What's new

Injustice character design grades (balance and creativity)

DarksydeDash

You know me as RisingShieldBro online.
Superman punches EVERYTHING of course his main string is supposed to be his best. The dude only THROWS HIS ENTIRE FIST IN YOUR FACE WITH ALL HIS MIGHT like hes supposed to. What? Are you telling me you want him to have his more
"graceful" techniques like his pressure point combat. Oh while you are at it lets give him the ability to vibrate his body as well so he can dodge projectiles like in the comics. >.< That won't cause any diversity issues *cough* Flash already has it. *cough*
Superman is an A, he fights like he should or do you really want him able to CONTROL THE SIZE of his lasers as well?
 

Under_The_Mayo

Master of Quanculations
Wake ups can be stuffs. And time properly. Plus if thru try to armor with a pattern I just do a 3 or a 11
Dude I'm not talking about WAKEUPS. I'm talking about people being able to armor out of your pressure from a blocked jp1. You can not do 11 or 3, because armored specials will hit you first as your first attack is hitting. And even if it's a move that you could stop that way, if you have to resort to doing 11 after a freaking blocked jp1, that shows how bad it is. She doesn't even get a 50/50. Are we done?
 

Ra Helios

Omnipotent God-like Selina Kyle Player
Dude I'm not talking about WAKEUPS. I'm talking about people being able to armor out of your pressure from a blocked jp1. You can not do 11 or 3, because armored specials will hit you first as your first attack is hitting. And even if it's a move that you could stop that way, if you have to resort to doing 11 after a freaking blocked jp1, that shows how bad it is. She doesn't even get a 50/50. Are we done?
If you are talking about push block then that is their only option. Plus they waste meter so it has a nice reward for it for only certain characters that has trouble building meter
 

Under_The_Mayo

Master of Quanculations
If you are talking about push block then that is their only option. Plus they waste meter so it has a nice reward for it for only certain characters that has trouble building meter
I also never mentioned pushblock. I'm talking about being able to ARMOR through whatever attack she does after a blocked Jp1 and Jp2. Are you dumb?
 

Ra Helios

Omnipotent God-like Selina Kyle Player
I also never mentioned pushblock. I'm talking about being able to ARMOR through whatever attack she does after a blocked Jp1 and Jp2. Are you dumb?
I can interrupt it with a 11. try to do that with me and you will get punish every time no fool dare to do a mb when I do a j1. I hope you are not talking about bane because I squash it
 

NKZero

Noob
A-E rating system

Aquaman: C
Ares: D
Bane: A
Batgirl: B
Batman: B
Black Adam: B
Catwoman: B
Cyborg: E
Deathstroke: B
Doomsday: A
Flash: B
Green Arrow: A
Green Lantern: B
Harley Quinn: B
Hawkgirl: A
Joker: D
Killer Frost: C
Lex Luthor: A
Lobo: C
Martian Manhunter: C
Nightwing: B
Raven: B
Scorpion: C
Shazam: D
Sinestro: B
Solomon Grundy: A
Superman: B
Wonder Woman: B
Zatanna: A
Zod: B
 

TKB

Noob
I'm surprised how many people like Bane in this game :( he's an awesome character and the venom is done really well but the actual look of the character is atrocious in my opinion, he isn't a massive hulking ape man in the comics
 

Under_The_Mayo

Master of Quanculations
I can interrupt it with a 11. try to do that with me and you will get punish every time no fool dare to do a mb when I do a j1. I hope you are not talking about bane because I squash it
Maybe no "fool" online. And I only used Bane as an example. And I already said that 11 is the only string that negates this. F1, B1, D1, 3, and 2 can ALL be armor interrupted after a blocked Jp1.

Instead of actually acknowledging this, you go on about pushblocking or 1,1, or blowing up Bane, or them not being able to poke out. All things that have NOTHING to do with the original point, which was that you said Jp1 was +21 on block and that you had good options after it. This is why you annoy people.
 

TakeAChance

TYM White Knight
I am just happy @peckapower acknowledged Nightwings HORRIBLY uncharacteristic jump speed.

It takes him an ETERNITY to leave the ground.
 

Ra Helios

Omnipotent God-like Selina Kyle Player
Maybe no "fool" online. And I only used Bane as an example. And I already said that 11 is the only string that negates this. F1, B1, D1, 3, and 2 can ALL be armor interrupted after a blocked Jp1.

