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General/Other - Reptile Reptile Bottom 5

Bottom 5 Yeees?

  • Yes

    Votes: 135 39.0%
  • NO

    Votes: 211 61.0%

  • Total voters
    346

JDM

Noob
Man...why is everyone pooping on poor Jason Voorhees?

Poor little guy.
Jason sucks pretty hard. I don't think anyone was more hype for him than me, but man did they do their best to make him super uninspired and terrible.
 

Rude

You will serve me in The Netherrealm
Jason sucks pretty hard. I don't think anyone was more hype for him than me, but man did they do their best to make him super uninspired and terrible.
I dunno. I think Relentless is pretty hype. At least it was that one time on the YOMI stream.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
I thought about it more.

Still think he's good. But the low tiers are creeping, is all. So I slightly agree with the thread, just don't agree with the changes, entirely.

He's a really meter dependent character, and he doesn't build it enough to take advantage of that, unfortunately. And while I don't mind him not doing much damage without it, a slight improvement there wouldn't be too terrible. Also, more utility out of the meterless versions of his variation-specific specials would be much appreciated, so that he doesn't have to use meter in order to actually get some viable usage out of them.

What I feel they could do:

-All Forceballs have 8 less recovery frames overall, and 3 frames less startup
-b34 launches high enough for a slide follow-up on hit
-normal dash does 4% more damage
-(Deceptive) Stealth recovery matches EX Stealth, neither version goes away on block
-(Noxious) Poison Gas DoT does same damage as EX Poison Gas and duration is half as long, and neither version goes away when hit or blocking
-(Nimble) Basilisk startup matches EX Basilisk and duration is half that of EX Basilisk
 

Zaccel

Noob
What I feel they could do:

-All Forceballs have 8 less recovery frames overall, and 3 frames less startup
-b34 launches high enough for a slide follow-up on hit
-normal dash does 4% more damage
-(Deceptive) Stealth recovery matches EX Stealth, neither version goes away on block
-(Noxious) Poison Gas DoT does same damage as EX Poison Gas and duration is half as long, and neither version goes away when hit or blocking
-(Nimble) Basilisk startup matches EX Basilisk and duration is half that of EX Basilisk
I'd rather ED be quicker than stronger. Adding surplus damage to a mobility and fast punishment tool feels like the wrong way to go about it. No thoughts on db4?
 

JDM

Noob
I thought about it more.

Still think he's good. But the low tiers are creeping, is all. So I slightly agree with the thread, just don't agree with the changes, entirely.

He's a really meter dependent character, and he doesn't build it enough to take advantage of that, unfortunately. And while I don't mind him not doing much damage without it, a slight improvement there wouldn't be too terrible. Also, more utility out of the meterless versions of his variation-specific specials would be much appreciated, so that he doesn't have to use meter in order to actually get some viable usage out of them.

What I feel they could do:

-All Forceballs have 8 less recovery frames overall, and 3 frames less startup
-b34 launches high enough for a slide follow-up on hit
-normal dash does 4% more damage
-(Deceptive) Stealth recovery matches EX Stealth, neither version goes away on block
-(Noxious) Poison Gas DoT does same damage as EX Poison Gas and duration is half as long, and neither version goes away when hit or blocking
-(Nimble) Basilisk startup matches EX Basilisk and duration is half that of EX Basilisk
oh yeah. I actually forgot about the variation buffs. They all do need buffs as in reality they are all garbage without meter (and with meter in most instances) They all need to be tweaked, Nimble's needs far less startup and Noxious' should not go away on hit (the fuck is the point other than boosting up your own combo by like 2 percent? Regular noxious does such little damage it's negligible) Deceptive is weird so I don't know. You can't really buff Invisibility or make it very useful without it being ridiculous. I think if he had the other buffs I proposed Deceptive would be fine right now. Maybe a slight reduction on startup for regular invis.
 

Bobbyxton_

It's Official
This thread turned embarrassing quickly... We'll undoubtedly get something in the next hotfix, but with all the convoluted suggestions we'll probably get things we never asked for, never wanted or don't need.

Time will tell now.
 

RapZiLLa54

Monster Island Tournaments
I thought about it more.

Still think he's good. But the low tiers are creeping, is all. So I slightly agree with the thread, just don't agree with the changes, entirely.

