No air spin does not need more recovery time might need less. It takes too long to start up that unless your throwing a projectile or in the middle of a combo you should be able to react to it. Probably why you whiff it a lot. Not sure what reptile move will punish it but when I play lao's , sonya, tanya and kung jin the simple solution is a jump back air dive for a full whiff punish. Always works.
If you have an armoured launcher you can trade with it my buddy with tremor does that.
On block just d1 as takeda players always push buttons after it. I would compare it to reptile claw move where there normal is done followed by the armoured launcher.
And a universal option is njp, but requires timing. The move is flawed but I think you fall victim where a lot of people do. You whiff thinking it is punishable and go in for a punish only to be hit with an njp. Which is okay we have all been there
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