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Make or Break list for MK X

Rude

You will serve me in The Netherrealm
Can you go read my posts again and stop putting words in my mouth, where did I say matchup knowledge was random? Reads are educated guesses, which makes them not that random. Also go read my very first post in this thread where I said shoulder charge isn't even that bad, where did you see me say shoulder charge shouldn't be in a fighting game.

And yes fighting games involves making reads/guessing, good job figuring that out.
Wow. That was intensely aggressive. Are you okay?

Anyway, I was simultaneously addressing yours and Peckapowa's points. Hence some talking points weren't necessarily directed at you.

Now, can we hug it out?
 
Wow. That was intensely aggressive. Are you okay?

Anyway, I was simultaneously addressing yours and Peckapowa's points. Hence some talking points weren't necessarily directed at you.

Now, can we hug it out?
You put like 3 sentences in my mouth, so yeah...

But yes we can hug it out :p
 

WakeUp DP

GT MK OshTekk.
For me it would probably be shitty INj like AAs, Pokes, no range on strings aka bataman, shitty wake ups and slow walk speed.
 
I feel like making a "make or break" list for MK X in the sense of "it better have/not have this or no buy" is akin to one of my conversations with one of my more cocky-dishonest friends:

"yo, bro, Mila Kunis is noooot as hot as people say"
"So, you're saying you wouldn't?"
"Nah brah, her face is like a 5 at MOST, she's just average yo"

It's BS. We know if we got the chance, we would totally tap MK X so hard it'd have trouble walking the next day no matter how many small moles it has on its face and oh god I think this metaphor has gone a tad too far.
 

cyke_out

Noob
SF has it's own flaws but I do like the lack of this type of tools. Characters like zangief need to very patiently walk themselves into mixup range - they can't just input one command to barrel themselves into your face at plus frames and start mixing you up.
Yun's ex dash punch says hi.
 

trufenix

bye felicia
Yes actually it is... it is called appeal to majority... just because a lot of people do something or believe in something doesn't validate it. In fact its quite common in human interactions, the majority in one area of people might have believed a person was a witch in the middle ages or might deny the science of evolution in general. Just because a lot of people play call of duty frequently doesn't in my opinion validate it as a GOOD competitive game. I just thought my analogy might get the point across. If you want to argue the validity comparison anymore then provide me with an actual point debunking the comparison.
It takes hours, days, and in some cases months of time and effort to get good at a shooter or a fighting game or any video game. It takes 10 bucks and 3 hours of free time to watch a movie.

Your comparison would almost be relevant if you were comparing SALES of CoD to SALES of Transformers tickets, but you are comparing the thousand of people who still burn days of their life competing at at CoD to the thousands who spent one afternoon of their life on a movie. Unless you really think there are thousands of people out there re-watching transformers 2 for hours on end every night after work / school.

If CoD was a "bad" competitive game it would vanish into obscurity like 90% of the other shooters that launch, have a month of play, and then disappear into the mists of history. In the FGC we call those games Virtua Fighters. lol.
 

trufenix

bye felicia
What I don't like about fighting doomsday is that the dd player can initiate this guessing game at will. In other games it requires more setup to put your opponent in a guessing game. SF has it's own flaws but I do like the lack of this type of tools. Characters like zangief need to very patiently walk themselves into mixup range - they can't just input one command to barrel themselves into your face at plus frames and start mixing you up.
SF has plenty of characters that can bulldog your options, or just put you in a retarded guessing game. Have you never seen a good Ibuki or Akuma or Seth (pre-ultra) literally just control the match from start to finish?
 

Vagrant

Noob
Btw.

I learned much more about fundamentals in IGAU with DS learning things from guys in the chi scene than I did doing EX Cartwheels in MK9.

Igau isn't scrubby. Your comprehension of fighting games is.
 
Throw invul is in pretty much all FGs, reason why it's such a problem in NRS games is due to CMD Grabs being so slow.
1 frame command grabs don't make sense in nrs games they, grundy's trait and walking corpse are both extremely good moves on their own in my opinion.
 

xInfra Deadx

Gimmick stolen by Jordan Peele
It would have been better off to close the thread rather than delete 5 posts...cause maybe some of us are right?

#illuminati
 

Paul the Octopus

Slow Starter
SF has plenty of characters that can bulldog your options, or just put you in a retarded guessing game. Have you never seen a good Ibuki or Akuma or Seth (pre-ultra) literally just control the match from start to finish?
They all have really strong vortexes but they need to land a hit first.

I'm talking about tools that allow you to stop playing the neutral game whenever you want - allowing you to get in and initiate a mixup/guessing game at will, without any set up whatsoever. Yun's ex dash punch was maybe a valid example (I don't have enough exp against it to know if you can react to it with a normal), but I don't think any of those three have something like that, unless I'm forgetting something.
 

trufenix

bye felicia
They all have really strong vortexes but they need to land a hit first.

