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Death Cargo Thread - Free DLC Released

Saboteur-6

Filthy Casual
It crossed my mind that Necrostorm intentionally was drumming up controversy for sales but for them to come out and admit it...just wow. I hope there's some legal backlash.
 

TakeAChance

TYM White Knight
Yeah well this asshole, is far from done. Trust me. Talking to a friend in Italy,
James, in all honesty this screams bullshit.

Sounds like a little asshat is sitting in an office trying to turn something bad into something good. It makes no sense sales wise to do a method such as this AND give refunds back to anyone that inquired about the game (Which I assume a good potion of the purchasers did).

Also, creating that long and I expect false explanation would be fine and good...if the game was actually released...which it isn't. Just seems like another stall tactic.
 
Sup guys. I finally got my copy of the game working, and yes, so far I noticed that the game is a hot mess. It is still glitchy, which IIRC you can see in Pichy's playthrough which I linked below. Some stuff that I noticed:

-Block stun seems to be non-existent as I noticed that I was able to instantly cancel out of block stun with anything (attacks and movement). Yes, even jabs can be punished after block. This I think will blow up fireball characters if they don't zone safely considering this fact about how block stun works in this game, and how everyone can duck fireballs.

-Every character seems to have an infinite off of their launcher in the corner. The idea is to do your launcher, then OTG with crouching lunge attack (yes that is actually a normal attack) and cancel that back into your launcher. Everybody but Silent can do their infinite midscreen, since Silent is too slow. The inputs look like this if you are wondering:

Button configuration:

Fast Attack: F
Lunge Attack: L
Heavy attack: H
T. Weapon: T

Universal corner infinite: [214H > OTG 2L > 214H] x n
Midscreen/wallcarry infinite: [214H > jump forward > OTG 2L > 214H] x n

Here's some footage that shows the infinites and some glitches:

Pichy's Death Cargo playthrough:
http://www.twitch.tv/pichy_and_pals/b/534602314

Plasma corner infinite, Plasma T.Weapon glitch, Aracno corner infinite, Arcano T.Weapon glitch, Malcom T.Weapon glitch, Silent corner infinite:


Plasma's specific infinite vs Leach and Silent:


Pichy messing around the same T.Weapon glitches:

Leach wallcarry infinite:


Leach corner infinite:

 
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Zoidberg747

My blades will find your heart
James, in all honesty this screams bullshit.

Sounds like a little asshat is sitting in an office trying to turn something bad into something good. It makes no sense sales wise to do a method such as this AND give refunds back to anyone that inquired about the game (Which I assume a good potion of the purchasers did).

Also, creating that long and I expect false explanation would be fine and good...if the game was actually released...which it isn't. Just seems like another stall tactic.
There actually is a functioning game now. Its horrible, but it exists.
 
Plasma unblockable setup:


I discovered an unblockable setup that you can go straight into an infinite with. Plasma's T.Weapon is unblockable itself but can be avoided by ducking (includes obviously down+back). By making your opponent block an attack, it can push their hurtbox high enough to get hit by Plasma's T.Weapon. In the video, I failed to get the unblockable on my first attempt, which I notice will happen once in awhile. I have, so far, 100% success rate whiffing 5F to get the unblockable, however. Whiffing 5F actives promixity blocking btw.

Besides Plasma, Malcom and Aracno can do this trick as well. One thing to note is that I haven't tested this setup vs all characters. I'll do that soon.
 

