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What is the legacy that Injustice: GAU leaves behind?

Was a fun game, but frankly it was filled with experimental mechanics and archetypes which made it feel more like a beta for something to come

I enjoyed playing it since release but overall MK9 just feels much better to play and for a majority of ppl seems to cause less salt than injustice.

Heres hoping MKX can be just as good as MK9 was and still is
 

EMPEROR PRYCE

WAR SEASON "THE WEAK EXPOSED!"
For me, injustice was an introduction to this community and their theories behind the games they play. I had as much fun with the game as I could and in the end it became bland too me.

Too many patches, too much complaining and a new tier list/match up chart everyday. Left a bad taste for me at first but I do believe with MKX on the horizon we could do a 180 on the injustice community's attitude about the longevity of the new title.

Less patches, more grinding match ups, and more focus on game mechanics and neutral game. I do believe injustice would be a much stronger game right now if the community stopped begging for patches and started grinding it out. Most of the games with higher views and larger communities are games that have never seen a patch outside of reiterations. Games like usf 4, umvc3, ssbm. I know our games are not that theirs, but we could take notes from their community.

Loved the game
Love the community
Hate the reliance on NRS for the game to cater to laziness. Learn match ups, only ask for patches for BROKEN things, not hard to beat things.
 

Rickyraws

This mean you don't like me?
I really really love Injustice. Injustice was a game that bought a lot of promise. At one point in time or another, many would say it lived up to said promise. The game was unanimously more tournament ready and polished than it's predecessor. With the subject matter being comic book heroes, we saw players using icons that were a part of their childhood. We saw character rivalries and we saw just how epic a game with our favorite super heroes duking it out could be. We saw eras where the game brought a lot of criticism, be it mechanically or due to characters individually. We saw stages of our voices being heard with an enormous patch that almost very literally flipped certain character tiers upside down. We saw a lot of players laugh, and we saw a lot of players cry. Tournament after tournament we see the game bring the hype, and this tired old game became new and intriguing with every top 8 upset, every unconventional punish, every obscure set up, and everytime an entire character community stands up and cheers their heart out when a representative of theirs wins a set.


Injustice made us scared. We didn't fully know what it was. We didn't want to be betrayed. But like an infant puppy, the game taught us that it was always there for us. And so like the aforementioned puppy, the game earned our trust.
 

Mr Aquaman

Armored Launcher
Administrator
Premium Supporter
there is no less guessing in this game than when you get KD in sf, marvel, ki, the works. Unblockables, safe jump 50/50's, MARVEL, ambiguity out the ass, 1 frame grab mixups, 1 frame from death that is a 50/50 guess. I mean whats the point of bitching, i can go on for days about every single games bs.

I will leave this here




edit - I love injustice, funnest fighting game I have ever played and the game I understand the most
 

coolwhip

Noob
From a personal stand point: Very good game. Polished, extremely fun, a little more complex than people give it credit for, and salt inducing (I mean that in a good way, mostly).

From the community consensus stand point: Polarizing. That's the best way I can describe it. Opinion is SO divided, and I think it really affected narratives. In reality, the game's flaws weren't nearly as bad as the detractors would have you believe. However, perhaps to compensate, they also at times went conveniently overlooked by the game's supporters. Case in point: Balance. I do believe the game's balance was good, especially in comparison to MK9. But depending on who you ask, the balance was either atrocious (it isn't) or absolutely great (it isn't). Some things definitely are overstated, whether positively or negatively, based on who you ask.

As a tournament fighting game, I feel the game was a great success, even if the atmosphere within the community wasn't always the best. That to me is the game's ultimate legacy. Its biggest flaw in the eyes of most, when you really get down to, is that it isn't Mortal Kombat. Deep down inside, there's always that resentment, and it's understandable to an extent.
 

BillStickers

Do not touch me again.
Injustice will forever just be a way for NRS to test new mechanics for Mortal Kombat.
there is no less guessing in this game than when you get KD in sf, marvel, ki, the works. Unblockables, safe jump 50/50's, MARVEL, ambiguity out the ass, 1 frame grab mixups, 1 frame from death that is a 50/50 guess. I mean whats the point of bitching, i can go on for days about every single games bs.

I will leave this here

[image]


edit - I love injustice, funnest fighting game I have ever played and the game I understand the most
You didn't mention MK9 though, which is kind of the point.
 

EMPEROR PRYCE

WAR SEASON "THE WEAK EXPOSED!"
there is no less guessing in this game than when you get KD in sf, marvel, ki, the works. Unblockables, safe jump 50/50's, MARVEL, ambiguity out the ass, 1 frame grab mixups, 1 frame from death that is a 50/50 guess. I mean whats the point of bitching, i can go on for days about every single games bs.

I will leave this here

To be fair though, in fighting games for the most part, a knockdown is crucial for nearly every character, to get their game started. In injustice, I agree, it is the same thing, but I feel more scared than anything when I knock someone down. Reversals were simply way too strong in injustice for some characters.
 
there is no less guessing in this game than when you get KD in sf, marvel, ki, the works. Unblockables, safe jump 50/50's, MARVEL, ambiguity out the ass, 1 frame grab mixups, 1 frame from death that is a 50/50 guess. I mean whats the point of bitching, i can go on for days about every single games bs.

