God Confirm
We're all from Earthrealm. If not, cool pic brah.
Let's go over the FACTS here, with absolutely no opinions or subjectiveness added, just the facts that we do know.
- GGPO was given its first stable release in 2011.
- High profile games were released using their as soon as 2 days following its original release.
- MKX was released in April of 2015, 4 years later.
- MKX is a property of NRS, a subsidary of Warner Brother, a multi billion dollar company
- MKX was not released with GGPO, or any sort of improvement or even netcode of competing quality.
- MKX was released with some of the lowest quality netplay in the industry of the genre, rivaled only by other NRS games.
- MKX was one of the highest selling games of 2015
- NRS has shown absolutely no signs or motivation of improving their Netplay over the course of 9 months since their initial release, up until January this year.
- Starting January 19th, MKX out of nowhere announces they are beginning beta trials for an improved netcode using GGPO netplay, and will likely be finalised sometime in February.
- In mid February this year, SFV, the latest expansion of the most high profile Fighting game franchise next to Mortal Kombat and thus their direct and main and some might say "only" competition, is being released.
- A flawless/significantly improve netcode will undoubtably garner a lot of positive PR coverage and publicity for MKX both within the fighting game scene and larger video gaming media as a whole.
- WB's latest release, Batman Arkham Knight, was released in such a poor state that it prompted even the notoriously uncaring customer service of Steam, to change their refund policy as a direct result of the response and demands concerning this game, for the first time allowing people to get refunds on purchased games.
- WBs experienced first hand and better than anyone, the effect that this change will have on the profitability of games released with promised features non being present or being well below industry standard
- MKX was released well before this change, and saw the bulk of its sales being completely non-refundable.
- WBs next upcoming release is Injustice 2. It will be released after these changes, and will be fully refundable if consumers are unsatifie
I'm not going to give any opinions on these facts, just posting what we know. Perhaps someone more perceptive than myself could take these facts and read between the lines and see if there is any connection to them, or to the fact that they are deciding just now to start trying to implement a working netcode. Or maybe it's all just completely unrelated. Who knows.
- GGPO was given its first stable release in 2011.
- High profile games were released using their as soon as 2 days following its original release.
- MKX was released in April of 2015, 4 years later.
- MKX is a property of NRS, a subsidary of Warner Brother, a multi billion dollar company
- MKX was not released with GGPO, or any sort of improvement or even netcode of competing quality.
- MKX was released with some of the lowest quality netplay in the industry of the genre, rivaled only by other NRS games.
- MKX was one of the highest selling games of 2015
- NRS has shown absolutely no signs or motivation of improving their Netplay over the course of 9 months since their initial release, up until January this year.
- Starting January 19th, MKX out of nowhere announces they are beginning beta trials for an improved netcode using GGPO netplay, and will likely be finalised sometime in February.
- In mid February this year, SFV, the latest expansion of the most high profile Fighting game franchise next to Mortal Kombat and thus their direct and main and some might say "only" competition, is being released.
- A flawless/significantly improve netcode will undoubtably garner a lot of positive PR coverage and publicity for MKX both within the fighting game scene and larger video gaming media as a whole.
- WB's latest release, Batman Arkham Knight, was released in such a poor state that it prompted even the notoriously uncaring customer service of Steam, to change their refund policy as a direct result of the response and demands concerning this game, for the first time allowing people to get refunds on purchased games.
- WBs experienced first hand and better than anyone, the effect that this change will have on the profitability of games released with promised features non being present or being well below industry standard
- MKX was released well before this change, and saw the bulk of its sales being completely non-refundable.
- WBs next upcoming release is Injustice 2. It will be released after these changes, and will be fully refundable if consumers are unsatifie
I'm not going to give any opinions on these facts, just posting what we know. Perhaps someone more perceptive than myself could take these facts and read between the lines and see if there is any connection to them, or to the fact that they are deciding just now to start trying to implement a working netcode. Or maybe it's all just completely unrelated. Who knows.