What's new

Official UMK3:TE Changelog and Discussion Thread

AC1984

Kaballin!
I can't wait to put my hands on this...

Great jb to the hacker taking the time and effrt to improve the game...
 

Slips

Feared by dragons. Desired by virgins.
How about if h.Smoke has his air throw taken out, he's given the ability to go invisible? Wouldn't that make sense, since Robo Smoke can? It would separate him from Scorpion even more, plus imagine how crazy his invisible teleports would be...
True and H. Smoke has had that capability in other games as well. It makes sense.
 

Shock

Administrator
Premium Supporter
-shang tsung needs faster morphs
-sonya's fireball needs a bit faster recovery (3-4 frames mb)
-kano's knife upper needs a bit faster recovery
-robots need faster startup on roundhouse to make it at least usable as antiair and not just a finisher after net/TP/harpoon when opponent's lifebar on danger
-think about KL teleport cancellable to dive kick, sounds nice, even if it would rise him too high in ranking we still can reduce damage
-liu kang bike kick faster recovery on block
-nightwolf faster recovery on reflection on whiff if i can say so
- stryker grenades faster recovery, now they are unusable in mid/close range
- scorpion forward TP. Overall damage balance, seems to me he is getting to powerfull if he get TP.
- scorp/ermac/h.smoke faster recovery on blocked TP (3-4 frames)
- mileena faster recovery on blocked TeleKick

i'm not 100% sure this changes being absolute necessery, this is just what comes in my mind, needs a lot testing, but i'd tend to make the game faster and less damaging/longer lasting overall
Shang might get faster morph back like in MKII.
Sonya's fireball does need a trim
Kano's knife uppercut already combos on the knock away if you don't block. This move is a bit faster than people think. I'm not sure it would do anything other than make him feel like SNES Kano.
If Robots get faster RH, so should sheeva and Sub-zero. To me, this is a part of their downside.
KL dive kick out of TP does sound interesting and would need thorough testing.
Liu Kang Bike Kick can now punisher follow up on counter mid screen for 40%+ so he needs to be able to be punished for trying it.
NW reflect will be addressed appropriately.
Stryker Grenade buff already on the table.
Scorpion forward TP is a matter of programming knowledge limits and whether or not it'd be too much for what else he's gotten
TP and TK punishability is up for debate, we'll see what people think.
 

Konqrr

MK11 Kabal = MK9 Kitana
@umk_p1 From what I understand, the only way to change the speed of the roundhouses for the robots (and any other character) is to either remove an animation frame (which is a bad idea) or change the speed of the animation. Doing the latter would increase startup by however many frames are in the roundhouse full animation. For example, if the roundhouse has 8 frames of animation, then the startup would be reduced by 8 frames by changing the animation speed by one. This is probably not going to be changed as doing what my example states would make the roundhouse too good and it would be very difficult to change the startup by only a few frames.

its sad that the U.Sub to C.Sub transformation was bitched, i liked that transformation too, and many ppl in angola were willing to use it.
When Human Smoke and Noob are made selectable like the Juggernaut Hack, the ability to change into any character will be removed.
 

STRYKIE

Are ya' ready for MK11 kids?!
How about if h.Smoke has his air throw taken out, he's given the ability to go invisible? Wouldn't that make sense, since Robo Smoke can? It would separate him from Scorpion even more, plus imagine how crazy his invisible teleports would be...
 

DWednesday

Undisputed #1 ScrubBot Worldwide.
When Human Smoke and Noob are made selectable like the Juggernaut Hack, the ability to change into any character will be removed.
Oh no. This makes me sad.
I was totally looking forward to playing CSub and pulling the Noob switch mid-match, and vice-versa. :(
How about if h.Smoke has his air throw taken out, he's given the ability to go invisible? Wouldn't that make sense, since Robo Smoke can? It would separate him from Scorpion even more, plus imagine how crazy his invisible teleports would be...
If this could be done without it being OP, it would be amazing. Four-billion thumbs up for this idea. :D

Also, inb4 Invisibility is already OP/broken. ;)
 
Last edited:

