AA25Mamba
Batman, Scarecrow, Bane
dribirut maybe I'm missing something...but while these videos make Zod look really powerful, what if you guess wrong? For example...
3. They wake up... this is why you delay the charge for a little. The delay will allow you to hit out many wake ups but many times you will be hit out of the charge.. it doenst matter though since it is very risky to wakeup since you can punish pretty much any wakeup by baiting it and doing wraith grab or just punishing with string.
I'm not saying you're wrong, or these punishes aren't bad, but I think you need to look at both sides of the coin. If you always assume KF is going to wake-up slide and you backdash when she gets up, what if she wakes up into Iceberg? Or dash forward? I'm legitimately asking this question and I'm not interested in theory-fighting responses so please don't respond with them. These are questions you all need to be asking yourselves assuming the highest level of play on both sides.
Again, to be explicitly clear, these are great punishes if you make the right reads. I'm interested in both sides of the coin though and as Zod players every single one of you should be equally interested in what happens if you guess wrong, because you will guess wrong from time to time. Knowing the amount of risk you take for the potential reward is a fundamental part of learning a character.
What he's saying is that you should make the read in the small window before making the charge. In the video it looks like he dashes in advance because he knows what's coming. But I agree, we all should know the possible chance of getting blown up. if someone can make the read in that small of a window and input the charge though, this stuff is solid.