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Poll: Tournament Play + 3 Character Variation Locking

Should tournament level play be Character Lock or Variation Lock for the winner?


  • Total voters
    133

aldazo

Waiting for Havik
Why should the loser get an advantage ? He lost
I know, but imagine it is somekind of impossible match up like J.Cage vs Kenshi, then you will want to level the ground you know, and instead of changing his beloved char and throw the loyalty out of the window he just choose other variation.
 

Brutal Chimney

vaporus punching bag
I doubt any match up is impossible, hard as hell maybe but not impossible and that's honestly just the risk you take at the character select screen. lose to him fine, your welcome to counter pick but I see no idea why that person should be forced to fight a disatavanged match up as his "reward"
 

Rude

You will serve me in The Netherrealm
All I know is that being a character specialist in this game will mean a hell of a lot more with Variations than in games' past.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
the concept of even locking a character seems retarded to me, purposely setting it up so the winner is at a disadvantage via counter pick is just cheap
Character lock stems from the arcades and arcade mode in console versions, where you are locked into your character.
 

xWildx

What a day. What a lovely day.
Why not just make it so the person who won has to pick the same character, but must also pick their variation first?

If someone already said that.... my bad.
 

part1of2

Noob
Character lock! It makes me look at character loyalty differently. Having to explore and juggle different implementations of the same character sounds more interesting to me. If you like diving into one character then this adds to that, and if you like playing lots of the them then you should be happy with all these choices. "Your Hellfire is good, but your inferno needs work" awesome.
 
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EGGXI

Scary Bat
SF Evo rules seem to make sense, character lock and winner can change variation if they pick first.

I mean it doesn't ruin counter-picking at all, the loser still knows what they are about to go up against and can pick whatever.
 

JDM

Noob
Variation lock would help with counter picking for the loser. I vote character lock. Less counter picking, the better.
 

Mortal Komhat

Worst Well-Established Goro Player Ever
With the information we have now, I voted Character lock with Winner having to pick Variation first.

Simply put, we know that it'll "add" some specials and change some normals (aka if you're in Ninjutsu Scorp you'll be using the swords for some strings and if you're in Hellfire/Inferno it'll be fists on fire most likely. At least that's what I read. It'll be enough to make a small difference in matchup, but likely not enough to change anything that you'd counterpick for. At best I think it might turn an 8-2 counterpick into a 7-3. It's a major change, but you're still losing.
 

Ninj

Where art thou, MKX Skarlet?
I think we should wait for the game to come out before we decide on tournament rules.
I'm not seeking a decision to be made, I'm seeking a discussion about the topic as it's an important one.

Character lock with winner having to pick first appears to be the standard set by other games that have variations on the same character (like SSFIV).

Please keep things civil between comments. For example, calling someone else retarded for their opinion is not acceptable. Opinions can change and that's the point of this thread - to educate on current standards and to theorize based on what we know (very little) to try and come up with ideas that would make the most sense.

Just to remind everyone, I understand there is very little truly known about MKX right now and what we do know is subject to change. The 3 variations of each character, however, doesn't seem to be one of those things so it's a topic we can actually discuss relatively legitimately.

Overall good thread so far, thanks everyone for sharing your thoughts.
 
Why have any sort of lock. Why don't players hide their character select cursor and pick who they want. Start the match on a random map. Then the loser gets to pick if he/she wants to go to character select again where each person can hide their cursor and select who they want. Loser still gets a slight advantage in having an option to rematch or repick but doesn't get to dictate a direct counter pick to the winners first character selection.

Why are people so adamant about giving the loser of the first match any sort of advantage (like counter picking) anyways?
 

PND_Ketchup

"More deadly than the dawn"
It depends on how prominent each variation change will be.

If they change how the character is played (to a degree), it could be too much of a severe change to allow the winner to choose a different variation. Personally, I think Character AND variation lock is the best option on paper. It means that you can't counterpick, even if you win. You should stay with exactly what you won with to keep things fair.

My opinion of course, and we still need to see how strong each variation is. Let's wait and see.
 

STB Sgt Reed

Online Warrior
I say variation lock as the whole point of the loser repicking is to counterpick the winner. If the winner can then counterpick the counterpick with another variation, that completely does away with the point of selecting a new character for the loser.

It'd be like a JC player losing to Sub and then going to character select and choosing kitana and then the Sub just chooses KL or someone. Oh you lost, here have another disadvantage MU! (KL being at advantage to Kitana may not be true, I have no idea, just an example)