What's new

Elbow Dash Punishment Guide

Chongo

Dead Kings Rise
I was lurking through TYM, and I realized that there wasn't a thread on punishing Elbow Dash. While I'm aware that many people go "punish dash? lolnope" and move on. However, I've decided to pursue each and every characters best punishment for a blocked dash. Please keep in mind that there are errors in here. If you notice something that should be changed, let me know, and I'll gladly change it. Lets all level up, shall we?

Scorpion- 33 spear, f21 teleport. 26%. 5 frame leeway

Roo Kang- b312 x3 f24 bicycle kicks. 37% 5 frame leeway.

KEWN LAOOOOOO- 112 Spin JK Divekick (dash) 2 EX hat toss (dash) 1 (dash) 24 1+3 2. 40% 5 frame leeway.

Sub Zero- 22 Ice Ball, JIP b121. 26% 6 frame leeway.

Sindel- 1 EX Scream JIP b3 f2 b121 (short delay) 11 hairgrab. 33% 4 frame leeway.

Ermac- 12 lift JK teleport 22 forcepush. 36%. 5 frame leeway.

Reptile- 321 ED NJP FFB 32 SFB 321 Slide. 37% 2 frame leeway.

Kitana- 21 EX Fan Toss JIP f21 njp 4 fan 4 lift b2 airfan groundfan 4 cutter. 48% 4 frame leeway

Johnny Cage- 21f2 f3 nutpunch. 24%. 6 frame leeway.

Jade- 12 staff grab. 14%. 6 frame leeway.

Mileena- Roll u4 b14 112 neckbite. 26%. 3 frame leeway.

Tombstone- 122 Hatchet b2 EX Hatchet 1 1 122 Shoulder. 41%. 6 frame leeway.

Cyrax- 21 EX Bomb reset. Over 9000%. 3 frame leeway.

Noob- 212 Shadow Charge. 19%. 5 frame leeway.

Smoke- 21 Smoke Bomb 32 3d12 f4 EX Smoke Bomb. 32%. 6 frame leeway.

Sektor- 12b1 f44 Teleport Uppercut b34 Teleport Uppercut. 36%. 9 frame leeway. You have to dash in order for it to work.

Sonya- 21 Kartwheel b21f2 1 (dash) 112. 31%. 5 frame leeway.

Jax- f41 Gotcha Grab. 17%. 7 frame leeway.

Kano- b112 (dash) 212 (dash) f12 upball. 32% 3 frame leeway.

Stryker- 11 Roll Toss. 15%. 5 frame leeway.

Shang Tsung- f+4, 3, 4, mGS, fGS, ex GS, cGS, mGS, SS - 38%. 5 frame leeway.

Baraka- f44 4 Blade Charge. 25%. 3 frame leeway.

Kabal- f4 ND (NDC NDC to build meter) JIP b121 f4 ndc 2 ndc f4. 28%. 6 frame leeway.

Raiden- 334 Superman. 23%. 3 frame leeway.

CSZ- 11 Iceball (teleport to build meter) JIP 21 1+2 U4 midbomb. 32%. 6 frame leeway.

Sheeva- 212f1 Grab N Punch. 30%. 3 frame leeway.

Quan Chi- 11 Trance (trance again to build meter) 11 Skydrop. 17% 4 frame leeway.

Skarlet- 212 Dagger Toss cancel 23 Dagger Toss cancel 112. 29%. 3 frame leeway.

Kenshi- 114 RK f32 SC. 28%. 5 frame leeway.

Rain- 4 FH 2 43 bubble 43 lighting 43 teleport. 37%. 5 frame leeway.

Freddy Krueger- 11 EX Spike JIP b12u1 NMS 1 (dash) b2 f421 Far Spike Far Spike. 41%. 5 frame leeway.

Kratos- 1xxHead of Helios~F+2xxHermes Dash Cancel~F+4,2 (dash) F+4,2(hold 2), 4.42%.3-frame leeway.

*Note*- I do not take credit for this at all. A lot of people helped me on this, and it would be wrong for me to take any credit.

*Note*- Every character can also throw. 5 frame leeway.
 

Chongo

Dead Kings Rise
I prefer to do 212~teleslam for maximum dmg myself. :D

Nice guide Chongo.
I decided to put tackle instead of teleslam because of 1 big reason. Tackle puts Reptile farther than Teleslam, and Noob wants to be as far away from Reptile as possible.

Thanks for the kind words, much appreciated.
 

Wemfs

The only morality in a cruel world is chance.
Yeah I figured that's why you put tackle.

Poor Jade can only get 14% =/

Stryker with that 10 frame leeway!
 

InFlames

dead
I find it easier to punish while stand blocking. Whenever I'm crouch blocking my attack inputs don't come out in time for some reason.
 

Chongo

Dead Kings Rise
I prefer ending with Slide. Gives you more advantage and allows a free charge without your opponent being able to jump. So with Reptile he would have to block it, since his wakeups aren't that good.
Its really all a matter of opinion really.

Also, that sig is funny as hell man.