Batman2000

4/14/15 Baby!!!!!
Hello everyone, I have been a long time follower of Death Cargo, and have played the Betas that were released in 2011-2012. I pre-ordered Death Cargo and have the DVD edition of the game, and I would like to give my personal review of the game.
Gameplay: Death Cargo's gameplay is pretty enjoyable and simple to play. It seems similar to SF1 and MK1 where the combo system is limited, but the main goal is about distancing and space control and planning your attacks at the right time. You can do 3 types of Standard attacks: a Fast attack, a Strong attack, and a Lunge(long range) attack, as well as a Throw by pressing the "fast+strong attacks" together. There is also a 4th attack, called the "Thinking Weapon"(TW) attack. Plasma, Aracno, and Nova have a basic combo, hitting Fast 3 times. One thing that was a bit disappointing was how the characters play/feel pretty similar. In the Betas, all of the three characters that were available at one point, played totally different and had different tools, moves, etc. Now, all of the characters have essentially the same tools and overall just feel very similar. As well, many of the characters' animations look awkward and unnatural. Back in the Betas, this was not the case as the animations looked great. It seems like they removed some of the recovery frames for many of the moves, but it seems they removed too many. Maybe they may look better when the game is running at full 60 FPS, but in my opinion, they just look off.
Graphics/Stages: The graphics in DC are awesome in my opinion. The digitized sprites are super cool, and they very realistic and in great quality. All of the arenas are related with the characters, so each character has a personal stage. Some of the stages definitely remind me of MK1 where there are bodies laying in the foreground, or in the back ground. The effects on the sprites for each character, are great. Especially on some of the projectiles, they are very realistic and have a great look to them. The in-game blood looks amazing, and the right amount splatters for each attack.
Sound Effects: The sound effects in Death Cargo are okay. There are no reaction screams/grunts(when a character gets hit) which is strange because these were present in the Betas but are not present in the final version. Also, many of the attacks/animations use the same sound effects, which is a bit disappointing. I was hoping when a character gets hit, there would be a real strong, heavy and brutal sound. But, that is not the case.
Characters: There are two types of characters in Death Cargo, playable and unplayable characters. There are 6 playable characters in the game, and 6 unplayable characters that have to be downloaded separately. The playable characters are Plasma, Leach, Aracno, Nova, Agent Malcolm, and Silent. The 6 unplayable characters are these really strange monsters/creatures. They are Grotters(a bunch of mini heads with razor sharp teeth, they are a species pretty much), Ice Grotters(the head can control and create ice attacks), Acid Grotters(the heads can control and create acid based attacks), Fire Grotters(the head can control and create fire based attacks), AM-2(some kind of strange space ship that can self-destruct), and Leach-Z(a different version of Leach, that is red and has these eyeballs covering his head, that can shoot/vomit this red liquid). My favorite playable character, would have to be Silent. The fact how he physically moves and behaves like a Zombie, is awesome. They definitely nailed having him behave like a Zombie in-game(and he is VERY slow lol, but I like him). My favorite unplayable is Grotters. The character is very unique and the fact of how it is a species, it just makes it very different. I really enjoy fighting against Grotters. One thing I was disappointed with was with Nova how she has a lot of overused animations , as her entire moveset(6 special moves, 3 basic atttacks, 2 aerial attacks, jumping attacks, crouch attacks) consist of 6 animations :(.
Music: The music in Death Cargo is incredible. The way they were able to capture the sound of 80s-90s movies/sounds is just astonishing, but it sounds so awesome and it really helps with the games' purpose of having an 80s vibe. A lot of the music really reminds me of some of my favorite old-school movies/games, including The Exorcist, Child's Play, A Nightmare on Elm Street, and many more. I absolutely love the Soundtrack in Death Cargo, my favorite theme(though I like all of them) would have to be for Nova's Stage, Neo Tokyo Skyline.
Finishing Moves: When I first saw Death Cargo, one of the first things that caught my attention was the finishing moves. The finishing moves ended up being one of the most disappointing aspects of the game for me. Originally, all of the finishing moves had different results/a different look depending on the opponent. Very few of them actually have a unique look depending on the opponent, but NECRO said that was because there will be many new characters, so they removed many of the unique ones and replaced them with generic ones :(. Also, some of the Deathrips, are pretty poorly done IMO. For example, Leach's 1st Deathrip is when he smashes the opponent against the wall. However, he doesn't actually lift up the character, there is this green ball of energy that he "picks up" and when he is supposed to smash the character in the wall, you can see Plasma's jacket and it is like this when you perform it on all of the characters. Also, the game doesn't acknowledge that a character has won a match. If you do a deathrip with Silent for example, it will say "Deathrip Performed" but it won't say Silent Wins across the top of the screen.
Pros: Great graphics, awesome music, great character design/style
Cons: Lack of content and replay value, awkward animations, no Retry option
Overall thoughts: Death Cargo is a great old-school style violent 2D fighter. NECROSTORM successfully, in my opinion, managed to create a game that has the look and vibe of an 80s-90s arcade/console game with extreme violence. While the game does have quite a few bugs/glitches, NECRO has been actively working with users on their Forum to help fix the issues and to improve upon the game. Death Cargo is also an unlimited fighting game, there will be a infinite amount of DLC coming. All in all, I give the game an 8/10.
 
