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Official UMK3:TE Changelog and Discussion Thread

DWednesday

Undisputed #1 ScrubBot Worldwide.
Spear characters: Scorpion, H.Smoke and R.Smoke - after successfully landing a spear, the stun animation is disabled if you jump. The disabling is similar, in the way it works, to a freeze, ground freeze (Sub) and net (Cyrax) without the stun being disabled when they leave the ground, and these three characters should be able to leave the ground as well without losing the stun after a spear.
Wouldn't this also apply to Sindel's Scream?
 

DWednesday

Undisputed #1 ScrubBot Worldwide.
Human smoke is strong enough as it is, he doesn't need a jump start off of the spear, or anything else for that matter. /dontbanme
TBH tho, H.Smo having the ability to Jstart off his spear isn't really gunna hurt/hinder his game much anyways...
 

9.95

Noob
TBH tho, H.Smo having the ability to Jstart off his spear isn't really gunna hurt/hinder his game much anyways...
True, worst I can see is off a naked spear... Jps/sujk, hk, lp, spear, ender

And I'm not sure that would even be better than his naked spear, popup, bleeding jk, spear, ender anyway.
 

DWednesday

Undisputed #1 ScrubBot Worldwide.
True, worst I can see is off a naked spear... Jps/sujk, hk, lp, spear, ender

And I'm not sure that would even be better than his naked spear, popup, bleeding jk, spear, ender anyway.
If this idea does go ahead, may have to disable Robo's TU when opponent is in Harpoon stun. I mean, or not, either's good with me... :D
 

9.95

Noob
If this idea does go ahead, may have to disable Robo's TU when opponent is in Harpoon stun. I mean, or not, either's good with me... :D
Why would it matter? I think the spear and TP/tpu both cause damage protection so theoretically, if the trident is disabled after 5 hits (trident has to be the 5th hit):

Naked trident, tpu, aahphp, trident, ender
Plus that has DP from trident and tpu.

I think it's already disabled after a trident anyway though.
 

DWednesday

Undisputed #1 ScrubBot Worldwide.
Why would it matter? I think the spear and TP/tpu both cause damage protection so theoretically, if the trident is disabled after 5 hits (trident has to be the 5th hit):

Naked trident, tpu, aahphp, trident, ender
Plus that has DP from trident and tpu.

I think it's already disabled after a trident anyway though.
There's no DP on a TU or a naked Harpoon, and the TU is still available after a naked harpoon in vanilla.

Which would mean everything to TU.

TU, aaHPHP, Harpoon, ender
aaXX, TU, aaHPHP (or JK), Harpoon, ender
Harpoon, TU, aaHPHP, Harpoon, ender
 
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nwo

Noob
@tehdrewsus trust me, once you get mamehub running correctly, you'll find it far superior to 119.
I believe MAMEhub is actually p2p, once someone connects to your game. That's why port forwarding is still required in order to host a game. It's basically p2p, in a newer version of MAME. I could be wrong?

119 is on par with it IMO. @tehdrewsus and I possibly have a better connection on Mame .119. I think our ping was 110ms on MAMEhub for whatever reason, which is higher than normal.
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
haha the hacker must have hated Kabal. lk lk hp hp hk b+hk does the same damage as hp hp hk b+hk. And you can't follow up with a knee after a jump in.
 

Konqrr

MK11 Kabal = MK9 Kitana
haha the hacker must have hated Kabal. lk lk hp hp hk b+hk does the same damage as hp hp hk b+hk. And you can't follow up with a knee after a jump in.
Always use HK after a jump starter to do knee combos. The first hit in any Knee combo is actually either LK or HK so it should be listed as "Knee".

The 6-hit does 1% less than the 4-hit already in vanilla... this change is due to the addition of jump starters in UMK3 from MK3 to reduce the damage of combos when started with a jump starter.

You need to brush up on your 2D MK knowledge ^_^
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
Always use HK after a jump starter to do knee combos. The first hit in any Knee combo is actually either LK or HK so it should be listed as "Knee".

The 6-hit does 1% less than the 4-hit already in vanilla... this change is due to the addition of jump starters in UMK3 from MK3 to reduce the damage of combos when started with a jump starter.

You need to brush up on your 2D MK knowledge ^_^
Brush up? I am just starting so how can I brush up? Shouldn't take long to brush up I suppose. :DOGE
 

9.95

Noob
I believe MAMEhub is actually p2p, once someone connects to your game. That's why port forwarding is still required in order to host a game. It's basically p2p, in a newer version of MAME. I could be wrong?

119 is on par with it IMO. @tehdrewsus and I possibly have a better connection on Mame .119. I think our ping was 110ms on MAMEhub for whatever reason, which is higher than normal.
Yes, it sets up a p2p connection but what's lacking on the 119 side is the rollback netcode. Essentially, mamehub is keeping track of every frame and every button press per frame, comparing it and fixing it behind the scenes before you can notice it. In 119, any of those would become a desync and the game would drop. In mamehub, you don't even notice it because of how rollback works.
 

Mgo

Noob
Yes, it sets up a p2p connection but what's lacking on the 119 side is the rollback netcode. Essentially, mamehub is keeping track of every frame and every button press per frame, comparing it and fixing it behind the scenes before you can notice it. In 119, any of those would become a desync and the game would drop. In mamehub, you don't even notice it because of how rollback works.
yeah, i tried 119 and desyncs alot -.- I dont know if is any other good emulator to play p2p without desync
 

nwo

Noob
yeah, i tried 119 and desyncs alot -.- I dont know if is any other good emulator to play p2p without desync
We don't desync often in Mame 119. If it does happen, it's usually due to someone pressing F3 or the volume buttons. It's pretty damn solid to be honest.

The catch with 119 is, you must restart it each time you create or join a new game.
 
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RiBBz22

TYM's Confirmed Prophet/Time-Traveler
Everyone I have played with on MAMEHub has been an excellent online experience. Anything under 130ms so far has felt completely lagless.
 

Juggs

Lose without excuses
Lead Moderator
Premium Supporter
General

-Spear characters: Scorpion, H.Smoke and R.Smoke - after successfully landing a spear, the stun animation is disabled if you jump. The disabling is similar, in the way it works, to a freeze, ground freeze (Sub) and net (Cyrax) without the stun being disabled when they leave the ground, and these three characters should be able to leave the ground as well without losing the stun after a spear.
I think this should definitely be a thing. Kabal, uSub, C.Sub, Cyrax, all get to jump after their special but H.Smoke and Scorpion don't? Why are they being oppressed!?? Seriously though, good suggestion.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
I always thought it was weird that spear reaction wore off when you jumped.
 
I think this should definitely be a thing. Kabal, uSub, C.Sub, Cyrax, all get to jump after their special but H.Smoke and Scorpion don't? Why are they being oppressed!?? Seriously though, good suggestion.
They don't NEED it
:DOGE

And how DARE you leave out Sindel!?
 
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