First incorrect frame data, now incorrect hit properties? What next, are NRS gonna accidentally release Sub-Zero instead of MMH?
First hit isn't OH as noted, he has low starters but no low strings, overhead strings but no overhead starters other then trait and F3 (which is slowest in game I think).
He's a trait based character who wants to Zone while the trait is re-charging but then attack and apply heavy pressure whenever it is available.
You can however: Do a low starter and then immediately do the trait overhead, timed correctly it becomes near simultaneous hits.
I thought that the trait can only punch without forcing Zod to go into an animation.You can however: Do a low starter and then immediately do the trait overhead, timed correctly it becomes near simultaneous hits.
I thought that the trait can only punch without forcing Zod to go into an animation.
In the pre-release breakdown video to get the trait to do the overhead grab the input is db4 and Zod enters an animation when activated
so if you do a db4 trait grab while standing neutral, zod commits to an animation but you can also activate WHILE he's in the animation of something else and it happens anyway?Like Sinestro's trait you can activate Zod's trait during another move (but not the other way around)
So you cannot start with trait and do low at the same time, but you can Start with a low and activate trait.
so if you do a db4 trait grab while standing neutral, zod commits to an animation but you can also activate WHILE he's in the animation of something else and it happens anyway?
I really hope so!First incorrect frame data, now incorrect hit properties? What next, are NRS gonna accidentally release Sub-Zero instead of MMH?
First hit isn't OH as noted, he has low starters but no low strings