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Batman2000

4/14/15 Baby!!!!!
Do you guys have any questions about the game or the pre-order edition/gadgets? I will be glad to answer them :)
 

Sage Leviathan

I'm platinum mad!
@Batman2000
Thats less of a review and more of a copy-paste exposition of the games characters and moves. There is so little opinion in that review, in fact, that reading your post was a simulation of visiting their shitty website during Alpha.
 

John Grizzly

The axe that clears the forest
It crossed my mind that Necrostorm intentionally was drumming up controversy for sales but for them to come out and admit it...just wow. I hope there's some legal backlash.
No they weren't. That would require actual thought and a plan. They are capable of neither as a company. Them claiming it was all an advertising ploy is complete and utter HORSESHIT.

I read that on facebook the day they posted it and wanted to post it here, but the thread was closed, I thought.

Oh...and this game looks like the biggest piece of shit I've ever seen. Like....off the charts bad. They should be ashamed of themselves. At least the game is real, though. I now anxiously await the "infinite DLC".
 

Batman2000

4/14/15 Baby!!!!!
I have a question, how do you buy the game without getting scammed?
Well, I have been following NECROSTORM for a long time, and I have bought their movies. I also, thankfully, was able to play the Betas when they were released in 2011-2012. I know NECRO is not a scam company. I am not sure if they have been completely honest about the game's development and the game, but I know that they would not scam customers.
 
Gameplay: Death Cargo's gameplay is pretty enjoyable and simple to play. It seems similar to SF1 and MK1 where the combo system is limited, but the main goal is about distancing and space control and planning your attacks at the right time. You can do 3 types of Standard attacks: a Fast attack, a Strong attack, and a Lunge(long range) attack, as well as a Throw by pressing the "fast+strong attacks" together. There is also a 4th attack, called the "Thinking Weapon"(TW) attack. Plasma, Aracno, and Nova have a basic combo, hitting Fast 3 times. One thing that was a bit disappointing was how the characters play/feel pretty similar. In the Betas, all of the three characters that were available at one point, played totally different and had different tools, moves, etc. Now, all of the characters have essentially the same tools and overall just feel very similar. As well, many of the characters' animations look awkward and unnatural. Back in the Betas, this was not the case as the animations looked great. It seems like they removed some of the recovery frames for many of the moves, but it seems they removed too many. Maybe they may look better when the game is running at full 60 FPS, but in my opinion, they just look off.
Death Cargo's game play is fucked, first and foremost because there is a lack of hit stun and block stun. With a lack of hit stun, you lose combo potential and with some combos you leave yourself open to being punished. Block stun appears to be non-existent in this game because your opponent can instantly cancel out of it, allowing for yourself to get counter attacked easily. Without those attributes, the end result is a game that plays like a button masher, which is how I've seen everyone play this game thus far.

T.Weapons were an interesting idea, however I think they are not balanced. Leach gets fully body invincibility for 15-20 (?) seconds, which pure nonsense. Characters with multi-hitting T.Weapons can still perform the T.Weapons glitch which leads to unblockables and a low risk/high reward attack in the zoning/footsies game. Glitched T.Weapon is like Rose's Soul Satellite on steroids.
 

Dizzy

False Information Police Officer
Premium Supporter
NetherRealm Studios
Hello everyone, I have been a long time follower of Death Cargo, and have played the Betas that were released in 2011-2012. I pre-ordered Death Cargo and have the DVD edition of the game, and I would like to give my personal review of the game.
Gameplay: Death Cargo's gameplay is pretty enjoyable and simple to play. It seems similar to SF1 and MK1 where the combo system is limited, but the main goal is about distancing and space control and planning your attacks at the right time. You can do 3 types of Standard attacks: a Fast attack, a Strong attack, and a Lunge(long range) attack, as well as a Throw by pressing the "fast+strong attacks" together. There is also a 4th attack, called the "Thinking Weapon"(TW) attack. Plasma, Aracno, and Nova have a basic combo, hitting Fast 3 times. One thing that was a bit disappointing was how the characters play/feel pretty similar. In the Betas, all of the three characters that were available at one point, played totally different and had different tools, moves, etc. Now, all of the characters have essentially the same tools and overall just feel very similar. As well, many of the characters' animations look awkward and unnatural. Back in the Betas, this was not the case as the animations looked great. It seems like they removed some of the recovery frames for many of the moves, but it seems they removed too many. Maybe they may look better when the game is running at full 60 FPS, but in my opinion, they just look off.
Graphics/Stages: The graphics in DC are awesome in my opinion. The digitized sprites are super cool, and they very realistic and in great quality. All of the arenas are related with the characters, so each character has a personal stage. Some of the stages definitely remind me of MK1 where there are bodies laying in the foreground, or in the back ground. The effects on the sprites for each character, are great. Especially on some of the projectiles, they are very realistic and have a great look to them. The in-game blood looks amazing, and the right amount splatters for each attack.
Sound Effects: The sound effects in Death Cargo are okay. There are no reaction screams/grunts(when a character gets hit) which is strange because these were present in the Betas but are not present in the final version. Also, many of the attacks/animations use the same sound effects, which is a bit disappointing. I was hoping when a character gets hit, there would be a real strong, heavy and brutal sound. But, that is not the case.
Characters: There are two types of characters in Death Cargo, playable and unplayable characters. There are 6 playable characters in the game, and 6 unplayable characters that have to be downloaded separately. The playable characters are Plasma, Leach, Aracno, Nova, Agent Malcolm, and Silent. The 6 unplayable characters are these really strange monsters/creatures. They are Grotters(a bunch of mini heads with razor sharp teeth, they are a species pretty much), Ice Grotters(the head can control and create ice attacks), Acid Grotters(the heads can control and create acid based attacks), Fire Grotters(the head can control and create fire based attacks), AM-2(some kind of strange space ship that can self-destruct), and Leach-Z(a different version of Leach, that is red and has these eyeballs covering his head, that can shoot/vomit this red liquid). My favorite playable character, would have to be Silent. The fact how he physically moves and behaves like a Zombie, is awesome. They definitely nailed having him behave like a Zombie in-game(and he is VERY slow lol, but I like him). My favorite unplayable is Grotters. The character is very unique and the fact of how it is a species, it just makes it very different. I really enjoy fighting against Grotters. One thing I was disappointed with was with Nova how she has a lot of overused animations , as her entire moveset(6 special moves, 3 basic atttacks, 2 aerial attacks, jumping attacks, crouch attacks) consist of 6 animations :(.
Music: The music in Death Cargo is incredible. The way they were able to capture the sound of 80s-90s movies/sounds is just astonishing, but it sounds so awesome and it really helps with the games' purpose of having an 80s vibe. A lot of the music really reminds me of some of my favorite old-school movies/games, including The Exorcist, Child's Play, A Nightmare on Elm Street, and many more. I absolutely love the Soundtrack in Death Cargo, my favorite theme(though I like all of them) would have to be for Nova's Stage, Neo Tokyo Skyline.
Finishing Moves: When I first saw Death Cargo, one of the first things that caught my attention was the finishing moves. The finishing moves ended up being one of the most disappointing aspects of the game for me. Originally, all of the finishing moves had different results/a different look depending on the opponent. Very few of them actually have a unique look depending on the opponent, but NECRO said that was because there will be many new characters, so they removed many of the unique ones and replaced them with generic ones :(. Also, some of the Deathrips, are pretty poorly done IMO. For example, Leach's 1st Deathrip is when he smashes the opponent against the wall. However, he doesn't actually lift up the character, there is this green ball of energy that he "picks up" and when he is supposed to smash the character in the wall, you can see Plasma's jacket and it is like this when you perform it on all of the characters. Also, the game doesn't acknowledge that a character has won a match. If you do a deathrip with Silent for example, it will say "Deathrip Performed" but it won't say Silent Wins across the top of the screen.
Pros: Great graphics, awesome music, great character design/style
Cons: Lack of content and replay value, awkward animations, no Retry option
Overall thoughts: Death Cargo is a great old-school style violent 2D fighter. NECROSTORM successfully, in my opinion, managed to create a game that has the look and vibe of an 80s-90s arcade/console game with extreme violence. While the game does have quite a few bugs/glitches, NECRO has been actively working with users on their Forum to help fix the issues and to improve upon the game. Death Cargo is also an unlimited fighting game, there will be a infinite amount of DLC coming. All in all, I give the game an 7/10.
Do you have any footage of the "unplayable characters"?