themule
Noob
Punishes after teleports are difficult. Teleport is slow enough that even if you do get that read a lot of the time they're still done recovering by the time you get your punish out. 112 tends to get stuffed it they mash pokes and d1 has awful range and a lot of stuff is so slow it gets blocked or beaten out.What's up guys, new member here wanting to discuss my favorite character in Injustice.
I've been doing fairly okay online, but I attribute much of it to people not knowing that MB fireball blows up crouchers full screen, hehehe.
I even had a dude ragequit on me talking about my full-screen zoning being "spamming" and sexually harrassing my mother, etc.
This dude was using catwoman, by the way... which in my opinion is one of the crappier match-ups for Ares..
So people are obviously unaware of many of his different little mixup games, but once they figure him out I'm gonna have a hell of a harder time.
But a question I have, is if you guys are able to predict a projectile and get a teleport in behind them in time, are you able to dish out any serious damage? I feel like I can't get anything that doesn't with 1 or b1 or d1. Or is there a mixup I should be going for post-teleport to get some optimum range for his games?
You sort of just have to play it by ear based on your opponents habits and what they were doing when you teleported. Some stuff has a longer recovery and will let you go for whatever you want, in that case you just go for your largest BnB combo starter(3d2 probably, or whatever you want based on what meter/trait you have). But a lot of stuff recovers quickly or puts them at a distance so in those cases you just go for what you can.
You can try 22. It hits mid, is a 10 frame start up, and combo the way 112 does. D1 is obviously your fastest punish-er, you should probably be relying on it a lot. If they're farther away go for b1. You can use b1~d4 and get a decent combo that'll hit mid and get them if they're farther away, but it does have a slow start up.
The other thing to try is armored b3 or f3. If you think they might recover faster than and are just going to mash buttons hoping to beat you out then MB b3 is usually a good option.
Other stuff maybe worth trying is a jump in/cross up/neutral jump depending on the range, or a MB Fireball, or MB Godsmack. A lot of it has to do with conditioning and learning their habits. Watch what they usually do after you teleport and try to choose your move based on that.