imblackjames
Ive seen the leprechaun
I dont think any moves or strings are useless theyre for swag. Theyre also for bragging, cuz if you het hit by one of them then thats your fault for doing something wrong
I feel that this approach to designing MK is responsible for like 75% of what's wrong with the game.I dont think any moves or strings are useless theyre for swag. Theyre also for bragging, cuz if you het hit by one of them then thats your fault for doing something wrong
A move can still be stylish while having a purpose and actually be applicable at a high level. Then there's shit like Noob's F43 that's fucking 8 years on start up for a high high string that does less damage than his others and only combos into teleslam and ddoesnt even set up a portalgimmick. The definition of useless.l, and what's worse is he only had what 6 strings? And 3 were garbage, the other 3 were average. Mkx looks like it's giving normals the respect they deserve though, better stay that way for Noob when he gets announced (I believe!)I dont think any moves or strings are useless theyre for swag. Theyre also for bragging, cuz if you het hit by one of them then thats your fault for doing something wrong
Doesn't this move hit overhead at one point? Ergo allowing the move to be canceled into her low-kick for a bit of a mix up?Kitana F312. Looks so cool, but you can poke between the 1 and 2 and it added no combo unless you were in the corner and caught the d1 cutter x3. But it looks swag so...
But I agree, no more useless moves. Make every string have something decent for it. I think they did that with Arrow, I use all his strings because they are all situational. Even his b13 and 113. Even though you dont see them too often.
It would just be a tie between Baraka's u4 and Ermac's lift.I think someone should to a poll for most useless move in injustice and mk9.
I'm afraid not everyone here speaks fluent KI though...Sort of like pre-patch Fulgore's laser.
I think you meant levi slam. Then again, I've seen people using that thing as a bait or something. Not sure.It would just be a tie between Baraka's u4 and Ermac's lift.
It's mostly used for punishable gimmicks. You can cancel it full screen to try to bait jumps, you can delay the slam by holding the button which is always a bad idea, and you can teleport out of it. Most of the cast can blow it up pretty easily.I think you meant levi slam. Then again, I've seen people using that thing as a bait or something. Not sure.
Why? The purpose is swag.You guys are doing it wrong. Stop trying to justify the usefulness of a useless move in MK9/Inj. As much as you want to credit-whore for tech, what op means is that moves/strings should be given a CLEAR purpose. Or even an unclear one.
ah baraka's u4, the ultimate disrespectthis is like what I want most from MKX besides Noob Saibot's return.
why does NRS make some moves look amazingly swaggerific and then give them some of the most laughable frame data ever? Why can't I make cool things happen with Baraka's U4?
Why are there strings that don't even lead to anything? There's no knock up, sometimes not even frame advantage, and there were pokes in MK9 that left YOU at a disadvantage(???).
so, please, NRS, reconsider when you give Noob's really sick new move a 40 frame start up. And then confirm Noob for MKX. thanks
Uhh, wtf are you talking about? 2 3+4 is -24 and why do that when 2 F3 1+2 does more damage and leaves you at +8?im not sure if i missed some sarcasm or something but reptiles 2 3+4 is useful, if u end a combo with the 2 and the 3+4 OTGs them you're like +10
Thats the kind of move that gets good as the meta evolves.
If NRS actually bothered to put decent options in movelists, you wouldn't see us "playing exactly the same".Dear NRS, please stop putting variety and creativity in your games. All these options are getting in the way of everyone playing the game the exact same way.
signed,
your smallest consumer base
The bad (good) news is, nobody at NRS is as genius (closed minded) as you that they can predict (wildly assume) the worth and value of every (the few you understand) move in the entire game (one character you use) day one (years after release) and therefore trim the fat (cripple the longevity) of the game before its released and forgotten (enjoyed by millions). Nobody is going to waste time (enjoy exploring the game with all their friends) when they could just play a well respected (nobody cares or even remembers) game like Virtua Fighter or Dive Kick or Skullgirls because complex (inflexible and uninteresting) games always (never) outlast the ones with tons of fluff (creativity). After all, no game (marvel, guilty, blaz, tekken, kof, doa, street fighter, fucking mortal kombat 9) with excessive and frankly baffling (all figured out with ease) movelists options has ever (always are) been any fun to play competitively.If NRS actually bothered to put decent options in movelists, you wouldn't see us "playing exactly the same".
What you call creativity is lack of one to me - what interesting properties do those shit moves have to justify their terrible framedata? Nothing. Instead we just have a ton of shit that is fast, safe and lead to big damage, and then you have stuff that offers nothing from that list and nothing else either. Special properties? What's that, never heard of it.
That's her f41.Doesn't this move hit overhead at one point? Ergo allowing the move to be canceled into her low-kick for a bit of a mix up?
You can argue that it's useless in a well developed metagame where each character has been optimized properly, but I don't see how that string is useless from a developer's standpoint.
It's a game made for a wide audience, I don't think they're gonna consider a move useless because players can d1 out of it.
Sorry, but bad moves were never a requirement for memorable fluff, so I don't get what you're trying to imply here.The bad (good) news is, nobody at NRS is as genius (closed minded) as you that they can predict (wildly assume) the worth and value of every (the few you understand) move in the entire game (one character you use) day one (years after release) and therefore trim the fat (cripple the longevity) of the game before its released and forgotten (enjoyed by millions). Nobody is going to waste time (enjoy exploring the game with all their friends) when they could just play a well respected (nobody cares or even remembers) game like Virtua Fighter or Dive Kick or Skullgirls because complex (inflexible and uninteresting) games always (never) outlast the ones with tons of fluff (creativity). After all, no game (marvel, guilty, blaz, tekken, kof, doa, street fighter, fucking mortal kombat 9) with excessive and frankly baffling (all figured out with ease) movelists options has ever (always are) been any fun to play competitively.
Ohh that one.That's her f41.
This move she kicks out then swings her fans upward, launching them awkwardly lol
I guess if you want to miss the point of the thread entirely, that's up to you.Dear NRS, please stop putting variety and creativity in your games. All these options are getting in the way of everyone playing the game the exact same way.
signed,
your smallest consumer base