Juggs

Lose without excuses
Lead Moderator
Premium Supporter
At the end of the day, at least the hacker is releasing a version with just Glitch Jabs and the Corner Jab Infinite removed. Those 2 things alone not only fix so many problems, but make Kabal and H.Smoke no longer god tier, just top tier. No one can argue that these two changes aren't warranted, or that they make the game worse without them. I've defended GJ's and even the CJI before, and I've changed my mind going back and forth with my opinion over the years. The main reason I defended GJ's is because people were using it as an excuse to quit the game, and in the process discrediting the players who use them or who currently were on top. They also weren't even trying to level up, they just gave up because of how broken they are and the concept of them. It was also before anything could be done about it, so vanilla UMK3 was all we had and there was no hope of removing them and they couldn't feasibly be banned. So as a result, people quit instead of trying to deal with them, which made the already small pool of players in UMK3 even smaller.

With this new version without these two aspects, there's no more excuses. You can't say anything when you lose, other than GG. I'd much rather this version slightly nerf Kabal and H.Smoke, or at least have 3 versions of the game. One where you simply just remove the GJ's and CJI; One where you remove the GJ's and CJI but also nerf Kabal and H.Smoke, and the one with all the different balance changes. Kabal will still be broken without GJ's and the CJI, and H.Smoke will be next in line. They may not be God Tier, but definitely S tier. So instead of just nerfing them in 2 versions, have 3 where at least in one of them, there's no balance changes at all.

Just my 3 cents. @Konqrr @Shock
 

umk_p1

Noob
At the end of the day, at least the hacker is releasing a version with just Glitch Jabs and the Corner Jab Infinite removed. Those 2 things alone not only fix so many problems, but make Kabal and H.Smoke no longer god tier, just top tier. No one can argue that these two changes aren't warranted, or that they make the game worse without them. I've defended GJ's and even the CJI before, and I've changed my mind going back and forth with my opinion over the years. The main reason I defended GJ's is because people were using it as an excuse to quit the game, and in the process discrediting the players who use them or who currently were on top. They also weren't even trying to level up, they just gave up because of how broken they are and the concept of them. It was also before anything could be done about it, so vanilla UMK3 was all we had and there was no hope of removing them and they couldn't feasibly be banned. So as a result, people quit instead of trying to deal with them, which made the already small pool of players in UMK3 even smaller.

With this new version without these two aspects, there's no more excuses. You can't say anything when you lose, other than GG. I'd much rather this version slightly nerf Kabal and H.Smoke, or at least have 3 versions of the game. One where you simply just remove the GJ's and CJI; One where you remove the GJ's and CJI but also nerf Kabal and H.Smoke, and the one with all the different balance changes. Kabal will still be broken without GJ's and the CJI, and H.Smoke will be next in line. They may not be God Tier, but definitely S tier. So instead of just nerfing them in 2 versions, have 3 where at least in one of them, there's no balance changes at all.

Just my 3 cents. @Konqrr @Shock
ppl will always find an excuse, when there were no GJ ppl complained about sweep spaming, like it's something broken.. there are whiners in this world, no matter what happens they will blame you.

i don't think having 4 versions of umk3 is a good idea, the initial amount of players will be divided by 4, i personally want 1 version where GJ and GJI are in the game but with buffed low tier chars
 

dubson

Noob
Oh no. This makes me sad.
I was totally looking forward to playing CSub and pulling the Noob switch mid-match, and vice-versa. :(
haha, yeah, the whole character switch mid-match is so dirty. Already being able to go from Robo Smoke to Human Smoke I think is super dirty... having to deal with 2 completely different characters.

It makes me very happy to see @dreemernj in here posting and voicing his opinion. I greatly respect his opinion.
 
