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Injustice Pre-release Character Move Lists (Screenshots)

Justice

Noob
Catwoman's "Low feline Evade" inputs are strange... down,fwd,Y,Up
Not if you've played Ivy in Soul Caliber. I think there's other games that do this as well, but I can't seem to remember off the top of my head.

Just as an example, Ivy has this move where she throws her whip straight forward and on hit, you can press either up or down to make your opponent stumble in that direction causing a short stun.

Anywho, Back on topic. I'm feeling soooo fappy right now! Thanks for these screens guys! It looks like Catwoman is very kombo-reliant and that works for me :D
 

UsedForGlue

"Strength isn't everything"
What do you think about the whole standard attacks being the same, I love it its going to bring more balance than mk had in that perspective.

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I think the 15 frames is just a place holder...I don't know.

I honestly i don't care unless a few things from mk don't carry over, such as, better ground options, wake ups without invincibility, having actual trades between character moves, double KO's, a better poke game with more risk, and untechable knockdowns and armour even spread through the cast.

The frames will change.
 

PND i2 Gaug3

NERF Everything, LEAVE Nothing
I think the 15 frames is just a place holder...I don't know.

I honestly i don't care unless a few things from mk don't carry over, such as, better ground options, wake ups without invincibility, having actual trades between character moves, double KO's, a better poke game with more risk, and untechable knockdowns and armour even spread through the cast.

The frames will change.
They said they have a better variable system for tweeking stuff now so the invincibility stuff should be sorted out during the games life, trades are in, double ko is possible i forgot what has been said happens after a double ko its some where on here cba to look FUCK, apparently some pokes can be hit confirmed into specials, Untechable knockdowns are in paulo confirmed.

I hope i can command grab the shit out of armour thats my only worry

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Some people don't get the point of this thread.

It's not a wild speculation thread about frames or some other crap like that (especially since the frames are clearly placeholders and so on, since there are typos, same numbers for everyone etc)...
This thread is so that people can get a picture of how some of the strings / combos / abilities could look like in the final release of the game.

We already had these screenshots before, but now we have them perfectly ordered, in good quality and so on.
 

trufenix

bye felicia
Ya I see that. Typical NRS, dangled that carrot then reeled it back in.
I think its pretty clear the info stated here is innaccurate if not completely useless to the final build. It'd be nice if just once they'd acknowledge that we are only this psychotic because of their actions, but hey, they can only toy with us for like 2 more weeks, then they have to listen to us bitch day in and day out about everything they did wrong.
 

trufenix

bye felicia
I just don't like the x,x,Y,f+x,b+y stuff for 2d games
I don't see what the problem is, unless you just don't like it stylistically in which case, that boat sailed way back in MK3. NRS just like the look of real actual fight strings instead of random punches and kicks that just kind of chain-derp into each other. The only real gameplay difference is that instead of "poking" with say c. MP or s.HK or B+WK, you poke with 2,4 or f+3,b+4 or d+3 xx d,b+2.

If anything Injustice is going have even more bonkers pressure options because of all power shot cancel stuff. It'll be more expensive than FADC, but we're going to see a lot of mini-NDC type loops from every character in the cast before too long.
 

Justice

Noob
There's nothing wrong with "dial-a-kombo". As we've seen in MK there is still much variety to be had and high level number crunchers and execution specialists will be well rewarded for their efforts just like in DoA or MvC. They're trying to make it friendly to all levels of play from the mashers to the tourney mainstay players. I think they are doing an amazing job so far. I can't wait to see how it all pans out on release day :D
 

LEGEND

YES!
either alot of these numbers are place holders or 15 frames is the new 10

At this point they didn't have frame data on block and hit or cancel advantage. Wonder if they've added those in.
In a stream chat hector (or was it paulo, cant remember atm) Said they have added in all frame data except cancel advantage, and they may even add that
 

trufenix

bye felicia
I'm not concerned about the offensive capabilities of NRS games.
Whats wrong with offense? the Marvel games, the Arc Systems games, and even the DoA games are all offense and they are some of the hypest games around.

