not sure about d1 but 2 seems to be right.. I tested 2 on hit into b2 which is 23 frames and the opponent can't jump out, whereas after f21 and standing 1 on hit which are +19 they can jump before getting hit by the b2Post frame data corrections for Zatanna here.
bf1 is not +16 on hit (probably around +1 or neutral)
d1 is not 7 frame +2 on block (can be poked out by 6 frame reversals)
2 is not +23 on hit (probably around +18/19)
Anymore corrections should be posted here.
They can actually, you hit them at the very start of their jump, as they are airborne. You can tell because gravity scaling becomes a bitch... or maybe I'm just misstiming it.not sure about d1 but 2 seems to be right.. I tested 2 on hit into b2 which is 23 frames and the opponent can't jump out, whereas after f21 and standing 1 on hit which are +19 they can jump before getting hit by the b2
tested again and they the cpu can't neutral jump out of it but for some reason they can jump away/forward just barely. cpu still can neutral jump out of the 1 and f21 though so standing 2 could be like +21/22They can actually, you hit them at the very start of their jump, as they are airborne. You can tell because gravity scaling becomes a bitch... or maybe I'm just misstiming it.
Forward jumps come out quicker than neutral jumps.tested again and they the cpu can't neutral jump out of it but for some reason they can jump away/forward just barely. cpu still can neutral jump out of the 1 and f21 though so standing 2 could be like +21/22
Most of it is correct and very useful.I'd also like to know how there are so many insanely inaccurate discrepancies within the frame data of this game. Why even have that feature within practice if you can't even trust it?
^^ THIS x999999999999999999The corrections are good, but let's PLEASE not complain about NRS not being 100 % accurate.
We wouldn't want them to think "oh, well screw those ungrateful twats" and not give us frame data in the next game, just for the sake of not hearing us complain.
I'm still very glad we have frame data at all. And the practice mode is so godlike (which is proven by how fast we've found these inaccuracies) that it really doesn't need to be accurate all the time to be useful.
i just dont get how after 4 months the game release, the in game data is STILL wrong when the community gives them the correct data and they can hotfix the frame data. Guess they are too busy making new superman skins![]()
Try forward jumping. Or set the AI to forward jump.Also tested 2 using record function - recorded a second Zatanna just holding up. I was able to hit 2, then b23 before she could leave the ground.
I tested it against flying bat (6 frames) and it beat me every time.Are you sure about d1? I was able to beat out both reversal Sword Flip (7f) and Corp Charge (6f) with another d1.