He's a really meter dependent character, and he doesn't build it enough to take advantage of that, unfortunately. And while I don't mind him not doing much damage without it, a slight improvement there wouldn't be too terrible. Also, more utility out of the meterless versions of his variation-specific specials would be much appreciated, so that he doesn't have to use meter in order to actually get some viable usage out of them.

What I feel they could do:

-All Forceballs have 8 less recovery frames overall, and 3 frames less startup
-b34 launches high enough for a slide follow-up on hit
-normal dash does 4% more damage
-(Deceptive) Stealth recovery matches EX Stealth, neither version goes away on block
-(Noxious) Poison Gas DoT does same damage as EX Poison Gas and duration is half as long, and neither version goes away when hit or blocking
-(Nimble) Basilisk startup matches EX Basilisk and duration is half that of EX Basilisk
Well well look who FIIINALLLLY came along! Reptiles unite!
 

Gesture Required Ahead

Get on that hook
I thought about it more.

Still think he's good. But the low tiers are creeping, is all. So I slightly agree with the thread, just don't agree with the changes, entirely.

He's a really meter dependent character, and he doesn't build it enough to take advantage of that, unfortunately. And while I don't mind him not doing much damage without it, a slight improvement there wouldn't be too terrible. Also, more utility out of the meterless versions of his variation-specific specials would be much appreciated, so that he doesn't have to use meter in order to actually get some viable usage out of them.

What I feel they could do:

-All Forceballs have 8 less recovery frames overall, and 3 frames less startup
-b34 launches high enough for a slide follow-up on hit
-normal dash does 4% more damage
-(Deceptive) Stealth recovery matches EX Stealth, neither version goes away on block
-(Noxious) Poison Gas DoT does same damage as EX Poison Gas and duration is half as long, and neither version goes away when hit or blocking
-(Nimble) Basilisk startup matches EX Basilisk and duration is half that of EX Basilisk
Lol dude 1% per tick on Poison Gas would be too good
 
I approve! :)



What I feel they could do:

-All Forceballs have 8 less recovery frames overall, and 3 frames less startup
-b34 launches high enough for a slide follow-up on hit
-normal dash does 4% more damage
-(Deceptive) Stealth recovery matches EX Stealth, neither version goes away on block
-(Noxious) Poison Gas DoT does same damage as EX Poison Gas and duration is half as long, and neither version goes away when hit or blocking
-(Nimble) Basilisk startup matches EX Basilisk and duration is half that of EX Basilisk
 

RM AtK!

aka - RM_AtK !
I just want to point out, you know Lui Kang rapes Reptile right? So even if Kang is bottom 5, hes still beats the living shit out of Reptile.
dunno what liu kang you're playing, but imo that mu is probably even... his BackWALK is gdlk in the mu. learn to footsies and wiff punish liu's highly commited / not far advancing strings. i've played this mu a lot and he doesn't rape him m8 sorry
 

Method

Full Combo Punishable
Fix his normals and do something with DB4. In its current state, pounce is borderline useless beyond a last ditch yolo overhead.

Improve his meter building, somehow? If you're gonna make a character so meter dependent, he needs a more consistent way to build it. His specials are all unsafe, no one decent is spamming slides for meter outside of a basilisk confirm, or dashes for oki crossovers. Forceballs are too dangerous 99% of the time, pounce is silly. Where is the meter supposed to come from? Spit spam?
 
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RapZiLLa54

Monster Island Tournaments
dunno what liu kang you're playing, but imo that mu is probably even... his BackWALK is gdlk in the mu. learn to footsies and wiff punish liu's highly commited / not far advancing strings. i've played this mu a lot and he doesn't rape him m8 sorry
Do you know how to fbc? Kang outzones Reptile and whenever reptile touches him (hes between -4 and -6 on all strings) he has no choice but to block b12 forceball cancel. Reptile gets destroyed in this MU because his pokes are so slow at 9 frames his only option is ex slide to escape b12 fbc (which you can hit confirm into 38% 1 bar combos)which then Kang goes right back into zoning. You can't use EX Klaw in this situation because b1 breaks armor. b12fbc has a gap which the entire cast can see and poke out of, vs Reptile Kang doesn't have to go for the true block string fbc which builds him a bar because Reptile has no options except for blowing a bar on 8% and putting Kang right back where he wants to be.
 