Injustice features chip on normals, non trading projectiles, ex moves that are generally only useful on hit confirm, and arenas littered with what appear to be unblockables. I think your dream of 13 innings of Injustice posturing is already dead.

Besides, is that really what you want from the subject matter? Giant menacing super heroes dancing back and forth in the middle of the screen, trading toe taps until someone randomly takes a risk / get hit? Street Fighter can be chess because the subject matter is boring. They tried to up the ante for SFxT and people still tried to play it like SF4 and everyone hated what it became.

As I said, its a style choice. If NRS wants to make fast paced crazy punchy game who cares as long as it works.
 

GuamoKun

I Break Hearts, Not Combos
We should take this as a grain of salt since movelists also can change, and new combo strings might be added. Its a good place holder for now...but thats it really.
 

Red Reaper

The Hyrax Whisperer
I'm not concerned about the offensive capabilities of NRS games. I'm concerned about the other end of the spectrum: the defense.

If we had a spectrum with pure rushdown and pure defense being extreme opposites, I wouldn't want the game to cater to either extreme.

(boring) rushdown<---------------boring--------------->defense(boring)
.....................................^.......^..................^...^......^
....................................3d.......mk9.............x .SF4.. xTekken

x is where I think most popular sports sit, sports like basketball, baseball, football, hockey. They're not perfectly, boringly balanced, and they skew more towards defense than lots of action, but that restraint makes the exciting periods that much more juiced. So, most of the time the defense holds but then there are those big moments where someone will bust a breakaway touchdown run and juke 6 defenders. Most 3d fighting games are skewed more toward action, which I find less interesting. NRS games are still more 3d and I'd like to see them dial that back a bit.
Most 3D games are actually lots of Defense. It just works differently. In Soul Calibur, Tekken, and DOA you are almost always minus off of a blocked string.

Whereas in Street Fighter you are generally plus.. (Which explains why Invincible DPs are in the game.)

MK9 is a hybrid almost everything is neutral on block.

Defense and Offense don't necessarily dictate the pace of matches. It seems to be movement that does this the most. That's why MK's Dash Kancel System allows such a fast paced game despite the speed of normals in komparison to other 2D games like Street Fighter.

Average 9 Frame Jab vs Average 3 Frame Jab? Not dictating speed. The Dashes and movement are. That's why SF is slower than MK.

I personally like the faster pace of MK.
 

Red Reaper

The Hyrax Whisperer
They're defensive in the most basic sense of the term. There is mostly stand attack, attack, attack, with some blocking. I just prefer a more methodical approach, and I believe that most popular sports subscribe to such an approach.
I think you have the wrong idea about 3D fighters. You must not play them kompetitively. They're highly defensive and rely more on adaptation than 2D fighters. In 3D fighters, generally, EVERYTHING has a clear answer to it. Highs are faster but kan be krouched, Mids kan't be crouched but are slower, etc..

But there's no cornering in 3d obviously, and there is no ground domination, which might be a substitute for cornering. I only bring up cornering and ground domination to talk about points within a match where offense is put in a difficult spot, and pure defense must become the strategy, a point where offense must respect defense and vice versa.
There is definitely kornering in 3D games. There are the edges of the arena and the literal korner. In Soul Calibur and Virtua Fighter it kan lead to Ring Outs.. The korner does work differently than it does in 2D games though.

At that point, neither side has the definite advantage. That exists in 2d games more than in 3d, and I'd like to see more of that in MK and Injustice.
That actually exists more in 3D games. Usually in 2D games the position you hold is a great advantage. For example, a rushdown character like Johnny is at a much greater position against a Zoner like Noob Saibot when he's up klose than when he's afar. Same kan be said in SF when you have a character like Dhalsim vs a character like Balrog.