I'm talking about tools that allow you to stop playing the neutral game whenever you want - allowing you to get in and initiate a mixup/guessing game at will, without any set up whatsoever. Yun's ex dash punch was probably a valid example, but I don't think any of those three have something like that, unless I'm forgetting something.
I don't know what Injustice move just gives you free approach and free mixups. F+2,3 and BA's old dive kick were like that, but nothing in the current build. Everyone with killer offense needs trait or meter to make it happen, which are finite resources.

SF similarily has plenty of dive kicks, projectile evades, and other EX specials that just create offensive situations out of thin air. Both games have characters that need only a sweep or a single read to run the table. The differences are SF has more characters, so the bad matchup spread is a lot wider, and SF has more players, so there's way more people showing off what low / mid tier can do about it.
 
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I don't know what Injustice move just gives you free approach and free mixups. SF has plenty of dive kicks, projectile evades, and other EX specials that just create offensive situations out of thin air. Same as Injustice.
dive kick's are spacing specific in street fighter and can be anti-aired and focus attacked. yun's dive kick needs to hit low on the body to have frame advantage, seth's can be anti-aired on reaction, plus has to be done at a specific height and on a forward jump, rufus' is the most annoying. That's nothing compared to doomsday's ex shoulder which cannot be neutral jumped, requires limited to no spacing at all (so long as you don't do it fullscreen like a retard i can't mb b3 it on reaction). The offensive ex specials in street fighter require much more though to use and most are meant to be done at a specific spacing on reaction to a projectile.
 

trufenix

bye felicia
dive kick's are spacing specific in street fighter and can be anti-aired and focus attacked. yun's dive kick needs to hit low on the body to have frame advantage, seth's can be anti-aired on reaction, plus has to be done at a specific height and on a forward jump, rufus' is the most annoying. That's nothing compared to doomsday's ex shoulder which cannot be neutral jumped, requires limited to no spacing at all (so long as you don't do it fullscreen like a retard i can't mb b3 it on reaction). The offensive ex specials in street fighter require much more though to use and most are meant to be done at a specific spacing on reaction to a projectile.
Uh, Yun has 0 problems getting in. Literally none. The only game he was kind of mid tier in was AE2012, and that's because they added a bunch of recovery on things. But he still never had no problem getting in on anybody. Seth is a similar character that because of his wall jump, teleport and tanden engine was a single read away from running the match. And there are plenty of others, fei, makoto, yang, akuma, cammy, even blanka on select members of the cast have essentially cart blanche to start their offense because their buttons are good, they can make focus misplaced specials, and they put their opponents in true (or vortex-like) situations. Do they have bad matchups? Yes. But, that doesn't change the fact that they play very similar to Injustice bulldogs.

Meanwhile, Doomsday may have MB shoulder but that's literally ALL he has to get in. Bad buttons, no zoning, normal shoulder is a liability, and super nova is a joke. If he's fighting a high parry / evade character he is in huge trouble and if he is out of meter or forced to clash late in the match he is basically helpless .
 
Uh, Yun has 0 problems getting in. Literally none. The only game he was kind of mid tier in was AE2012, and that's because they added a bunch of recovery on things. But he still never had no problem getting in on anybody. Seth is a similar character that because of his wall jump, teleport and tanden engine was a single read away from running the match. And there are plenty of others, fei, makoto, yang, akuma, cammy, even blanka on select members of the cast have essentially cart blanche to start their offense because their buttons are good, they can make focus misplaced specials, and they put their opponents in true (or vortex-like) situations.

Meanwhile, Doomsday may have MB shoulder but that's literally ALL he has to get in. If he's fighting a high parry / evade character he is in huge trouble and if he is out of meter or forced to clash he is basically helpless.
You can't parry doomsday on reaction at a lot of ranges, it's not a huge problem for him outside of frost. It's all he has but all ne needs to get in. I know yun is overpowered, but i still think their is a ton more spacing needed to play yun well.
 

trufenix

bye felicia
You can't parry doomsday on reaction at a lot of ranges, it's not a huge problem for him outside of frost. It's all he has but all ne needs to get in. I know yun is overpowered, but i still think their is a ton more spacing needed to play yun well.
You're making it sound like doomsday has an infinite supply of MB shoulders useable from every range and you're cutting Yun and the SF bulldogs a break. I play T. Hawk, Guy, and Dan. I know what its like to struggle against an armored, safe pixie with better buttons and know the match is over the second I lose the life lead.
 
You're making it sound like doomsday has an infinite supply of MB shoulders useable from every range and you're cutting Yun and the SF bulldogs a break. I play T. Hawk, Guy, and Dan. I know what its like to struggle against an armored, safe pixie with better buttons and know the match is over the second I lose the life lead.
Fair enough... I know how to beat doomsday down and i am not saying he is top tier, i just feel like his playstyle is overly simplistic and generic and his playstyle forces you to just block and guess (even if the guessing game sometimes is in your favor), and it really makes the game an incomplete experience in general. It's just an overall awful character design. I don't feel the same way about fei long, or seth anymore even... Yun is pretty cheap however.