Chongo
Dead Kings Rise
I'd reply asking whats wrong, but then I remembered you said you didn't like Super Mario 64.lolnope
SO YOU CAN GET THE FUCK OUT!
I'd reply asking whats wrong, but then I remembered you said you didn't like Super Mario 64.lolnope
I have never seen anybody wake up invisibility. It's one of those things you never think of doing.lol... he can use invis as wakeup no?
Thanks man.good stuff. The combo of preference isn't the big deal... its getting the right move to punish that is key.
Whether people are lazy or not.... this posts need to exist ... and be stickied I think.
The 2 in the 1,2,b1 whiffs without a quick dash in if I remember correctly, but 2,1,tele is a good starter too.i think that sector can not connect the 12b1 on block,,,,,,i think!!!!!!!
Punishing dash with a 10f move isn't so hard you may want to take a quicker option. b3 works just fine.Woo Kang - 213 is waaay better. b3 is 10 frames, while 2 is eight, you'll need all the "leeway" you can get.
Orly? I didn't know that. I'll fix it.The 2 in the 1,2,b1 whiffs without a quick dash in if I remember correctly, but 2,1,tele is a good starter too.
I'll fix that too.For Jade: 12, df4, dash, d1, staff grab is 18%.
I never said it was bad, but in the OP Chongo said "best" punishment. 2 is eight frames, b3 is 10 frames. 2 is better, and leads to about the same amount of damage if not more.Punishing dash with a 10f move isn't so hard you may want to take a quicker option. b3 works just fine.
a quick dash before 12B1 usually fixes the problem or you can just go with B34, its slower but it won't missOrly? I didn't know that. I'll fix it.
You can dash in and get it off in time, or try b2 into the tele-cut with a 2 frame window.Woo Kang - 213 is waaay better. b3 is 10 frames, while 2 is eight, you'll need all the "leeway" you can get.
Sektor - I'm pretty sure 1(2)b2 doesn't connect. Only the one will it, the 2 will whiff, and you'll be blocking the b2. I could be wrong, as I don't main Sektor.
Nice guide Chongo, only I can't abuse it now.
Thanks man, I appreciate it.LBSH this is sticky worthy. People using any character will really benefit from this thread, good stuff Chongo
I know, but it does work. And b312 has a better wall carry factor.I never said it was bad, but in the OP Chongo said "best" punishment. 2 is eight frames, b3 is 10 frames. 2 is better, and leads to about the same amount of damage if not more.
b3 works fine, but you'll probably have more success with 2. That's all I meant.
1xxHead of Helios~F+2xxHermes Dash Cancel~F+4,2 (dash) F+4,2(hold 2), 4. 42%. 3-frame leeway.Kratos- I'll need a little help with this one. Alien Substance
*Note*- I do not take credit for this at all. A lot of people helped me on this, and it would be wrong for me to take any credit.
Gotta love dem leeways.1xxHead of Helios~F+2xxHermes Dash Cancel~F+4,2 (dash) F+4,2(hold 2), 4. 42%. 3-frame leeway.
(Dem leeways)
Raiden can shocker after a 1212?Raiden's should be changed to 1212, shocker, f2, vicinity blast, 334, superman.
More leeway and this combo does 33% damage I believe.
You mean 1, 2, 1 / Shocker - 1 / VB >> 3, 3, 4 >> D1 / Superman?Raiden's should be changed to 1212, shocker, f2, vicinity blast, 334, superman.
More leeway and this combo does 33% damage I believe.
Just went into practice mode to make sure I was right.Raiden can shocker after a 1212?
I'll fix it. Thank you.
DA LEEZWAY FORMULA- Elbow Dash on block is -15. Raidens standing one is 9.Just went into practice mode to make sure I was right.
It's 121, shocker, f2, vicinity blast, 334, superman and it's 33 percent damage. I'm not sure how to figure up the leeway.