Again I really hate doing this, but Reptiles db+4 is pretty much the same exact move except I am not able to input it while being airborne. Reptiles' Claw Pounce is absolute death on whiff, while being safe on block, at -6 I believe aswell.
This is the point I am trying to make, Since Takeda is able to control it and Input the move while being airborne which changes the air trajectory should at least have a few frames added to whiff recovery. If you want it to be safe hit me. I do not think around 10 frames of recovery will kill this move.
You cannot compare this move to any dive kick as they are all either really - on whiff or block. 1 or the other. I also understand those are full combo starters while this isn't, or at least the non EX version.
Fine. Lets compare.
Takedas kunais you can run straight past
Takeda doesnt have slow travelling projectiles that force you to jump (where the pounce comes in)
Takeda doesnt have a 6f fullscreen low
Takeda doesnt have a 3/4 screen dash which has near 0 recovery
Thats just scratching the surface on the differences in the characters
They are different characters with different tools. One of their moves are similar, but you have to take ALL of their moves into account in terms of balancing.
I think stuff only needs changed if it leads to an issue, not if its comparitively better. Takedas are not spamming this move at the highest level. It is not an issue.