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Remember how broken injustice used to be?

DreadKnight1

Beaten, by this mere man
Just looking back and remembering some of the funniest things that once were in this game. Here's a few you may or may not remember:
  • Superman's breath used to be +8 on block
  • AM used to be able to escape Lex's super
  • Superman used to be able to get 70+% 1 meter corner combos
  • Flash used to have an otg after ground pound
  • Lex's projectile used to do 3%
  • Bane was bottom 3...
  • Nightwing's MB staff spin and Lex's Lance launched for a combo just like a b3.
  • Black adam used to be able to do a foot dive low enough meterless and have it be +on block
  • HG's mace charge had completely different properties and when MBed was almost impossible to convert off
  • clashable b3's and f3's for some
  • Lex's infinite
  • Am's water of life used to have a cool down time of 6 seconds
  • DD's 112 combo and harley's b12 combo used to inflict full damage WHILE THEY WERE BLOCKING.
  • Grundy's pain chain was unclashable
  • Catwoman's f1 wasn't an overhead
  • Lex's MB mine didnt need a bar of meter to be used.
  • Raging charge was parryable
  • Flash's dashes used to be rather slow...
  • NW's d1 in staff used to be +6 on block
  • Scorpion's flip used to be -1 on block
  • Superman's 2 frame super...
  • if shazam teched your throw he could punish you with a b2.
  • Zod's trait damage
  • scorpion's teleport was + on block when MBed and left him much closer to you
  • batman got a bat every few seconds and b23 had broken recovery.
  • doomsday's body splash and lantern's might range(more or less)
  • Batgirl's infinite
  • sinestro's push block setups and damage
  • Deathstroke's zoning was better than pre patch superman and mmh now
  • Arrow's f2d13super was inescapable
  • Flash's 6 frame d2 used to be +on block
  • Lobo's hook chrage used be a mid...
  • Air zod charge has a startup of 1 frame
  • Black adam's low lightning used to anti-air you
  • KF's trait gave her hella plus frames
  • Zod's flame carpet and endless knockdown glitch.
  • Cyborg's zoning block infinite
  • Zod's d1 and d12 gave hard knockdown a with logs of advantage-zod player will know how broken this was.
  • AM's trident rush damage...oh wait...
Did i miss anything?
 
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Batman's trait recovered like 5 sec for each bat lolol and b23 had the same recovery speed when whiffed or blocked lol
 

Eddy Wang

Skarlet scientist
Did i miss anything?
Green Arrow F2D1,3~super was inescapable
Green Arrow couldn't dodge mid travelin projectiles while firing low arrows.
Green Arrow used to do shit damage meterless
Green Arrow still do shit damage with 1 bar.
Green Arrow longest reach and fastest normal was D1, wait, it still is...
Green Arrow regular Arrows did 1% damage, oh wait... they still do.
 

Doombawkz

Trust me, I'm a doctor
Bane took 75% increased damage for 9 seconds, and his throw used to only do 9% :(
Also couldn't dash inbetween anyone's projectiles aside from shazam.

Had multiple 9-1 and 10-0 MUs against him.
 

SuppaSapien3

Chipotle and Olive Garden are NOT authentic
Didnt shazams command grab used to be you know a acual command grab? Not this low grab high grab nonsence?
 

NorCalSamurai

Bacon Lettuce Tomato
Superman still gets near 70 on a single bar. I haven't played in a while, but I believe my bnb was 66% with no reset.
 

xKhaoTik

The Ignore Button Is Free
KF had a block inf (still does but much harder) and 1114 led to a free 50/50 on block due to her trait.

GL b1 otg was annoying.