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How much would "One More Patch" mean?

Barrogh

Meta saltmine
More thinking, less coin-flip dice-toss button pressing in these NRS games please.
But then NRS won't be able to pretend that the game is balanced on the basis that someone manages to carry an average character into top-something haven every now and then because even top tier character players can guess that 50/50 wrong.
Meanwhile whoever plays something with overheads whiffing on crouching opponents stays where he is.

It's "The Cycle" Bro lol.
That has been proven to be the cycle of improvement though. If community doesn't "whine" it means you're probably looking at one with "deal with it" attitude playing a game that is broken beyond any repair, rather than a community built around a game that is well-balanced.

grapplers are always like that lol
They don't have to be like that though. Skullgirls has shown us that with the right basic mech in the game grappler can be a-okay-ish without being OP despite having all the tools in the world (including like 4 different grabs, invulnerable moves, armored command dash into what is pretty much optional 33/33/33, air mobility and counterzoning tools such as long-reaching normal and projectile parry).

Game designers should just stop being scared to death by throws and similar "unfair" moves and leaving such characters without decent normals, or specific tools that may be vital, or both. "B-b-but unblockables!.." mentality is what's behind Grundy and Ares being hindered on high level IMO.

If a special move is perform by doing doan back or down forward if you do down down back/forward the move still comes put that's why you see all of players get a special move when they are trying to do d1. I honestly don't understand how something like that can be in a fighting game
Pretty sure that's not a "bug" per se, but consequence of the way the game reads buffered inputs to allow shortcuts (like d1b2 for d1~db2). Or maybe I didn't get what you're saying. In any case I hope MKX will have more options to satisfy more people playing different characters and preferring different controls. Someone who doesn't need d1~bf-something cancel will still be able to use shortcuts without getting on other players' nerves.

Capcomers still think Supes and Adam are top.
That just shows how much damage was done by months of f23.

That's why I don't like injustice. It's far too easy to do BS in this game.
Tbh I'd rather have a game with basic shit being easy to do as long as there's no bulls in that shit.
I don't get some people's fascination with stuff that would pass for bad interface in a game of any other genre. Personal opinion ofc.
That said, 50/50 are powerful in this game not because they are easy to do, but because they often require no conditioning/setups and/or commitment. Maybe that's what you mean, I dunno, you made it sound like you're talking about execution more than anything. Sorry if I misunderstood something.

And speaking of Aqua's trait since someone mentioned it. It looks like at one point there was a solid design behind it. Like, in a game with safe mixups you have to trait up to get the same, but you get reach as a compensation. It didn't quite work well it seems due to, again, basic design decisions used in IGAU. Or because NRS forgot what was the idea initially :DOGE
 

EndofGameBoss

That's about right.
Cdjr hit the nail on its head. The mobility in Injustice is complete ass and is the number 1 reason I don't play this game or have fun with it, outside of the DC cast of course. It's frustrating and I thought it felt sluggish the first time I played the demo. Faster walk speeds could of changed this game tremendously. For example, Deathstroke pre patch could hurt you for even taking a step forward. Having a quicker walk speed could have made it easier to get in, making him less annoying. Mobility is my biggest concern as far as MKX goes. You cannot cancel a dash with blocking in MKX, which means once you press that button you are committed and may be punished for it. I'm sure running outside of a combo can be punished as well, which means walking will be very significant. I just hope walking is quicker in MKX than Injustice. My other concern was interactables, but you can block those now, so they fixed that.

So yea, one more patch wouldn't mean much of anything unless it is to patch the walk speed.
 

Colares

Noob
I hardly got into Injustice because the pc version is bad.
Takes almost 3 minutes to load and then still have to go to joker asylum hit with a transition and mash pause and the online is not good either.
It just adds up all these little things while in 30 seconds I can be in an online match in SG or GGPO;4411411
 

M2Dave

Zoning Master
Better walk speeds and mobility in general would bring the most amount of people back to the game.
No, they would not. People need to stop parroting whatever CD Jr. posts and think for themselves.

Most characters in the game already have good mobility whether they be offensive characters (i.e., Flash, Superman, Wonder Woman) or defensive characters (i.e., Aquaman, Martian Manhunter, Sinestro). Characters who are weak at mid range and/or have mediocre mobility have either been given a teleport (i.e., Batgirl, Zatanna) or armor (Bane, Lex) or other types of miscellaneous tools (i.e., Batman and bats, Killer Frost and slide). Characters who have terrible walking speeds (i.e., Green Lantern, Zod) usually have terrible walking speeds by design to prevent brokenness.

