the game's nuances and intricacies. However, this very feature is lacking an equally important sub-feature: the capability to customize the (temporary) dummy's actions while recording the AI's action.
As we all know when we use the AI Recording feature the the player and dummy characters are reversed momentarily to allow the recording of a set of specific actions for the dummy to execute. Unfortunately the temporary dummy is always standing and not blocking. This severly limits the scenarios the players are allowed to record and practice with.
Trying to record specific setups like the following is either not possible or very hard to do:
-Anti-air setups.
-Block strings.
-Frame traps.
-Oki setups and traps.
That's just to name a few. The main reasons those are not feasible are: 1) Attacks knockdown on hit, 2) The timming is very different after blocked and non-blocked attacks, 3) Juggles vary greatly whether the opponent is on the ground or airborne, 4) Oki is different whether the opponent just stands up, tech-rolls or does a wake-up attack.
I already pointed out the feature to select what character is controlled by the player and what character is the dummy. I also mentioned how it is possible to customize each dummy with their own settings. This means it is not beyond Practice Mode's capabilties to customize the temporary dummy's action while using either Recording feature.
What I'm asking for --and I believe everyone else will do as well-- is:
To have the temporary Dummy take on its corresponding (P1 or P2 side) AI Configuration settings (movement, blocking, reversals, wake-up, and so on) while using the AI Recording / Normal Recording feature.
colt hecterrific