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Remember how broken injustice used to be?

JTB123

>>R2 - BF4 = Unblockable.
Bane LITERALLY is a super version of Grundy. He gets 2 of Grundy's trait buffs off of a button press.
His grab allows him to get the 32% damage no charge.

sickening.
Man when you put it like that I just want to drop Grundy and play Bane, I never thought of it like that :(

At least we still have chip trait right guys?....
 

juicepouch

blink-182 enthusiast
Man when you put it like that I just want to drop Grundy and play Bane, I never thought of it like that :(

At least we still have chip trait right guys?....
Some of Grundy's different appearances have him going toe to toe with Supes though. That makes him in my mind infinitely cooler than any PED abuser not named Jose Canseco
 

DreadKnight1

Beaten, by this mere man
if F1 was faster, I'd be elated. At least that would make stuffing wakeups easier
I think even a simple change like making 1b2 (or 1f2 I don't remember the input) into 4 a true guaranteed grab would make him much more effective as a character. It's a shame nrs stopped caring about injustice before the release of their next game.
 
Just looking back and remembering some of the funniest things that once were in this game. Here's a few you may or may not remember:
  • Superman's breath used to be +8 on block
  • AM used to be able to escape Lex's super
  • Superman used to be able to get 70+% 1 meter corner combos
  • Flash used to have an otg after ground pound
  • Lex's projectile used to do 3%
  • Bane was bottom 3...
  • Nightwing's MB staff spin and Lex's Lance launched for a combo just like a b3.
  • Black adam used to be able to do a foot dive low enough meterless and have it be +on block
  • HG's mace charge had completely different properties and when MBed was almost impossible to convert off
  • clashable b3's and f3's for some
  • Lex's infinite
  • Am's water of life used to have a cool down time of 6 seconds
  • DD's 112 combo and harley's b12 combo used to inflict full damage WHILE THEY WERE BLOCKING.
  • Grundy's pain chain was unclashable
  • Catwoman's f1 wasn't an overhead
  • Lex's MB mine didnt need a bar of meter to be used.
  • Raging charge was parryable
  • Flash's dashes used to be rather slow...
  • NW's d1 in staff used to be +6 on block
  • Scorpion's flip used to be -1 on block
  • Superman's 2 frame super...
  • if shazam teched your throw he could punish you with a b2.
  • Zod's trait damage
  • scorpion's teleport was + on block when MBed and left him much closer to you
  • batman got a bat every few seconds and b23 had broken recovery.
  • doomsday's body splash and lantern's might range(more or less)
  • Batgirl's infinite
  • sinestro's push block setups and damage
  • Deathstroke's zoning was better than pre patch superman and mmh now
  • Arrow's f2d13super was inescapable
  • Flash's 6 frame d2 used to be +on block
  • Lobo's hook chrage used be a mid...
  • Air zod charge has a startup of 1 frame
  • Black adam's low lightning used to anti-air you
  • KF's trait gave her hella plus frames
  • Zod's flame carpet and endless knockdown glitch.
  • Cyborg's zoning block infinite
  • Zod's d1 and d12 gave hard knockdown a with logs of advantage-zod player will know how broken this was.
  • AM's trident rush damage...oh wait...
Did i miss anything?

and how Harley then and still doesnt have shit :D
 

Billy Dha Kid

Day 1 phenomenal grab immune
Man when you put it like that I just want to drop Grundy and play Bane, I never thought of it like that :(

At least we still have chip trait right guys?....
Yeah...good thing it does 10% less damage than the health trait. Take less chip damage at the cost of less damage output. Genious