Some low tier characters are low tier regardless of mobility. Ares, Cyborg, and Scorpion have decent mobility. Nonetheless, they are bad because they lack tools. Just like every low tier character in every fighting game ever made.
 
I'll admit the game is ass. Has a lot of bugs. And to many tier whores. And not a lot of fundamentals. But mk9 wasn't the best neather. If mk9 was still the game to play I bet every one would still bitch about kabals iagb and ndc along with Sonya's ability to cartwheel out of anything. Kenshi and Freddy stupid zoning. Cyrax for just being plane broken. Yes does mk9 have better dash blocking and mobility yes. But some people in injustice have a great dash and shit walk speed etc etc. no game is perfect mk9 was out for three years and it took everyone awhile to get used to maybe not the hardcore die hard mk fans. But it has literally only been a year for injustice so give it a break. Find a groove that works and stick with it.
 

Scoot Magee

But I didn't want to dash
I think the game would have a lot more life if more extensive testing was done to prevent monthly patches after release. I'm not against patching but I think they should let the game live for a while to really see what needs to be done. That's kinda hard to do though if early in the games life you are hit with a combination of people bitching, unexplored DLC characters and legitimately broken nonsense which brings me back to my first point.

I still like the game. I'm not some character loyalist or anything but I do tend to stick with characters that I enjoy playing and fit my play style. I honestly didn't know who half the cast was before playing Injustice.

With all that said... I would 100% support another patch for Injustice. I don't see how it can hurt as long as it comes after EVO. IMO the game could be a lot better.
 

EndofGameBoss

That's about right.
I'll admit the game is ass. Has a lot of bugs. And to many tier whores. And not a lot of fundamentals. But mk9 wasn't the best neather. If mk9 was still the game to play I bet every one would still bitch about kabals iagb and ndc along with Sonya's ability to cartwheel out of anything. Kenshi and Freddy stupid zoning. Cyrax for just being plane broken. Yes does mk9 have better dash blocking and mobility yes. But some people in injustice have a great dash and shit walk speed etc etc. no game is perfect mk9 was out for three years and it took everyone awhile to get used to maybe not the hardcore die hard mk fans. But it has literally only been a year for injustice so give it a break. Find a groove that works and stick with it.
There are "fundamentals" in both MK9 and Injustice. The problem is that the characters with very strong footsie tools are OP according to a lot of people and MK9 had characters that would tend to shit on footsie play, but most of the cast in MK9 had the tools and the quicker walk speed helped. Aquaman isn't just winning tournaments because of trident rush, he is winning because he has the best tools. A great anti air, long range jump in, a strong advancing normal, etc. If you watch Theo play, you'll see he lets his opponents beat themselves.
 

Prinz

watch?v=a8PEVV6tt14
AM - ok, BG - damge nerf, MMH - ok to be the Kabal of Injustice. Doomsday - ES to have a bigger ground hitbox, less hitstun on trait, less recovery of supernova on whiff.
 

PunkMafia83

PSN: YaRnToNpUnKMAFIA
If the walk speed is increased, certain characters are just flat out dead. Raven relies on spacing for example and now every character can get up in her grill instantly. No thanks. I will continue to play regardless of how dumb batgirl aqua and manlover are.
 

EndofGameBoss

That's about right.
If the walk speed is increased, certain characters are just flat out dead. Raven relies on spacing for example and now every character can get up in her grill instantly. No thanks. I will continue to play regardless of how dumb batgirl aqua and manlover are.
It wouldn't be that bad. Her walkspeed would be increased as well, so it kind of evens out.
 

Linkuei82

Live by the sword, Die by the sword
I like the game. It has it's problems. My only issue was people shitting on MK9 and making all these ridiculous claims.

I don't think a patch will help it that much honestly. For me at least it has it problems like every other game but also I don't have the passion for it as I do Mk. But I do like the game.
 

SneakyTortoise

Official Master of Salt
People REALLY need to stop complaining about the top tiers in this game. Are there not characters that these top tiers go even with and lose to? Boo hoo you've chosen to be loyal to a character that is at a disadvantage to this character. It's up to you to learn a secondary to help you deal with the bad match ups your character faces. This isn't a new concept to fighting games.