dunno how relevant it is but if anyone didnt know, jip>teleport3 is a bonafide combo, if im not mistaken. maybe this is what people are talking about. its served me well with mix up pressure at times.I cant get anything to jail them into it, I think its almost impossible for sz to punish it, but I cant get it to jail.
thats a good combo. you dont get much more % for 1 bar than that. but if you replace 112 with healing wind i think you will gain an extra 1 or 2 %. im not certain, give it a try though.Whats Kung Lao's best corner combo? Probably been asked before, but i dont feel like digging through 22 pages either. If it has, if you can redirect me to that discussion that would be great. Right now i am rocking:
jip 112 spin njp jump kick dive kick, 3 (point kick) ex hat toss, jumpk kick tele 3, 2 4 1+3 2. 50% for one bar. Is this good?
Its one bar for 48%, which can be 53% if you start with a tele 3 and nail the plum flower at the end. I'd spend a bar for doing more than half the opponents health bar.wouldnt spend meter for those extra percentages, but that is a good combo
preferences... 5% is not important enought to spend a whole bar of meter. Having x ray or breaker in your pocket is mch more important imo. in my case I would only use it if it would ensure the round.Its one bar for 48%, which can be 53% if you start with a tele 3 and nail the plum flower at the end. I'd spend a bar for doing more than half the opponents health bar.
So theres a meterless corner combo for 48%?preferences... 5% is not important enought to spend a whole bar of meter. Having x ray or breaker in your pocket is mch more important imo. in my case I would only use it if it would ensure the round.
You just said yourself it was 48% for one bar...So theres a meterless corner combo for 48%?
The bar is used not for an extra 5% but like 10-15%preferences... 5% is not important enought to spend a whole bar of meter.
If Im not mistaken youre using ex hat in your combos, the naked hat is 10%, how can it be more than 1o% if it is in a combo, when moves are getting scaled in combos...The bar is used not for an extra 5% but like 10-15%
How many negative frames is spin on block again? I don't want to dig through 22 pages and it's not on his frame data.
which is why I propose a KL community guide. was i really the only one who noticed the magical disappearance of Tom Bradys "Revised Combo List" thread? moreso, i remember his post stating "Ill be back to share new tech and observations soon" - it wasnt worded exactly that way but he said something to that effect. then he deleted the thread?that is why this forum needs a lot more people, there is too little information about Kl on this forum.
Because the ex hat continues the combo past what you could normally do without it. It launches the enemy in the air and lets you do stuff like the jump kick tele 3 rather than just 1 1 24 1+3 2.If Im not mistaken youre using ex hat in your combos, the naked hat is 10%, how can it be more than 1o% if it is in a combo, when moves are getting scaled in combos...
Dooooo eeeeet!!!which is why I propose a KL community guide. was i really the only one who noticed the magical disappearance of Tom Bradys "Revised Combo List" thread? moreso, i remember his post stating "Ill be back to share new tech and observations soon" - it wasnt worded exactly that way but he said something to that effect. then he deleted the thread?
we need a community guide and observations thread where OP updates the original post. i nominate myself, or gdf or PerfectMindGame to host the thread. basically take pride in what we can try to do for thr KLs out there. threadmaker would compile info regularly so the original post would be up to date.
That's a good idea. Probably should prototype it first, and do like the Smoke forums do by using spoilers as sub-categories.which is why I propose a KL community guide. was i really the only one who noticed the magical disappearance of Tom Bradys "Revised Combo List" thread? moreso, i remember his post stating "Ill be back to share new tech and observations soon" - it wasnt worded exactly that way but he said something to that effect. then he deleted the thread?
we need a community guide and observations thread where OP updates the original post. i nominate myself, or gdf or PerfectMindGame to host the thread. basically take pride in what we can try to do for thr KLs out there. threadmaker would compile info regularly so the original post would be up to date.
I see, I didnt know that. Im gonna search through his combos sooner or later but there is still a lot of stuff I need to find out about kung lao.Because the ex hat continues the combo past what you could normally do without it. It launches the enemy in the air and lets you do stuff like the jump kick tele 3 rather than just 1 1 24 1+3 2.