NRF CharlieMurphy

Kindergarten Meta
The problem with most of the posts are that you're shooting down ideas that other characters already posses and calling them "too much" for reptile.

Reptile is like... Kung Jin light.

He has the 50/50 game. Not the reach... and not the frames and not the damage. He has a projectile exactly like the arrow. But he also has this projectile that juggles but its so bad... but you want to use it to control space.... but you can't.

He also relies heavily on meter to combo anything outside of f4 combos. Yet has no real way to build up said meter.

the reptile players problem is that they don't know what they want from the character because the variations suck in determining what he shoudl be.

Reptile players need to figure out if they want him to brutally rush people down.... or control space. Then you can suggest things one way or the other, but having the forceballs be completely better AND tacking on more 0 on block strings won't exactly work here.
 

RM AtK!

aka - RM_AtK !
Do you know how to fbc? Kang outzones Reptile and whenever reptile touches him (hes between -4 and -6 on all strings) he has no choice but to block b12 forceball cancel. Reptile gets destroyed in this MU because his pokes are so slow at 9 frames his only option is ex slide to escape b12 fbc (which you can hit confirm into 38% 1 bar combos)which then Kang goes right back into zoning. You can't use EX Klaw in this situation because b1 breaks armor. b12fbc has a gap which the entire cast can see and poke out of, vs Reptile Kang doesn't have to go for the true block string fbc which builds him a bar because Reptile has no options except for blowing a bar on 8% and putting Kang right back where he wants to be.
what's a fb cancel? lul
dood b12 is read only string for the most part.. it's not plus at all with fb cancel. kangs d1 is also 9 frames. he gets 3fb cancels with relatively no stagger strings aside from d3 checks to buy time for run meter which u can read and get out np. he totally has options in this mu and is probably one of the best ppl at baiting / wiff punishing with his fast startup backwalk.
 

RapZiLLa54

Monster Island Tournaments
Reptile players need to figure out if they want him to brutally rush people down.... or control space. Then you can suggest things one way or the other, but having the forceballs be completely better AND tacking on more 0 on block strings won't exactly work here.
I've said this in other threads but I'd like Deceptive to be his zoning variation. Give him the meaty forceballs and UMK3 start up and recovery on them along with invis. Noxious should be his full rushdown variation, hell take forceballs away but make acid spit like Kano's Knives and give him more 0 on block strings. Nimble really just needs to fix the the startup of reg Nimble, I like @THTB idea.
 

Gesture Required Ahead

Get on that hook
Fix his normals and do something with DB4. In its current state, pounce is borderline useless beyond a last ditch yolo overhead.

Improve his meter building, somehow? If you're gonna make a character so meter dependent, he needs a more consistent way to build it. His specials are all unsafe, no one decent is spamming slides for meter outside of a basilisk confirm, or dashes for oki crossovers. Forceballs are too dangerous 99% of the time, pounce is silly. Where is the meter supposed to come from? Spit spam?
It CAN come from relentless block pressure if he had a solid way to do it. Hence back to my F412 buff suggestion. It's really all he needs.
 

RapZiLLa54

Monster Island Tournaments
what's a fb cancel? lul
dood b12 is read only string for the most part.. it's not plus at all with fb cancel. kangs d1 is also 9 frames. he gets 3fb cancels with relatively no stagger strings aside from d3 checks to buy time for run meter which u can read and get out np. he totally has options in this mu and is probably one of the best ppl at baiting / wiff punishing with his fast startup backwalk.
Reptile can't get out of b12fbc pressure. I'm fully aware its not crazy plus like his other but vs Reptile it might as well be, he can't get out unless the fbc isn't on point but when your opponent does them so fast you don't even see the fireball light that is rarely ever the case lol. I'm fully aware Reptiles entire footsie game is based on backwalk with f21, you can continue to assume that I love being in peoples face when I don't have frame data to be there but I can assure you thats not the case.
 

NRF CharlieMurphy

Kindergarten Meta
I've said this in other threads but I'd like Deceptive to be his zoning variation. Give him the meaty forceballs and UMK3 start up and recovery on them along with invis. Noxious should be his full rushdown variation, hell take forceballs away but make acid spit like Kano's Knives and give him more 0 on block strings. Nimble really just needs to fix the the startup of reg Nimble, I like @THTB idea.
yeah... i know what YOU are trying to do because you made it pretty clear.