At the end of the day, at least the hacker is releasing a version with just Glitch Jabs and the Corner Jab Infinite removed. Those 2 things alone not only fix so many problems, but make Kabal and H.Smoke no longer god tier, just top tier. No one can argue that these two changes aren't warranted, or that they make the game worse without them. I've defended GJ's and even the CJI before, and I've changed my mind going back and forth with my opinion over the years. The main reason I defended GJ's is because people were using it as an excuse to quit the game, and in the process discrediting the players who use them or who currently were on top. They also weren't even trying to level up, they just gave up because of how broken they are and the concept of them. It was also before anything could be done about it, so vanilla UMK3 was all we had and there was no hope of removing them and they couldn't feasibly be banned. So as a result, people quit instead of trying to deal with them, which made the already small pool of players in UMK3 even smaller.

With this new version without these two aspects, there's no more excuses. You can't say anything when you lose, other than GG. I'd much rather this version slightly nerf Kabal and H.Smoke, or at least have 3 versions of the game. One where you simply just remove the GJ's and CJI; One where you remove the GJ's and CJI but also nerf Kabal and H.Smoke, and the one with all the different balance changes. Kabal will still be broken without GJ's and the CJI, and H.Smoke will be next in line. They may not be God Tier, but definitely S tier. So instead of just nerfing them in 2 versions, have 3 where at least in one of them, there's no balance changes at all.

Just my 3 cents. @Konqrr @Shock
I'm not an OG (even though I've been using Human Smoke since 1995, I'm too far from the East Coast I guess), and it's been made clear to me that since I'm not, my opinion doesn't carry any weight, I'll weigh in anyway.

Taking out GJ's and the CJI's still leaves Kabal and Human Smoke 1 and 2, but I think it definitely unbreaks Kabal. A spin followed by push into the corner no longer equals automatic loss. Kabal can still punish, but can't punish the way he can when he's standing still punching the air without vulnerability. Human smoke isn't near as dependent on GJ's, but the spear can lead to and infinites. I'd *ALMOST* say without GJ's and CJI's Human Smoke would be #1.
I think 2 versions is fine. Vanilla without CJI's and GJ's, and the TE revision.
 
haha, yeah, the whole character switch mid-match is so dirty. Already being able to go from Robo Smoke to Human Smoke I think is super dirty... having to deal with 2 completely different characters.

It makes me very happy to see @dreemernj in here posting and voicing his opinion. I greatly respect his opinion.
I get that sometimes they miss the code first round and take their licks...but to say "well, guess robo homo ain't getting it done, let me switch to human" yeah that's dirty. and imagine being able to revert...yikes.
 

dubson

Noob
I get that sometimes they miss the code first round and take their licks...but to say "well, guess robo homo ain't getting it done, let me switch to human" yeah that's dirty. and imagine being able to revert...yikes.
Yeah. Just going into the match with Robo, and if he isn't getting it done switch to Human, so dirty.... haha.
 
After GJ will be gone from the game, the characters who can keep opponent on distance will go higher in tierlist. Like reptile, subzero, - now you can't make good preasure on them. I loved GJs=) Will miss them so much =)) They allows make preassure. Now i'm affraid what umk3 will be more defensive, i hope i'm not right =)
P.S. What changes will be applied to reptile? What about more recovery on forceballs? =)
 
After GJ will be gone from the game, the characters who can keep opponent on distance will go higher in tierlist. Like reptile, subzero, - now you can't make good preasure on them. I loved GJs=) Will miss them so much =)) They allows make preassure. Now i'm affraid what umk3 will be more defensive, i hope i'm not right =)
P.S. What changes will be applied to reptile? What about more recovery on forceballs? =)
You can still kara jab and run jab. run, lp cancel with block, run, lp cancel with block... that still works. you can still apply pressure, but glitch jabbing and essentially FORCING your opponent to come to you is gone.
 
You can still kara jab and run jab. run, lp cancel with block, run, lp cancel with block... that still works. you can still apply pressure, but glitch jabbing and essentially FORCING your opponent to come to you is gone.
This pressure will be ended after first sweep =)
 
not as long as you're releasing block. There's a technique. if you hit high punch, cancel with block and hold down-back while hitting block, you won't get swept. hard to master, but the capability will still be there.
 