Instead of actually acknowledging this, you go on about pushblocking or 1,1, or blowing up Bane, or them not being able to poke out. All things that have NOTHING to do with the original point, which was that you said Jp1 was +21 on block and that you had good options after it. This is why you annoy people.
Your a idiot what do online has to do with anything with a j1. Again why would I j1 bane on hkd? People get annoyed because they are fools and don't understand what in trying to ay
 

Under_The_Mayo

Master of Quanculations
Your a idiot what do online has to do with anything with a j1. Again why would I j1 bane on hkd? People get annoyed because they are fools and don't understand what in trying to ay
I NEVER MENTIONED A HARD KNOCKDOWN. This is about a BLOCKED JP1. I'm not talking about bane. And people get annoyed because they don't understand you, yes, because you make NO sense. And you don't actually listen to what people are trying to say. I'm only talking about being able to armor after a blocked jp1, and here you are talking about hard knockdowns against Bane!

Stop. I won't respond anymore.
 

Ra Helios

Omnipotent God-like Selina Kyle Player
I NEVER MENTIONED A HARD KNOCKDOWN. This is about a BLOCKED JP1. I'm not talking about bane. And people get annoyed because they don't understand you, yes, because you make NO sense. And you don't actually listen to what people are trying to say. I'm only talking about being able to armor after a blocked jp1, and here you are talking about hard knockdowns against Bane!

Stop. I won't respond anymore.
What are you talking about armoring!!!!!!! If it isn't a mb?
 

Justice

Noob
If I understand the OP right, we're talking about design over implementation. In that respect, I'd have to say Catwoman is an excellent character design. I personally would have liked to have seen maybe one or two more whip-related specials (like WW's grab n pull one but CW pulls herself onto the opponent instead and the MB version leaves a standing reset like Scorpion's EX Spear in MK9). Also maybe a whip-related movement ability similar to Cyborg's that uses the whip to attach to interactibles and slingshot Selina all over the place (possibly with variable distances based on input/meter use?).
 
The initial design of the game was beyond horrid. It's FANTASTIC now, but they initially dropped the ball on the biggest, easiest-to-hit balance target of any fighting game:

A proper balance between the three main archetypes: Well-Rounded Characters, Zoning Characters, and Rushdown Characters

The problem was the "Well Rounded" This was an archetype that is supposed to be decent at all distances, but not do extremely well in any specific area- either zoning or rushdown- as the specialists where.

At release, most the "Well Rounded" archetypes had zoning just about as good as dedicated zoners, and rush down as good as most dedicated rushdown characters. This is NOT how the archetype is supposed to work.

Just look at the Evo top 8: There were NO Rushdown/Zoner specialist characters. They were ALL characters that fit into the "Well-Rounded" Archetype: Superman, Green Lantern, Batman, Killer Frost, Black Adam.

All these characters had both GREAT zoning, and GREAT footsies tools. They weren't the kind of characters they were supposed to be.

It's not as big a problem anymore. Zoners like Sinestro, Raven, and Lex are competitive. Rushdown characters like Bane, Flash and Catwoman are scary.

But it was very sad to see the start of the game botched by such a simple miscalculation of archetype balance. Hopefully next time they will start off as strong as Injustice eventually became.
 

Under_The_Mayo

Master of Quanculations
Why would I j1 that on hard knock down.? Why is he thinking like a noob.
Ra Helios, no one EVER said on knockdown. We are talking about someone blocking a Jp1. While they are standing. Not after a knockdown. After a blocked Jp1, they can input a reversal armored move. Like Grundy's walking corpse, any of Bane's level1+ specials, any Super in the game, even a MB B3. This means that if your jumping attack is blocked, you can not use your ground attacks without the risk of being armored. This is something not every character has to deal with. But Catwoman has this problem. And it's worse for her considering that she HAS to jump in many situations, and has no zoning tools.

We are not talking about knockdowns.
We are not talking about pushblock.
We are not talking about pokes.

I know English isn't your primary language, that's fine, but you really need make sure you understand what people are saying before you start arguing.
 
Last edited:

Ra Helios

Omnipotent God-like Selina Kyle Player
Ra Helios, no one EVER said on knockdown. We are talking about someone blocking a Jp1. While they are standing. Not after a knockdown. After a blocked Jp1, they can input a reversal armored move. Like Grundy's walking corpse, any of Bane's level1+ specials, any Super in the game, even a MB B3. This means that if your jumping attack is blocked, you can not use your ground attacks without the risk of being armored. This is something not every character has to deal with. But Catwoman has this problem. And it's worse for her considering that she HAS to jump in many situations, and has no zoning tools.

We are not talking about knockdowns.
We are not talking about pushblock.
We are not talking about pokes.

I know English isn't your primary language, that's fine, but you really need make sure you understand what people are saying before you start arguing.
My head hurts. I'm done.