IrishMantis
Most humble shit talker ever!!!
Executing that Reaction?throw tech window in inj pretty big man andthe camera changes, its not execution is a visual reaction.
Executing that Reaction?throw tech window in inj pretty big man andthe camera changes, its not execution is a visual reaction.
think your oversellin it a bit. +12 i doubt will let every char even with high low mixups in 50/50 town for free.I don't think I'm following you here.
From what I understand, the universal throw can be MB to leave them standing (I think?) and you're at a major advantage.
I'm sure the MB won't matter if the throw is teched. However, if it isn't teched and they MB it, well, you're in 50/50 land.
Well, see, I didn't know it left you at +12. If that's the case, it may not put you in 50/50 town versus the entire cast. Thanks for clearing it up.think your oversellin it a bit. +12 i doubt will let every char even with high low mixups in 50/50 town for free.
Why is it bumming you out? It works like any other FG except you hold block and press forward forward, that's how it works in anime games.I REALLY hope they just add a run button. I hate the sounds of this a lot. It's bumming me out.
it just goes hand in hand with the chip damage of normals. tools for opening peopleup, imo nway nrs could have diff reason lolIm on about using 1 battle to tech the throw like Injustice R1 on PS being only the button, like for example you seen or read the throw press R1 yes you tech'd it
, rather than either 1 or 3 something like that, example for this be like you seen or read the throw press 1 to tech it,
either A) You guessed Right
Or B) Sorry guessing wrong
but as i said there good a method to this madness, if its like Tekken System im cool with that
well paulo said around +12 in the obsWell, see, I didn't know it left you at +12. If that's the case, it may not put you in 50/50 town versus the entire cast. Thanks for clearing it up.
Yeah i know that man, just thought they nailed it perfect in Injusticeit just goes hand in hand with the chip damage of normals. tools for opening peopleup, imo nway nrs could have diff reason lol
I used to dash block like crazy back when I got mk9 (tekken background), after a while walking forward and back felt so much better. It's way more easier to whiff punish imo, so I'm glad walking is finally being emphasized in MKX.Am I the only one who was heavily reliant on walking in MK9 as is? I didn't dash block all that much and considering the even greater walk speeds (or so they appear) in MKX, I'm not too worried about movement.
I was under the impression running occurs by dashing first then pushing block. That's what was said on the podcast. Essentially the same exact motion you'd do to initiate a dash block in MK9, hence me saying this would cause a lot of unintended running when people want to block.Why is it bumming you out? It works like any other FG except you hold block and press forward forward, that's how it works in anime games.
That would be siiiiick. I would totally welcome that.Also, if what RIP said is true about wake-up invincibility only stemming from EX moves that sounds fantastic. No more cheap wake-ups and knockdowns are properly rewarded finally. That might even give Sub Zero an added bonus of having an ice clone as a wake-up
The absolute worst thing as a Sektor player is getting messed up even on EX teleport uppercut wake-up, whilst having to respect a Kenshi spirit charge or Kung Lao spin (meter less)...please no more of that!That would be siiiiick. I would totally welcome that.
I heard that and it made me fall in love with this game. Way to excitedAlso, if what RIP said is true about wake-up invincibility only stemming from EX moves that sounds fantastic. No more cheap wake-ups and knockdowns are properly rewarded finally. That might even give Sub Zero an added bonus of having an ice clone as a wake-up
Fortunately Aris actually put out the solution: just double tap block, even if it cancels into run it will go back into block at the soonest possible moment.I REALLY hope they just add a run button. I hate the sounds of this a lot. It's bumming me out.
If this is true, dash blocking would pretty much still be present if you do it properly.Fortunately Aris actually put out the solution: just double tap block, even if it cancels into run it will go back into block at the soonest possible moment.
I wonder if it will look like NDC if it works.If this is true, dash blocking would pretty much still be present if you do it properly.
Just got to that part, and I love it. That's another plus for the footsies in this game, because now you don't want to get knocked down, and are going to try to stay on your feet as much as possible.Also, if what RIP said is true about wake-up invincibility only stemming from EX moves that sounds fantastic. No more cheap wake-ups and knockdowns are properly rewarded finally. That might even give Sub Zero an added bonus of having an ice clone as a wake-up
Well, he said it wouldn't cancel as fast as possible, that it had an arbitrary delay of some sort.If this is true, dash blocking would pretty much still be present if you do it properly.
You can still Run Cancel insteadI wonder if it will look like NDC if it works.
I feel like it would look sort of weird if every character is just NDC'ing all the time. Rip also said that strings can be canceled into a run as well, though. So...yeah. I think this whole "everyone can NDC" will end up being true if they leave the game as is. I'm not sure how I feel about that. =/I wonder if it will look like NDC if it works.
Canceled into a run? I wonder what kind of possibilities that will open up.I feel like it would look sort of weird if every character is just NDC'ing all the time. Rip also said that strings can be canceled into a run as well, though. So...yeah. I think this whole "everyone can NDC" will end up being true if they leave the game as is. I'm not sure how I feel about that. =/