9.95

Noob
After GJ will be gone from the game, the characters who can keep opponent on distance will go higher in tierlist. Like reptile, subzero, - now you can't make good preasure on them. I loved GJs=) Will miss them so much =)) They allows make preassure. Now i'm affraid what umk3 will be more defensive, i hope i'm not right =)
P.S. What changes will be applied to reptile? What about more recovery on forceballs? =)
While the discussion of GJ's and their inclusion or removal from UMK3 is important, the debate over them should not be in this thread. Please see my answer to you here, and please keep all further debates about GJ's in that thread as well.

http://testyourmight.com/threads/umk3s-kara-and-glitch-jabs.14353/page-11
 
Last edited:
Run jab pressure and Kara jabs are a big part of my pressure game. I've never gone the 2 jab route.
Maybe I'm high level by default now. Lol
 

umk_p1

Noob
applying pressure with single karajabs is much riskier bcause we have to release block after every jab, but if once mastered they are deadlier, i think
 

GetSpookd

#1 Enemy : Rust.
How about if h.Smoke has his air throw taken out, he's given the ability to go invisible? Wouldn't that make sense, since Robo Smoke can? It would separate him from Scorpion even more, plus imagine how crazy his invisible teleports would be...
Now THAT would make him even more broken. Never actually whined about the invisibility, but I'm with @AK Juggs about this one. I've always thought that its kind of a OP move. I mean, you just need to hit the guy even if he's blocking, but I think it should have some kind of a time limit or something.

inb4 @DWednesday :^)
i don't think having 4 versions of umk3 is a good idea, the initial amount of players will be divided by 4
This guy knows whats up.

Tho I am for the ver without GJ.
 

Konqrr

MK11 Kabal = MK9 Kitana
People will just have to block things on reaction and not play using auto-block anymore. You can still apply the same tactics, you just can't hold block while doing them.
 

NinjaGrinder

A living, Breathing Piece of Defecating Meat
The only time I personally use his airthrow, is for the slight damage it gives after a combo. I don't even do OS instant airthrows, or use them hardly at all outside of combos.
Oh man, I LOVE to read someone's jump (especially when they are in fear of more rushdown) and air throw their ass. It looks (and feel) so damn cool, almost like he's grabbing them out of the ground jajajaja. Same with robo smoke, and I didn't like the change they made to his air throw. It's the feel of the character, adding a combo string or even a move doesn't feel like a different character. Removing a special move does. It's not about turning the game into something else, I think it's about refining, tweaking, balancing. All of that can be accomplished without removing special moves.


The only special move in UMK3 that is broken and I could understand being removed is the invisibility that Reptile and R.Smoke share.
BLASPHEMY!
 

mkholic

Noob
what really deserves to be discussed is not h.smoke's air throw but his tp (and other 2 male ninjas' too for that matter), not only it helps to instantly get dead close to an opponent without having run meter drained it also gives him an opportunity to get away after almost any normal move or special attack (don't reach, aren't fast enough) he blocks or after KDs
that makes it hard neither to get an opening for a combo nor deal decent amount of chip damage with jabs that can be escaped anytime
top that with combos he possesses and there you have your god tier
could we address this whole problem mb?
and please don't add yet another (forward) tp in the game, be reasonable
 

GetSpookd

#1 Enemy : Rust.
what really deserves to be discussed is not h.smoke's air throw but his tp (and other 2 male ninjas' too for that matter), not only it helps to instantly get dead close to an opponent without having run meter drained it also gives him an opportunity to get away after almost any normal move or special attack (don't reach, aren't fast enough) he blocks or after KDs
that makes it hard neither to get an opening for a combo nor deal decent amount of chip damage with jabs that can be escaped anytime
top that with combos he possesses and there you have your god tier
could we address this whole problem mb?
and please don't add yet another (forward) tp in the game, be reasonable
TP are easy to predict, and when you do, you can punish their asses hard to +50% combo. A lot of times yo want them to use it. Its just a bait tactic, something that is really common in lots of chars and their specials. Besides, TP removal is out of question.

Forward TP wouldn't make a lot of difference imo, since again : its a good move but if you do it in a wrong moment, you gonna get a new hole torn out.
 
Last edited: