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Mortal Kombat X Trailer nearing 3 Million views in less than 2 Days

Wiz doesn't deserve to be featured in MK... it's just cause Wiz called out MK in a song recently, it was on Boon's twitter :DOGE
 

AZ MotherBrain

If you believe enough, -7 could be +7
One thing the NRS is great at is marketing. The sales for MK9 and I:GAU proves that.
In all honesty, the trailor is the fucking shit, the classic Scorpion vs Sub death battle. The song though, im really shocked they chose that out of all things. If i were them, i would have just used the beat and took out the rapping part.
 

Onilordasmodeus

My GT: UncappedWheel82
5 million views! Woo hoo!

I've had to have watched this trailer 40 times already, just watched it twice before posting this, lol!

I guess the music didn't hurt it after all?
 

WakeUp DP

GT MK OshTekk.
I also love how nrs fighters outsell capcom fighters yet sf4 and marvel get a lot more tournament players and bigger community!
 

NY-Shadow

TestYourMight SUCKS
10 Mandatory Implementations for MKX.

1. ALL CHARACTERS MUST have equally fast normals for pressure and poking, an equal pressure-poke exchange rate.

2. ALL CHARACTERS must be compatibly strong against each other at high level gameplay-NO MORE TIER LIST-weaker/stronger characters to then only see the same five characters used in every tournament. Like MK9's Cage, Lao, Kabal, Cyrax and Kenshi.

3. NO MORE free spammable endless projectiles. ALL characters with projectile attacks MUST have an eight seconds chargeup and cooldown time allowing no more than 3 projectile shots at a time.

4. Enhanced specials meter build up based on engaging offensive pressure and NOT defensive blocking or zoning/running away. This will force players to engage into kombat and avoid fullscreen distance block squatting.

5. ALL CHARACTERS must have at least one guaranteed escapable wakeup attack. NO MORE having some characters with 2-3 nonpunishable/safe wakeups while others can have their wakeup attack shut down by a simple poke or a special move.

6. ALL SPECIAL MOVES punishable upon block. NO MORE select characters with safe specials while other characters specials get hammered/shut down upon block.


7. ALL CHARACTERS special moves must be able to deal with ALL other characters special moves from all angles. NO MORE negative vs positive exchange rate like Sub-Zero’s Ice Ball vs Mileena’s Sai Blast and Scorpion being able to throw a spear both horizontally and diagonally to deal with diagonal air projectiles like Sindel’s Air Fireball.


8. NO MORE USELESS MOVES/SPECIALS like MK9 Sub-Zero’s Ground Freeze or like Scorpion’s Foward 4,3 unable to link a Spear attack into it as a 3 hit move. Have ALL special moves linkable into the beginning-mid-or end of combos.


9. ALL SPECIAL MOVES equally fast on startup, and damage percentage based on the longer you charge up your special move the slower the startup but the more damage it produces.


10. MUST HAVE A DEDICATED BLOCK BUTTON. This will allow forward dash blocking, force the game to be played offensively and help to avoid Injustice type of crossup attacks and difficulty with teleporting characters.
 

STB Sgt Reed

Online Warrior
10 Mandatory Implementations for MKX.

1. ALL CHARACTERS MUST have equally fast normals for pressure and poking, an equal pressure-poke exchange rate.

2. ALL CHARACTERS must be compatibly strong against each other at high level gameplay-NO MORE TIER LIST-weaker/stronger characters to then only see the same five characters used in every tournament. Like MK9's Cage, Lao, Kabal, Cyrax and Kenshi.

3. NO MORE free spammable endless projectiles. ALL characters with projectile attacks MUST have an eight seconds chargeup and cooldown time allowing no more than 3 projectile shots at a time.

4. Enhanced specials meter build up based on engaging offensive pressure and NOT defensive blocking or zoning/running away. This will force players to engage into kombat and avoid fullscreen distance block squatting.

5. ALL CHARACTERS must have at least one guaranteed escapable wakeup attack. NO MORE having some characters with 2-3 nonpunishable/safe wakeups while others can have their wakeup attack shut down by a simple poke or a special move.

6. ALL SPECIAL MOVES punishable upon block. NO MORE select characters with safe specials while other characters specials get hammered/shut down upon block.


7. ALL CHARACTERS special moves must be able to deal with ALL other characters special moves from all angles. NO MORE negative vs positive exchange rate like Sub-Zero’s Ice Ball vs Mileena’s Sai Blast and Scorpion being able to throw a spear both horizontally and diagonally to deal with diagonal air projectiles like Sindel’s Air Fireball.


8. NO MORE USELESS MOVES/SPECIALS like MK9 Sub-Zero’s Ground Freeze or like Scorpion’s Foward 4,3 unable to link a Spear attack into it as a 3 hit move. Have ALL special moves linkable into the beginning-mid-or end of combos.


9. ALL SPECIAL MOVES equally fast on startup, and damage percentage based on the longer you charge up your special move the slower the startup but the more damage it produces.


10. MUST HAVE A DEDICATED BLOCK BUTTON. This will allow forward dash blocking, force the game to be played offensively and help to avoid Injustice type of crossup attacks and difficulty with teleporting characters.

What did I just read...
 

WakeUp DP

GT MK OshTekk.
10 Mandatory Implementations for MKX.

1. ALL CHARACTERS MUST have equally fast normals for pressure and poking, an equal pressure-poke exchange rate.

2. ALL CHARACTERS must be compatibly strong against each other at high level gameplay-NO MORE TIER LIST-weaker/stronger characters to then only see the same five characters used in every tournament. Like MK9's Cage, Lao, Kabal, Cyrax and Kenshi.

3. NO MORE free spammable endless projectiles. ALL characters with projectile attacks MUST have an eight seconds chargeup and cooldown time allowing no more than 3 projectile shots at a time.

4. Enhanced specials meter build up based on engaging offensive pressure and NOT defensive blocking or zoning/running away. This will force players to engage into kombat and avoid fullscreen distance block squatting.

5. ALL CHARACTERS must have at least one guaranteed escapable wakeup attack. NO MORE having some characters with 2-3 nonpunishable/safe wakeups while others can have their wakeup attack shut down by a simple poke or a special move.

6. ALL SPECIAL MOVES punishable upon block. NO MORE select characters with safe specials while other characters specials get hammered/shut down upon block.


7. ALL CHARACTERS special moves must be able to deal with ALL other characters special moves from all angles. NO MORE negative vs positive exchange rate like Sub-Zero’s Ice Ball vs Mileena’s Sai Blast and Scorpion being able to throw a spear both horizontally and diagonally to deal with diagonal air projectiles like Sindel’s Air Fireball.


8. NO MORE USELESS MOVES/SPECIALS like MK9 Sub-Zero’s Ground Freeze or like Scorpion’s Foward 4,3 unable to link a Spear attack into it as a 3 hit move. Have ALL special moves linkable into the beginning-mid-or end of combos.


9. ALL SPECIAL MOVES equally fast on startup, and damage percentage based on the longer you charge up your special move the slower the startup but the more damage it produces.


10. MUST HAVE A DEDICATED BLOCK BUTTON. This will allow forward dash blocking, force the game to be played offensively and help to avoid Injustice type of crossup attacks and difficulty with teleporting characters.
No just no. If very char is gonna play the same then lets just have 2 lol.

Everyone having the same things does not equal balanced it just makes the game boring.

Also the use of the word "spam" automatically makes me see you as a casual scrub. I'm sorry but you have a very low understanding of how 2d fighters work. Just go back to cod or any other casual friendly game.
 

xInfra Deadx

Gimmick stolen by Jordan Peele
10 Mandatory Implementations for MKX.

1. ALL CHARACTERS MUST have equally fast normals for pressure and poking, an equal pressure-poke exchange rate.

2. ALL CHARACTERS must be compatibly strong against each other at high level gameplay-NO MORE TIER LIST-weaker/stronger characters to then only see the same five characters used in every tournament. Like MK9's Cage, Lao, Kabal, Cyrax and Kenshi.

3. NO MORE free spammable endless projectiles. ALL characters with projectile attacks MUST have an eight seconds chargeup and cooldown time allowing no more than 3 projectile shots at a time.

4. Enhanced specials meter build up based on engaging offensive pressure and NOT defensive blocking or zoning/running away. This will force players to engage into kombat and avoid fullscreen distance block squatting.

5. ALL CHARACTERS must have at least one guaranteed escapable wakeup attack. NO MORE having some characters with 2-3 nonpunishable/safe wakeups while others can have their wakeup attack shut down by a simple poke or a special move.

6. ALL SPECIAL MOVES punishable upon block. NO MORE select characters with safe specials while other characters specials get hammered/shut down upon block.


7. ALL CHARACTERS special moves must be able to deal with ALL other characters special moves from all angles. NO MORE negative vs positive exchange rate like Sub-Zero’s Ice Ball vs Mileena’s Sai Blast and Scorpion being able to throw a spear both horizontally and diagonally to deal with diagonal air projectiles like Sindel’s Air Fireball.


8. NO MORE USELESS MOVES/SPECIALS like MK9 Sub-Zero’s Ground Freeze or like Scorpion’s Foward 4,3 unable to link a Spear attack into it as a 3 hit move. Have ALL special moves linkable into the beginning-mid-or end of combos.


9. ALL SPECIAL MOVES equally fast on startup, and damage percentage based on the longer you charge up your special move the slower the startup but the more damage it produces.


10. MUST HAVE A DEDICATED BLOCK BUTTON. This will allow forward dash blocking, force the game to be played offensively and help to avoid Injustice type of crossup attacks and difficulty with teleporting characters.
wat
 
10 Mandatory Implementations for MKX.

1. ALL CHARACTERS MUST have equally fast normals for pressure and poking, an equal pressure-poke exchange rate.

2. ALL CHARACTERS must be compatibly strong against each other at high level gameplay-NO MORE TIER LIST-weaker/stronger characters to then only see the same five characters used in every tournament. Like MK9's Cage, Lao, Kabal, Cyrax and Kenshi.

3. NO MORE free spammable endless projectiles. ALL characters with projectile attacks MUST have an eight seconds chargeup and cooldown time allowing no more than 3 projectile shots at a time.

4. Enhanced specials meter build up based on engaging offensive pressure and NOT defensive blocking or zoning/running away. This will force players to engage into kombat and avoid fullscreen distance block squatting.

5. ALL CHARACTERS must have at least one guaranteed escapable wakeup attack. NO MORE having some characters with 2-3 nonpunishable/safe wakeups while others can have their wakeup attack shut down by a simple poke or a special move.

6. ALL SPECIAL MOVES punishable upon block. NO MORE select characters with safe specials while other characters specials get hammered/shut down upon block.


7. ALL CHARACTERS special moves must be able to deal with ALL other characters special moves from all angles. NO MORE negative vs positive exchange rate like Sub-Zero’s Ice Ball vs Mileena’s Sai Blast and Scorpion being able to throw a spear both horizontally and diagonally to deal with diagonal air projectiles like Sindel’s Air Fireball.


8. NO MORE USELESS MOVES/SPECIALS like MK9 Sub-Zero’s Ground Freeze or like Scorpion’s Foward 4,3 unable to link a Spear attack into it as a 3 hit move. Have ALL special moves linkable into the beginning-mid-or end of combos.


9. ALL SPECIAL MOVES equally fast on startup, and damage percentage based on the longer you charge up your special move the slower the startup but the more damage it produces.


10. MUST HAVE A DEDICATED BLOCK BUTTON. This will allow forward dash blocking, force the game to be played offensively and help to avoid Injustice type of crossup attacks and difficulty with teleporting characters.
I honestly don't want to sound mean or pretend I'm a better player than what I am. But from my modestly amateur point of view, nearly every point on this list would work towards an unbearably bland fighting system.