I will leave this here




edit - I love injustice, funnest fighting game I have ever played and the game I understand the most
it would be nice if only things like infinites/ glitches were taking out the game but that won't happen unfortunately. If anything even seems OP to ppl then an uproar begins and all the salt starts coming up. I mean when u see ermac getting nerfed because his force push was (too good) and DS getting nerfed because (low guns are broke) i have to question the fighting game rational of our community. I get salty about things, that is definitely true but I will never make a thread trying to get something nerfed or go on twitter to discredit someone's win and etc.
 

Shaazzyam

undefeated online evo champion
W̶h̶a̶t̶ ̶I̶ ̶l̶e̶a̶r̶n̶e̶d̶ ̶i̶n̶ ̶b̶o̶a̶t̶i̶n̶g̶ ̶s̶c̶h̶o̶o̶l̶ ̶i̶s̶

Do not play online. After a year and a half online, all my instincts/inputs were wonky when I switched to more offline-based play.
 

ForeverKing

Patreon.com/MK_ForeverKing
Injustice is pretty godlike. I agree the only thing I don't really like is 50/50's that loop.

I love mostly everything else about the game. Along with MK9 it's my favorite fighting game, and I've played almost every fighting game. I like how they did the B3 and F3, so all the characters have at least one armored attack. I think the throw teching is perfect in Injustice, it's not too hard to tech throws and it's not too easy to tech throws.

No stages should have ever had respawning interactables tho.
 

M2Dave

Zoning Master
KDZ won evo because of 50/50 loops that were safe? THEO won his tournaments because of 50/50 loops and vortex's? Jupiter just vortex'd his way to KIT champion? I am not seeing it.
KDZ won using a semi-block infinite combo. He recognized early who the best character in the game was and rode the character to victory.

Theo is one of the two most fundamentally sound players in the community. (The other is Cowboy). He deserved to win. He will and should go down as the best Injustice: GAU player of all time.

Martian Manhunter can do the vortex and lots more. Jupiter is one of the few Martian Manhunter player who is not a fraud. He is highly skilled and deserves the major tournament victory at KIT. He will go down as the best Martian Manhunter player ever.
 

BillStickers

Do not touch me again.
it would be nice if only things like infinites/ glitches were taking out the game but that won't happen unfortunately. If anything even seems OP to ppl then an uproar begins and all the salt starts coming up. I mean when u see ermac getting nerfed because his force push was (too good) and DS getting nerfed because (low guns are broke) i have to question the fighting game rational of our community. I get salty about things, that is definitely true but I will never make a thread trying to get something nerfed or go on twitter to discredit someone's win and etc.
Ermac's push was nerfed by ONE frame.

DS deserved his nerfs.
 
Ermac's push was nerfed by ONE frame.

DS deserved his nerfs.
i am talking about its reach lmao, u thinking of the wrong thing. Also DS deserving nerfs is an opinion that i will never agree with no matter what. An opinion is an opinion and DS deserving nerfs is just that. Also ermac didn't deserve his nerfs is my main point, but knowing this community we all know something like his force push is obviously "broke" lol.
 

Mr Aquaman

Armored Launcher
Administrator
Premium Supporter
KDZ won using a semi-block infinite combo. He recognized early who the best character in the game was and rode the character to victory.

Theo is one of the two most fundamentally sound players in the community. (The other is Cowboy). He deserved to win. He will and should go down as the best Injustice: GAU player of all time.

Martian Manhunter can do the vortex and lots more. Jupiter is one of the few Martian Manhunter player who is not a fraud. He is highly skilled and deserves the major tournament victory at KIT. He will go down as the best Martian Manhunter player ever.
And theo was at the evo that kdz won was he not? And used the same character did he not? ;]
 

M2Dave

Zoning Master
Ermac's push was nerfed by ONE frame.

DS deserved his nerfs.
According to the last two NRS fighting games, this "last man standing" balance philosophy clearly does not work.

Also, scrubs need to have less input. Online players only must be ignored 100% of the time.

And theo was at the evo that kdz won was he not? And used the same character did he not? ;]
Yes, Theo was, and KDZ was the superior player at that time. What is your point?
 

HeroesNZ

Baconlord's Billionaire Sugar Daddy
I dunno about the others, but there is no situation in SF where you are literally forced to guess after a full combo, without the option to wakeup/backdash/whatever. I hear Marvel's pretty whacky though.

Now I don't mean to sound like M2dave here, but in the final match of Grand Finals, Honeybee didn't get bodied because he got downloaded, he got bodied because he got out-guessed. SonicFox literally made like 2 correct reads. Honeybee was so on-point.

There should never, ever be a situation in a fighting game where a character can take 60% of your health off of a safe 50/50 for 1 bar. Unless it's like Cyborg's where they're super impractical.

In spite of all this, I just know that MKX will have tons of 50/50 BS because apparently NRS' motto is to fight fire with fire. "Is Superman troubling you guys? Ah, well then we'll just overbuff Bane." "Oh, Aquaman is too solid? Here, take a couple of Flash buffs, that'll do the trick. We'll even throw in two 50/50 DLC characters (with teleports, of course) just to be extra-sure".

But yeah, Injustice is still really good.
 
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Faded Dreams V

Retired June 2012. Unretired June 2013.
Injustice is a good game. I mean, it's playable, it's balanced for the most part, and has plenty to do on and offline.

I just find it boring. Plain and simple. Always have, always will.